Rewrote ChunkSending queue for significantly improved performance
This commit is contained in:
parent
19c95ee564
commit
bfe52277b4
@ -1 +1 @@
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Subproject commit 94da343b62f0498a5843247f36d6ee00cbeb8f21
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Subproject commit 493f2dfa6d39f134e37c4c614cf8d6ffd10c825f
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@ -85,6 +85,7 @@ public:
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// tolua_begin
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// Position, in absolute block coordinates:
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Vector3i GetPos(void) const { return Vector3i{m_PosX, m_PosY, m_PosZ}; }
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int GetPosX(void) const { return m_PosX; }
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int GetPosY(void) const { return m_PosY; }
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int GetPosZ(void) const { return m_PosZ; }
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@ -302,7 +302,7 @@ public:
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Returns false if there's no command block at those coords or callback returns true, returns true if found. */
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bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
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/** Calls the callback for the mob head block at the specified coords.chu
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/** Calls the callback for the mob head block at the specified coords.
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Returns false if there's no mob head block at those coords or callback returns true, returns true if found. */
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bool DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback); // Lua-accessible
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@ -18,6 +18,7 @@
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////////////////////////////////////////////////////////////////////////////////
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// cNotifyChunkSender:
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@ -93,41 +94,25 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
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{
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ASSERT(a_Client != nullptr);
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{
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sSendChunk Chunk(a_ChunkX, a_ChunkZ, a_Client);
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cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
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cCSLock Lock(m_CS);
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if (
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std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
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std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
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std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
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)
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auto iter = m_ChunkInfo.find(Chunk);
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if (iter != m_ChunkInfo.end())
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{
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// Already queued, bail out
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return;
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auto & info = iter->second;
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if (info.m_Priority > a_Priority)
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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info.m_Priority = a_Priority;
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}
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info.m_Clients.insert(a_Client);
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}
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switch (a_Priority)
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else
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{
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case E_CHUNK_PRIORITY_LOW:
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{
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m_SendChunksLowPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_MEDIUM:
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{
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m_SendChunksMediumPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_HIGH:
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{
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m_SendChunksHighPriority.push_back(Chunk);
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break;
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}
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case PRIORITY_BROADCAST:
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{
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m_SendChunksBroadcastPriority.push_back(Chunk);
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break;
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}
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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auto info = sSendChunk{Chunk, a_Priority};
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info.m_Clients.insert(a_Client);
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m_ChunkInfo.emplace(Chunk, info);
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}
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}
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m_evtQueue.Set();
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@ -141,43 +126,25 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
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void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients)
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{
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{
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cChunkCoords Chunk{a_ChunkX, a_ChunkZ};
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cCSLock Lock(m_CS);
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for (auto client : a_Clients)
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auto iter = m_ChunkInfo.find(Chunk);
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if (iter != m_ChunkInfo.end())
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{
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sSendChunk Chunk(a_ChunkX, a_ChunkZ, client);
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if (
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std::find(m_SendChunksLowPriority.begin(), m_SendChunksLowPriority.end(), Chunk) != m_SendChunksLowPriority.end() ||
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std::find(m_SendChunksMediumPriority.begin(), m_SendChunksMediumPriority.end(), Chunk) != m_SendChunksMediumPriority.end() ||
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std::find(m_SendChunksHighPriority.begin(), m_SendChunksHighPriority.end(), Chunk) != m_SendChunksHighPriority.end()
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)
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auto & info = iter->second;
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if (info.m_Priority > a_Priority)
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{
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// Already queued, bail out
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continue;
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}
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switch (a_Priority)
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{
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case E_CHUNK_PRIORITY_LOW:
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{
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m_SendChunksLowPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_MEDIUM:
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{
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m_SendChunksMediumPriority.push_back(Chunk);
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break;
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}
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case E_CHUNK_PRIORITY_HIGH:
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{
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m_SendChunksHighPriority.push_back(Chunk);
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break;
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}
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case PRIORITY_BROADCAST:
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{
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m_SendChunksBroadcastPriority.push_back(Chunk);
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break;
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}
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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info.m_Priority = a_Priority;
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}
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info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
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}
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else
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{
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m_SendChunks.push(sChunkQueue{a_Priority, Chunk});
