Prepare ChunkData for BlockState storage (#5105)
* Rename ChunkData Creatable test * Add missing Y-check in RedstoneWireHandler * Remove ChunkDef.h dependency in Scoreboard * Prepare ChunkData for BlockState storage + Split chunk block, meta, block & sky light storage + Load the height map from disk - Reduce duplicated code in ChunkData - Remove saving MCSBiomes, there aren't any - Remove the allocation pool, ref #4315, #3864 * fixed build * fixed test * fixed the debug compile Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
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@ -1,187 +0,0 @@
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#pragma once
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template <class T>
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class cAllocationPool
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{
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public:
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class cStarvationCallbacks
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{
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public:
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virtual ~cStarvationCallbacks() {}
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/** Is called when the reserve buffer starts to be used */
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virtual void OnStartUsingReserve() = 0;
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/** Is called once the reserve buffer has returned to normal size */
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virtual void OnEndUsingReserve() = 0;
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/** Is called when the allocation pool is unable to allocate memory. Will be repeatedly
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called if it does not free sufficient memory */
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virtual void OnOutOfReserve() = 0;
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};
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virtual ~cAllocationPool() {}
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/** Allocates a pointer to T */
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virtual T * Allocate() = 0;
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/** Frees the pointer passed in a_ptr, invalidating it */
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virtual void Free(T * a_ptr) = 0;
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/** Two pools compare equal if memory allocated by one can be freed by the other */
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bool IsEqual(const cAllocationPool & a_Other) const noexcept
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{
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return ((this == &a_Other) || DoIsEqual(a_Other) || a_Other.DoIsEqual(*this));
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}
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friend bool operator == (const cAllocationPool & a_Lhs, const cAllocationPool & a_Rhs)
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{
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return a_Lhs.IsEqual(a_Rhs);
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}
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friend bool operator != (const cAllocationPool & a_Lhs, const cAllocationPool & a_Rhs)
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{
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return !a_Lhs.IsEqual(a_Rhs);
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}
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private:
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virtual bool DoIsEqual(const cAllocationPool & a_Other) const noexcept = 0;
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};
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/** Allocates memory storing unused elements in a linked list. Keeps at least NumElementsInReserve
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elements in the list unless malloc fails so that the program has a reserve to handle OOM. */
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template <class T>
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class cListAllocationPool:
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public cAllocationPool<T>
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{
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public:
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cListAllocationPool(std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks, size_t a_MinElementsInReserve, size_t a_MaxElementsInReserve) :
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m_MinElementsInReserve(a_MinElementsInReserve),
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m_MaxElementsInReserve(a_MaxElementsInReserve),
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m_Callbacks(std::move(a_Callbacks))
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{
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for (size_t i = 0; i < m_MinElementsInReserve; i++)
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{
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void * space = malloc(sizeof(T));
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if (space == nullptr)
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{
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m_Callbacks->OnStartUsingReserve();
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break;
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}
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m_FreeList.push_front(space);
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}
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}
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virtual ~cListAllocationPool() override
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{
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while (!m_FreeList.empty())
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{
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free(m_FreeList.front());
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m_FreeList.pop_front();
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}
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}
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virtual T * Allocate() override
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{
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if (m_FreeList.size() <= m_MinElementsInReserve)
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{
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void * space = malloc(sizeof(T));
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if (space != nullptr)
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{
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#if defined(_MSC_VER) && !defined(NDEBUG)
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// The debugging-new that is set up using macros in Globals.h doesn't support the placement-new syntax used here.
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// Temporarily disable the macro
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#pragma push_macro("new")
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#undef new
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#endif
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return new(space) T;
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#if defined(_MSC_VER) && !defined(NDEBUG)
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// Re-enable the debugging-new macro
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#pragma pop_macro("new")
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#endif
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}
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else if (m_FreeList.size() == m_MinElementsInReserve)
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{
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m_Callbacks->OnStartUsingReserve();
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}
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else if (m_FreeList.empty())
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{
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m_Callbacks->OnOutOfReserve();
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// Try again until the memory is avalable
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return Allocate();
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}
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}
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// placement new, used to initalize the object
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#if defined(_MSC_VER) && !defined(NDEBUG)
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// The debugging-new that is set up using macros in Globals.h doesn't support the placement-new syntax used here.
