2012-06-14 09:06:06 -04:00
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// ChunkSender.cpp
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// Interfaces to the cChunkSender class representing the thread that waits for chunks becoming ready (loaded / generated) and sends them to clients
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#include "Globals.h"
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#include "ChunkSender.h"
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2012-09-23 18:09:57 -04:00
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#include "World.h"
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2013-05-28 16:36:35 -04:00
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#include "BlockEntities/BlockEntity.h"
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2014-09-26 13:13:19 -04:00
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#include "ClientHandle.h"
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2015-06-10 10:16:05 -04:00
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#include "Chunk.h"
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2012-06-14 09:06:06 -04:00
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2015-05-31 10:28:38 -04:00
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2014-07-17 16:15:34 -04:00
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////////////////////////////////////////////////////////////////////////////////
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2012-06-14 09:06:06 -04:00
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// cNotifyChunkSender:
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2015-05-30 06:11:17 -04:00
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2015-07-31 10:49:10 -04:00
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/** Callback that can be used to notify chunk sender upon another chunkcoord notification */
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2015-05-30 06:11:17 -04:00
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class cNotifyChunkSender :
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public cChunkCoordCallback
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2012-06-14 09:06:06 -04:00
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{
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2019-09-01 03:30:00 -04:00
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virtual void Call(cChunkCoords a_Coords, bool a_IsSuccess) override
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2015-05-30 06:11:17 -04:00
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{
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2015-06-10 10:16:05 -04:00
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cChunkSender & ChunkSender = m_ChunkSender;
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m_World.DoWithChunk(
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2019-09-01 03:30:00 -04:00
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a_Coords.m_ChunkX, a_Coords.m_ChunkZ,
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2015-06-10 10:16:05 -04:00
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[&ChunkSender] (cChunk & a_Chunk) -> bool
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{
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2020-09-12 15:43:18 -04:00
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ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::Priority::High, a_Chunk.GetAllClients());
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2015-06-10 10:16:05 -04:00
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return true;
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}
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);
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2015-05-30 06:11:17 -04:00
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}
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2015-06-10 10:16:05 -04:00
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cChunkSender & m_ChunkSender;
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2015-06-07 15:45:47 -04:00
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2015-06-10 10:16:05 -04:00
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cWorld & m_World;
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2015-07-31 10:49:10 -04:00
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2015-06-10 10:16:05 -04:00
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public:
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2015-07-31 10:49:10 -04:00
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cNotifyChunkSender(cChunkSender & a_ChunkSender, cWorld & a_World):
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m_ChunkSender(a_ChunkSender),
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m_World(a_World)
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{
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}
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};
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2015-06-07 15:45:47 -04:00
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2015-07-31 10:49:10 -04:00
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////////////////////////////////////////////////////////////////////////////////
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// cChunkSender:
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2015-06-07 15:45:47 -04:00
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2015-06-10 10:16:05 -04:00
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cChunkSender::cChunkSender(cWorld & a_World) :
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2020-04-13 12:38:06 -04:00
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Super("ChunkSender"),
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2020-08-21 13:22:04 -04:00
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m_World(a_World),
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m_Serializer(m_World.GetDimension())
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2012-06-14 09:06:06 -04:00
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{
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}
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cChunkSender::~cChunkSender()
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{
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Stop();
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}
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void cChunkSender::Stop(void)
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{
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m_ShouldTerminate = true;
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m_evtQueue.Set();
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2020-04-13 12:38:06 -04:00
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Super::Stop();
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2012-06-14 09:06:06 -04:00
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}
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2020-09-12 15:43:18 -04:00
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, cClientHandle * a_Client)
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2012-06-14 09:06:06 -04:00
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{
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2015-06-10 10:16:05 -04:00
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ASSERT(a_Client != nullptr);
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2012-06-14 09:06:06 -04:00
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{
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2015-06-10 10:16:05 -04:00
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cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
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2012-06-14 09:06:06 -04:00
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cCSLock Lock(m_CS);
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2015-06-10 10:16:05 -04:00
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auto iter = m_ChunkInfo.find(Chunk);
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if (iter != m_ChunkInfo.end())
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{
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auto & info = iter->second;
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2020-09-12 15:43:18 -04:00
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if (info.m_Priority < a_Priority) // Was the chunk's priority boosted?