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auto info = sSendChunk{Chunk, a_Priority};
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info.m_Clients.insert(a_Clients.begin(), a_Clients.end());
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m_ChunkInfo.emplace(Chunk, info);
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}
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}
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m_evtQueue.Set();
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@ -191,33 +158,12 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
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{
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{
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cCSLock Lock(m_CS);
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for (sSendChunkList::iterator itr = m_SendChunksLowPriority.begin(); itr != m_SendChunksLowPriority.end();)
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for (auto && pair : m_ChunkInfo)
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{
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunksLowPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunksLowPriority[]
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for (sSendChunkList::iterator itr = m_SendChunksMediumPriority.begin(); itr != m_SendChunksMediumPriority.end();)
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{
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunksMediumPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunksMediumPriority[]
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for (sSendChunkList::iterator itr = m_SendChunksHighPriority.begin(); itr != m_SendChunksHighPriority.end();)
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{
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if (itr->m_Client == a_Client)
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{
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itr = m_SendChunksHighPriority.erase(itr);
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continue;
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}
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++itr;
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} // for itr - m_SendChunksHighPriority[]
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auto && clients = pair.second.m_Clients;
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clients.erase(a_Client); // nop for sets that do not contain a_Client
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}
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m_RemoveCount++;
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}
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m_evtQueue.Set();
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@ -233,7 +179,7 @@ void cChunkSender::Execute(void)
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while (!m_ShouldTerminate)
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{
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cCSLock Lock(m_CS);
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while (m_SendChunksBroadcastPriority.empty() && m_SendChunksLowPriority.empty() && m_SendChunksMediumPriority.empty() && m_SendChunksHighPriority.empty())
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do
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{
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int RemoveCount = m_RemoveCount;
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m_RemoveCount = 0;
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@ -247,52 +193,24 @@ void cChunkSender::Execute(void)
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{
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return;
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}
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} // while (empty)
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} while (m_SendChunks.empty());
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if (!m_SendChunksHighPriority.empty())
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// Take one from the queue:
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auto Chunk = m_SendChunks.top().m_Chunk;
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m_SendChunks.pop();
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auto itr = m_ChunkInfo.find(Chunk);
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if (itr == m_ChunkInfo.end())
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{
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// Take one from the queue:
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sSendChunk Chunk(m_SendChunksHighPriority.front());
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m_SendChunksHighPriority.pop_front();
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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continue;
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}
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else if (!m_SendChunksBroadcastPriority.empty())
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{
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// Take one from the queue:
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sSendChunk Chunk(m_SendChunksBroadcastPriority.front());
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m_SendChunksBroadcastPriority.pop_front();
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Lock.Unlock();
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std::unordered_set<cClientHandle *> clients;
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std::swap(itr->second.m_Clients, clients);
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m_ChunkInfo.erase(itr);
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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else if (!m_SendChunksMediumPriority.empty())
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{
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// Take one from the queue:
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sSendChunk Chunk(m_SendChunksMediumPriority.front());
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m_SendChunksMediumPriority.pop_front();
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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else
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{
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// Take one from the queue:
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sSendChunk Chunk(m_SendChunksLowPriority.front());
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m_SendChunksLowPriority.pop_front();
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Lock.Unlock();
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, Chunk.m_Client);
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}
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Lock.Lock();
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int RemoveCount = m_RemoveCount;
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m_RemoveCount = 0;
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Lock.Unlock();
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for (int i = 0; i < RemoveCount; i++)
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{
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m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
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}
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SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkZ, clients);
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} // while (!mShouldTerminate)
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}
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@ -300,13 +218,22 @@ void cChunkSender::Execute(void)
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
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void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients)
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{
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// Ask the client if it still wants the chunk:
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if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
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for(auto itr = a_Clients.begin(); itr != a_Clients.end();)
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{
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return;
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if(!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
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{
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auto toremove = itr;
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itr++;
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a_Clients.erase(toremove);
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}
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else
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{
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itr++;
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}
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}
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// If the chunk has no clients, no need to packetize it:
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@ -335,14 +262,18 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
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}
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cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
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// Send:
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a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
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// Send block-entity packets:
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for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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for (auto client : a_Clients)
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{
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m_World.SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
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} // for itr - m_Packets[]
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// Send:
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client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
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// Send block-entity packets:
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for (auto Pos : m_BlockEntities)
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{
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m_World.SendBlockEntity(Pos.x, Pos.y, Pos.z, *client);
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} // for itr - m_Packets[]
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}
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m_BlockEntities.clear();
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// TODO: Send entity spawn packets
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@ -354,7 +285,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
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void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
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{
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m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()));
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m_BlockEntities.push_back(a_Entity->GetPos());
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}
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@ -29,6 +29,9 @@ Note that it may be called by world's BroadcastToChunk() if the client is still
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#include "ChunkDef.h"
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#include "ChunkDataCallback.h"
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#include <unordered_set>
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#include <unordered_map>
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@ -59,9 +62,10 @@ public:
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enum eChunkPriority
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{
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E_CHUNK_PRIORITY_HIGH = 0,
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E_CHUNK_PRIORITY_MEDIUM = 1,
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E_CHUNK_PRIORITY_LOW = 2,
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PRIORITY_BROADCAST
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PRIORITY_BROADCAST,
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E_CHUNK_PRIORITY_MEDIUM,
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E_CHUNK_PRIORITY_LOW,
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};
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bool Start();
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@ -76,62 +80,40 @@ public:
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void RemoveClient(cClientHandle * a_Client);
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protected:
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struct sChunkQueue
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{
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eChunkPriority m_Priority;
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cChunkCoords m_Chunk;
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bool operator <(const sChunkQueue & a_Other) const { return this->m_Priority < a_Other.m_Priority; }
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};
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/// Used for sending chunks to specific clients
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struct sSendChunk
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{
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int m_ChunkX;
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int m_ChunkZ;
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cClientHandle * m_Client;
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sSendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) :
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m_ChunkX(a_ChunkX),
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m_ChunkZ(a_ChunkZ),
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m_Client(a_Client)
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cChunkCoords m_Chunk;
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std::unordered_set<cClientHandle *> m_Clients;
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eChunkPriority m_Priority;
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sSendChunk(cChunkCoords a_Chunk, eChunkPriority a_Priority) :
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m_Chunk(a_Chunk),
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m_Priority(a_Priority)
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{
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}
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bool operator ==(const sSendChunk & a_Other)
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{
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return (
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(a_Other.m_ChunkX == m_ChunkX) &&
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(a_Other.m_ChunkZ == m_ChunkZ) &&
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(a_Other.m_Client == m_Client)
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);
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}
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} ;
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typedef std::list<sSendChunk> sSendChunkList;
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struct sBlockCoord
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{
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int m_BlockX;
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int m_BlockY;
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int m_BlockZ;
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sBlockCoord(int a_BlockX, int a_BlockY, int a_BlockZ) :
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m_BlockX(a_BlockX),
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m_BlockY(a_BlockY),
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m_BlockZ(a_BlockZ)
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{
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}
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} ;
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typedef std::vector<sBlockCoord> sBlockCoords;
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};
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cWorld & m_World;
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cCriticalSection m_CS;
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sSendChunkList m_SendChunksLowPriority;
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sSendChunkList m_SendChunksMediumPriority;
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sSendChunkList m_SendChunksBroadcastPriority;
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sSendChunkList m_SendChunksHighPriority;
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std::priority_queue<sChunkQueue> m_SendChunks;
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std::unordered_map<cChunkCoords, sSendChunk, cChunkCoordsHash> m_ChunkInfo;
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cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
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cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
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int m_RemoveCount; // Number of threads waiting for a client removal (m_evtRemoved needs to be set this many times)
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// Data about the chunk that is being sent:
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// NOTE that m_BlockData[] is inherited from the cChunkDataCollector
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unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width];
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sBlockCoords m_BlockEntities; // Coords of the block entities to send
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std::vector<Vector3i> m_BlockEntities; // Coords of the block entities to send
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// TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send
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// cIsThread override:
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@ -144,9 +126,8 @@ protected:
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virtual void BlockEntity (cBlockEntity * a_Entity) override;
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/// Sends the specified chunk to a_Client, or to all chunk clients if a_Client == nullptr
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void SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
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void SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cClientHandle *> a_Clients);
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} ;
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