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// Temporarily disable the macro
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#pragma push_macro("new")
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#undef new
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#endif
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T * ret = new (m_FreeList.front()) T;
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#if defined(_MSC_VER) && !defined(NDEBUG)
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// Re-enable the debugging-new macro
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#pragma pop_macro("new")
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#endif
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m_FreeList.pop_front();
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return ret;
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}
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virtual void Free(T * a_ptr) override
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{
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if (a_ptr == nullptr)
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{
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return;
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}
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a_ptr->~T(); // placement destruct.
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if (m_FreeList.size() >= m_MaxElementsInReserve)
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{
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free(a_ptr);
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return;
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}
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m_FreeList.push_front(a_ptr);
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if (m_FreeList.size() == m_MinElementsInReserve)
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{
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m_Callbacks->OnEndUsingReserve();
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}
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}
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private:
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/** The minimum number of elements to keep in the free list before malloc fails */
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size_t m_MinElementsInReserve;
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/** Maximum free list size before returning memory to the OS */
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size_t m_MaxElementsInReserve;
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std::list<void *> m_FreeList;
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std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks;
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virtual bool DoIsEqual(const cAllocationPool<T> & a_Other) const noexcept override
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{
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return (dynamic_cast<const cListAllocationPool<T>*>(&a_Other) != nullptr);
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}
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};
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@ -2789,7 +2789,7 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
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void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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void cBlockArea::cChunkReader::ChunkData(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData)
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{
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int SizeY = m_Area.m_Size.y;
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int MinY = m_Origin.y;
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@ -2848,7 +2848,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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{
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int InChunkX = BaseX + x;
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int AreaX = OffX + x;
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m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlock({ InChunkX, InChunkY, InChunkZ });
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m_Area.m_BlockTypes[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockData.GetBlock({ InChunkX, InChunkY, InChunkZ });
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} // for x
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} // for z
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} // for y
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@ -2869,7 +2869,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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{
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int InChunkX = BaseX + x;
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int AreaX = OffX + x;
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m_Area.m_BlockMetas[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetMeta({ InChunkX, InChunkY, InChunkZ });
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m_Area.m_BlockMetas[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockData.GetMeta({ InChunkX, InChunkY, InChunkZ });
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} // for x
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} // for z
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} // for y
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@ -2890,7 +2890,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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{
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int InChunkX = BaseX + x;
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int AreaX = OffX + x;
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m_Area.m_BlockLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetBlockLight({ InChunkX, InChunkY, InChunkZ });
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m_Area.m_BlockLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_LightData.GetBlockLight({ InChunkX, InChunkY, InChunkZ });
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} // for x
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} // for z
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} // for y
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@ -2911,7 +2911,7 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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{
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int InChunkX = BaseX + x;
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int AreaX = OffX + x;
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m_Area.m_BlockSkyLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_BlockBuffer.GetSkyLight({ InChunkX, InChunkY, InChunkZ });
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m_Area.m_BlockSkyLight[m_Area.MakeIndex(AreaX, AreaY, AreaZ)] = a_LightData.GetSkyLight({ InChunkX, InChunkY, InChunkZ });
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} // for x
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} // for z
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} // for y
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@ -449,7 +449,7 @@ protected:
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// cChunkDataCallback overrides:
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virtual bool Coords(int a_ChunkX, int a_ChunkZ) override;
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virtual void ChunkData(const cChunkData & a_BlockTypes) override;
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virtual void ChunkData(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData) override;
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virtual void BlockEntity(cBlockEntity * a_BlockEntity) override;
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} ;
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@ -856,6 +856,34 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
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bool cByteBuffer::WriteBuf(size_t a_Count, unsigned char a_Value)
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{
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CHECK_THREAD
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CheckValid();
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PUTBYTES(a_Count);