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2015-06-10 10:16:05 -04:00
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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info.m_Priority = a_Priority;
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}
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2021-01-05 19:35:42 -05:00
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info.m_Clients.insert(a_Client->shared_from_this());
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2015-06-10 10:16:05 -04:00
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}
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else
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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auto info = sSendChunk{Chunk, a_Priority};
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2021-01-05 19:35:42 -05:00
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info.m_Clients.insert(a_Client->shared_from_this());
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2015-06-10 10:16:05 -04:00
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m_ChunkInfo.emplace(Chunk, info);
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}
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2015-05-30 12:22:03 -04:00
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}
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m_evtQueue.Set();
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}
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2020-09-12 15:43:18 -04:00
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, cChunkClientHandles a_Clients)
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2015-05-30 12:22:03 -04:00
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{
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{
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2015-06-10 10:16:05 -04:00
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cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
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2015-05-30 12:22:03 -04:00
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cCSLock Lock(m_CS);
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2015-06-10 10:16:05 -04:00
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auto iter = m_ChunkInfo.find(Chunk);
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if (iter != m_ChunkInfo.end())
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2015-05-30 12:22:03 -04:00
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{
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2015-06-10 10:16:05 -04:00
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auto & info = iter->second;
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2020-09-12 15:43:18 -04:00
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if (info.m_Priority < a_Priority) // Was the chunk's priority boosted?
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2015-06-07 15:45:47 -04:00
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{
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2015-06-10 10:16:05 -04:00
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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info.m_Priority = a_Priority;
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2015-06-07 15:45:47 -04:00
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}
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2021-01-05 19:35:42 -05:00
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for (const auto & Client : a_Clients)
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{
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info.m_Clients.insert(Client->shared_from_this());
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}
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2015-06-10 10:16:05 -04:00
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}
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else
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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auto info = sSendChunk{Chunk, a_Priority};
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2021-01-05 19:35:42 -05:00
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for (const auto & Client : a_Clients)
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{
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info.m_Clients.insert(Client->shared_from_this());
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}
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2015-06-10 10:16:05 -04:00
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m_ChunkInfo.emplace(Chunk, info);
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2014-10-21 11:35:23 -04:00
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}
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2012-06-14 09:06:06 -04:00
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}
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m_evtQueue.Set();
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}
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void cChunkSender::Execute(void)
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{
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while (!m_ShouldTerminate)
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{
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2015-06-22 16:27:13 -04:00
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m_evtQueue.Wait();
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2012-06-14 09:06:06 -04:00
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{
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2015-06-22 16:27:13 -04:00
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cCSLock Lock(m_CS);
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while (!m_SendChunks.empty())
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2012-06-14 09:06:06 -04:00
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{
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2015-06-22 16:27:13 -04:00
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// Take one from the queue:
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auto Chunk = m_SendChunks.top().m_Chunk;
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m_SendChunks.pop();
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auto itr = m_ChunkInfo.find(Chunk);
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if (itr == m_ChunkInfo.end())
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{
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continue;
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}
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2021-01-05 19:35:42 -05:00
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auto clients = std::move(itr->second.m_Clients);
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2015-06-22 16:27:13 -04:00
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m_ChunkInfo.erase(itr);
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cCSUnlock Unlock(Lock);
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients);
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2012-06-14 09:06:06 -04:00
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}
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2014-10-23 15:19:43 -04:00
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}
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2015-06-22 16:27:13 -04:00
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} // while (!m_ShouldTerminate)
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2012-06-14 09:06:06 -04:00
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}
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2021-01-05 19:35:42 -05:00
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, const WeakClients & a_Clients)
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2012-06-14 09:06:06 -04:00
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{
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2021-01-05 19:35:42 -05:00
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// Contains strong pointers to clienthandles.
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std::vector<std::shared_ptr<cClientHandle>> Clients;
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2012-06-14 09:06:06 -04:00
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// Ask the client if it still wants the chunk:
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2021-01-05 19:35:42 -05:00
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for (const auto & WeakClient : a_Clients)
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2012-06-14 09:06:06 -04:00
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{
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2021-01-05 19:35:42 -05:00
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auto Client = WeakClient.lock();
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if ((Client != nullptr) && Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
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2015-06-10 10:16:05 -04:00
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{
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2021-01-05 19:35:42 -05:00
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Clients.push_back(std::move(Client));
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2015-06-10 10:16:05 -04:00
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}
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2012-06-14 09:06:06 -04:00
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}
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2014-10-02 17:50:41 -04:00
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2021-01-05 19:35:42 -05:00
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// Bail early if every requester disconnected:
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if (Clients.empty())
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{
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return;
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}
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2012-06-14 09:06:06 -04:00
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// If the chunk has no clients, no need to packetize it:
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2015-06-10 10:16:05 -04:00
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if (!m_World.HasChunkAnyClients(a_ChunkX, a_ChunkZ))