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ASSERT(m_BufferSize >= m_ReadPos);
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size_t BytesToEndOfBuffer = m_BufferSize - m_WritePos;
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if (BytesToEndOfBuffer <= a_Count)
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{
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// Reading across the ringbuffer end, read the first part and adjust parameters:
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memset(m_Buffer + m_WritePos, a_Value, BytesToEndOfBuffer);
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a_Count -= BytesToEndOfBuffer;
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m_WritePos = 0;
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}
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// Read the rest of the bytes in a single read (guaranteed to fit):
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if (a_Count > 0)
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{
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memset(m_Buffer + m_WritePos, a_Value, a_Count);
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m_WritePos += a_Count;
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}
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return true;
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}
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bool cByteBuffer::ReadSome(ContiguousByteBuffer & a_String, size_t a_Count)
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{
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CHECK_THREAD
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/** Writes a_Count bytes into a_Buffer; returns true if successful */
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bool WriteBuf(const void * a_Buffer, size_t a_Count);
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/** Writes a_Count bytes into a_Buffer; returns true if successful */
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bool WriteBuf(size_t a_Count, unsigned char a_Value);
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/** Reads a_Count bytes into a_String; returns true if successful */
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bool ReadSome(ContiguousByteBuffer & a_String, size_t a_Count);
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@ -57,7 +57,6 @@ target_sources(
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Root.cpp
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Scoreboard.cpp
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Server.cpp
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SetChunkData.cpp
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SpawnPrepare.cpp
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Statistics.cpp
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StringCompression.cpp
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@ -68,7 +67,6 @@ target_sources(
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World.cpp
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main.cpp
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AllocationPool.h
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BiomeDef.h
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BlockArea.h
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BlockInServerPluginInterface.h
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@ -54,20 +54,17 @@
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cChunk::cChunk(
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int a_ChunkX, int a_ChunkZ,
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cChunkMap * a_ChunkMap, cWorld * a_World,
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cAllocationPool<cChunkData::sChunkSection> & a_Pool
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cChunkMap * a_ChunkMap, cWorld * a_World
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):
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m_Presence(cpInvalid),
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m_IsLightValid(false),
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m_IsDirty(false),
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m_IsSaving(false),
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m_HasLoadFailed(false),
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m_StayCount(0),
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m_PosX(a_ChunkX),
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m_PosZ(a_ChunkZ),
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m_World(a_World),
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m_ChunkMap(a_ChunkMap),
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m_ChunkData(a_Pool),
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m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
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m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
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m_RedstoneSimulatorData(a_World->GetRedstoneSimulator()->CreateChunkData()),
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@ -271,7 +268,7 @@ void cChunk::MarkLoadFailed(void)
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MarkDirty();
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// The chunk is always needed, generate it:
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m_World->GetGenerator().QueueGenerateChunk({m_PosX, m_PosZ}, false);
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m_World->GetGenerator().QueueGenerateChunk({ m_PosX, m_PosZ }, false);
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}
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@ -282,12 +279,10 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) const
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{
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ASSERT(m_Presence == cpPresent);
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a_Callback.HeightMap(&m_HeightMap);
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a_Callback.BiomeData(&m_BiomeMap);
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a_Callback.LightIsValid(m_IsLightValid);
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a_Callback.ChunkData(m_ChunkData);
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a_Callback.ChunkData(m_BlockData, m_LightData);
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a_Callback.HeightMap(m_HeightMap);
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a_Callback.BiomeMap(m_BiomeMap);
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for (const auto & Entity : m_Entities)
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{
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@ -304,27 +299,25 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) const
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void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
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void cChunk::SetAllData(SetChunkData && a_SetChunkData)
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{
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ASSERT(a_SetChunkData.IsHeightMapValid());
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ASSERT(a_SetChunkData.AreBiomesValid());
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std::copy(a_SetChunkData.HeightMap, a_SetChunkData.HeightMap + std::size(a_SetChunkData.HeightMap), m_HeightMap);
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std::copy(a_SetChunkData.BiomeMap, a_SetChunkData.BiomeMap + std::size(a_SetChunkData.BiomeMap), m_BiomeMap);
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memcpy(m_BiomeMap, a_SetChunkData.GetBiomes(), sizeof(m_BiomeMap));
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memcpy(m_HeightMap, a_SetChunkData.GetHeightMap(), sizeof(m_HeightMap));
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m_ChunkData.Assign(std::move(a_SetChunkData.GetChunkData()));
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m_IsLightValid = a_SetChunkData.IsLightValid();
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m_BlockData = std::move(a_SetChunkData.BlockData);
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m_LightData = std::move(a_SetChunkData.LightData);
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m_IsLightValid = a_SetChunkData.IsLightValid;
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// Entities need some extra steps to destroy, so here we're keeping the old ones.
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// Move the entities already in the chunk, including player entities, so that we don't lose any:
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a_SetChunkData.GetEntities().insert(
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a_SetChunkData.GetEntities().end(),
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a_SetChunkData.Entities.insert(
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a_SetChunkData.Entities.end(),
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std::make_move_iterator(m_Entities.begin()),
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std::make_move_iterator(m_Entities.end())
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);
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// Store the augmented result:
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m_Entities = std::move(a_SetChunkData.GetEntities());
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m_Entities = std::move(a_SetChunkData.Entities);
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// Set all the entity variables again:
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for (const auto & Entity : m_Entities)
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@ -335,7 +328,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
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}
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// Clear the block entities present - either the loader / saver has better, or we'll create empty ones:
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m_BlockEntities = std::move(a_SetChunkData.GetBlockEntities());
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m_BlockEntities = std::move(a_SetChunkData.BlockEntities);
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// Check that all block entities have a valid blocktype at their respective coords (DEBUG-mode only):
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#ifndef NDEBUG
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@ -357,15 +350,8 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
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// Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize)
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SetPresence(cpPresent);
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if (a_SetChunkData.ShouldMarkDirty())
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{
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MarkDirty();
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}
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// Wake up all simulators for their respective blocks:
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WakeUpSimulators();
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m_HasLoadFailed = false;
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}
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@ -380,8 +366,7 @@ void cChunk::SetLight(
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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m_ChunkData.SetBlockLight(a_BlockLight);
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m_ChunkData.SetSkyLight(a_SkyLight);
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m_LightData.SetAll(a_BlockLight, a_SkyLight);
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MarkDirty();
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m_IsLightValid = true;
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@ -391,15 +376,6 @@ void cChunk::SetLight(
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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m_ChunkData.CopyBlockTypes(a_BlockTypes);
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}
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void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
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{
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if ((a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)) != (cBlockArea::baTypes | cBlockArea::baMetas))
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@ -1261,19 +1237,18 @@ void cChunk::WakeUpSimulators(void)
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auto * LavaSimulator = m_World->GetLavaSimulator();
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auto * RedstoneSimulator = m_World->GetRedstoneSimulator();
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for (size_t SectionIdx = 0; SectionIdx != cChunkData::NumSections; ++SectionIdx)
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for (size_t SectionIdx = 0; SectionIdx != cChunkDef::NumSections; ++SectionIdx)
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{
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const auto * Section = m_ChunkData.GetSection(SectionIdx);
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const auto * Section = m_BlockData.GetSection(SectionIdx);
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if (Section == nullptr)
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{
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continue;
|
||||
}
|
||||
|
||||
for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx)
|
||||
for (size_t BlockIdx = 0; BlockIdx != ChunkBlockData::SectionBlockCount; ++BlockIdx)
|
||||
{
|
||||
const auto BlockType = Section->m_BlockTypes[BlockIdx];
|
||||
auto Position = cChunkDef::IndexToCoordinate(BlockIdx);
|
||||
Position.y += static_cast<int>(SectionIdx * cChunkData::SectionHeight);
|
||||
const auto BlockType = (*Section)[BlockIdx];
|
||||
const auto Position = cChunkDef::IndexToCoordinate(BlockIdx + SectionIdx * ChunkBlockData::SectionBlockCount);
|
||||
|
||||
RedstoneSimulator->AddBlock(*this, Position, BlockType);
|
||||
WaterSimulator->AddBlock(*this, Position, BlockType);
|
||||
@ -1323,7 +1298,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
ASSERT(IsValid());
|
||||
|
||||
const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
|
||||
const BLOCKTYPE OldBlockMeta = m_ChunkData.GetMeta({ a_RelX, a_RelY, a_RelZ });
|
||||
const BLOCKTYPE OldBlockMeta = m_BlockData.GetMeta({ a_RelX, a_RelY, a_RelZ });
|
||||
if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
|
||||
{
|
||||
return;
|
||||
@ -1341,7 +1316,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
MarkDirty();
|
||||
}
|
||||
|
||||
m_ChunkData.SetBlock({ a_RelX, a_RelY, a_RelZ }, a_BlockType);
|
||||
m_BlockData.SetBlock({ a_RelX, a_RelY, a_RelZ }, a_BlockType);
|
||||
|
||||
// Queue block to be sent only if ...
|
||||
if (
|
||||
@ -1357,7 +1332,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
|
||||
}
|
||||
|
||||
m_ChunkData.SetMeta({ a_RelX, a_RelY, a_RelZ }, a_BlockMeta);
|
||||
m_BlockData.SetMeta({ a_RelX, a_RelY, a_RelZ }, a_BlockMeta);
|
||||
|
||||
// ONLY recalculate lighting if it's necessary!