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2012-06-14 09:06:06 -04:00
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{
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return;
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}
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2014-10-02 17:50:41 -04:00
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2012-06-14 09:06:06 -04:00
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// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
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2015-06-10 10:16:05 -04:00
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if (!m_World.IsChunkValid(a_ChunkX, a_ChunkZ))
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2012-06-14 09:06:06 -04:00
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{
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return;
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}
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2014-10-02 17:50:41 -04:00
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2012-06-14 09:06:06 -04:00
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// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
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2015-06-10 10:16:05 -04:00
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if (!m_World.IsChunkLighted(a_ChunkX, a_ChunkZ))
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2012-06-14 09:06:06 -04:00
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{
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2020-08-01 14:18:03 -04:00
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m_World.QueueLightChunk(a_ChunkX, a_ChunkZ, std::make_unique<cNotifyChunkSender>(*this, m_World));
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2012-06-14 09:06:06 -04:00
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return;
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}
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2014-10-02 17:50:41 -04:00
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2012-08-26 17:01:07 -04:00
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// Query and prepare chunk data:
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2019-09-24 08:20:50 -04:00
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if (!m_World.GetChunkData({a_ChunkX, a_ChunkZ}, *this))
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2012-06-14 09:06:06 -04:00
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{
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return;
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}
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2014-10-02 17:50:41 -04:00
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2020-08-21 13:22:04 -04:00
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// Send:
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2021-03-05 08:03:55 -05:00
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m_Serializer.SendToClients(a_ChunkX, a_ChunkZ, m_BlockData, m_LightData, m_BiomeMap, Clients);
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2015-05-31 10:28:38 -04:00
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2021-01-05 19:35:42 -05:00
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for (const auto & Client : Clients)
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2020-07-19 11:29:49 -04:00
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{
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2015-06-10 10:16:05 -04:00
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// Send block-entity packets:
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2015-06-22 16:27:13 -04:00
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for (const auto & Pos : m_BlockEntities)
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2015-06-07 15:45:47 -04:00
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{
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2020-06-24 07:48:50 -04:00
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m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *Client);
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2015-06-10 10:16:05 -04:00
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} // for itr - m_Packets[]
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2020-06-24 07:48:50 -04:00
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// Send entity packets:
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for (const auto EntityID : m_EntityIDs)
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{
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m_World.DoWithEntityByID(EntityID, [Client](cEntity & a_Entity)
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{
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/*
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// DEBUG:
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LOGD("cChunkSender: Entity #%d (%s) at [%f, %f, %f] spawning for player \"%s\"",
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a_Entity.GetUniqueID(), a_Entity.GetClass(),
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a_Entity.GetPosition().x, a_Entity.GetPosition().y, a_Entity.GetPosition().z,
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Client->GetUsername().c_str()
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);
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*/
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2021-01-05 19:35:42 -05:00
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/* This check looks highly suspect.
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Its purpose is to check the client still has a valid player object associated,
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since the player destroys itself when the client is destroyed.
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It's done within the world lock to ensure correctness.
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A better way involves fixing chunk sending (GH #3696) to obviate calling SpawnOn from this thread in the first place. */
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if (!Client->IsDestroyed())
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{
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a_Entity.SpawnOn(*Client);
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}
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2020-06-24 07:48:50 -04:00
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return true;
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});
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}
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2015-06-10 10:16:05 -04:00
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}
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2021-03-05 08:03:55 -05:00
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2012-08-24 03:58:26 -04:00
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m_BlockEntities.clear();
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2020-06-24 07:48:50 -04:00
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m_EntityIDs.clear();
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2012-06-14 09:06:06 -04:00
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}
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void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
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{
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2015-06-10 10:16:05 -04:00
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m_BlockEntities.push_back(a_Entity->GetPos());
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2012-06-14 09:06:06 -04:00
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}
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2018-07-26 17:24:36 -04:00
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2020-06-24 07:48:50 -04:00
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void cChunkSender::Entity(cEntity * a_Entity)
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2012-06-14 09:06:06 -04:00
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{
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2020-06-24 07:48:50 -04:00
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m_EntityIDs.push_back(a_Entity->GetUniqueID());
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2012-06-14 09:06:06 -04:00
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}
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2021-03-05 08:03:55 -05:00
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void cChunkSender::BiomeMap(const cChunkDef::BiomeMap & a_BiomeMap)
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2012-06-14 09:06:06 -04:00
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{
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2013-12-20 10:01:34 -05:00
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for (size_t i = 0; i < ARRAYCOUNT(m_BiomeMap); i++)
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2012-06-14 09:06:06 -04:00
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{
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2021-03-05 08:03:55 -05:00
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if (a_BiomeMap[i] < 255)
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2012-06-14 09:06:06 -04:00
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{
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// Normal MC biome, copy as-is:
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2021-03-05 08:03:55 -05:00
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m_BiomeMap[i] = static_cast<unsigned char>(a_BiomeMap[i]);
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2012-06-14 09:06:06 -04:00
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}
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else
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{
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// TODO: MCS-specific biome, need to map to some basic MC biome:
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ASSERT(!"Unimplemented MCS-specific biome");
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}
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} // for i - m_BiomeMap[]
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}
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