|
||||
if (
|
||||
@ -2092,9 +2067,9 @@ void cChunk::GetBlockTypeMeta(Vector3i a_RelPos, BLOCKTYPE & a_BlockType, NIBBLE
|
||||
void cChunk::GetBlockInfo(Vector3i a_RelPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) const
|
||||
{
|
||||
a_BlockType = GetBlock(a_RelPos);
|
||||
a_Meta = m_ChunkData.GetMeta(a_RelPos);
|
||||
a_SkyLight = m_ChunkData.GetSkyLight(a_RelPos);
|
||||
a_BlockLight = m_ChunkData.GetBlockLight(a_RelPos);
|
||||
a_Meta = m_BlockData.GetMeta(a_RelPos);
|
||||
a_SkyLight = m_LightData.GetSkyLight(a_RelPos);
|
||||
a_BlockLight = m_LightData.GetBlockLight(a_RelPos);
|
||||
}
|
||||
|
||||
|
||||
|
45
src/Chunk.h
45
src/Chunk.h
@ -37,7 +37,8 @@ class cBlockArea;
|
||||
class cFluidSimulatorData;
|
||||
class cMobCensus;
|
||||
class cMobSpawner;
|
||||
class cSetChunkData;
|
||||
|
||||
struct SetChunkData;
|
||||
|
||||
typedef std::list<cClientHandle *> cClientHandleList;
|
||||
|
||||
@ -59,8 +60,7 @@ public:
|
||||
|
||||
cChunk(
|
||||
int a_ChunkX, int a_ChunkZ, // Chunk coords
|
||||
cChunkMap * a_ChunkMap, cWorld * a_World, // Parent objects
|
||||
cAllocationPool<cChunkData::sChunkSection> & a_Pool
|
||||
cChunkMap * a_ChunkMap, cWorld * a_World // Parent objects
|
||||
);
|
||||
cChunk(const cChunk & Other) = delete;
|
||||
~cChunk();
|
||||
@ -113,16 +113,13 @@ public:
|
||||
/** Sets all chunk data as either loaded from the storage or generated.
|
||||
BlockLight and BlockSkyLight are optional, if not present, chunk will be marked as unlighted.
|
||||
Modifies the BlockEntity list in a_SetChunkData - moves the block entities into the chunk. */
|
||||
void SetAllData(cSetChunkData & a_SetChunkData);
|
||||
void SetAllData(SetChunkData && a_SetChunkData);
|
||||
|
||||
void SetLight(
|
||||
const cChunkDef::BlockNibbles & a_BlockLight,
|
||||
const cChunkDef::BlockNibbles & a_SkyLight
|
||||
);
|
||||
|
||||
/** Copies m_BlockData into a_BlockTypes, only the block types */
|
||||
void GetBlockTypes(BLOCKTYPE * a_BlockTypes);
|
||||
|
||||
/** Writes the specified cBlockArea at the coords specified. Note that the coords may extend beyond the chunk! */
|
||||
void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
|
||||
|
||||
@ -160,8 +157,8 @@ public:
|
||||
FastSetBlock(a_RelPos.x, a_RelPos.y, a_RelPos.z, a_BlockType, a_BlockMeta);
|
||||
}
|
||||
|
||||
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { return m_ChunkData.GetBlock({ a_RelX, a_RelY, a_RelZ }); }
|
||||
BLOCKTYPE GetBlock(Vector3i a_RelCoords) const { return m_ChunkData.GetBlock(a_RelCoords); }
|
||||
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { return m_BlockData.GetBlock({ a_RelX, a_RelY, a_RelZ }); }
|
||||
BLOCKTYPE GetBlock(Vector3i a_RelCoords) const { return m_BlockData.GetBlock(a_RelCoords); }
|
||||
|
||||
void GetBlockTypeMeta(Vector3i a_RelPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
|
||||
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const
|
||||
@ -370,42 +367,36 @@ public:
|
||||
|
||||
inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
|
||||
{
|
||||
return m_ChunkData.GetMeta({ a_RelX, a_RelY, a_RelZ });
|
||||
return m_BlockData.GetMeta({ a_RelX, a_RelY, a_RelZ });
|
||||
}
|
||||
|
||||
NIBBLETYPE GetMeta(Vector3i a_RelPos) const { return m_ChunkData.GetMeta(a_RelPos); }
|
||||
NIBBLETYPE GetMeta(Vector3i a_RelPos) const { return m_BlockData.GetMeta(a_RelPos); }
|
||||
|
||||
void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
|
||||
{
|
||||
SetMeta({ a_RelX, a_RelY, a_RelZ }, a_Meta);
|
||||
}
|
||||
|
||||
/** Set a meta value, with the option of not informing the client and / or not marking dirty.
|
||||
Used for setting metas that are of little value for saving to disk and / or for sending to the client,
|
||||
such as leaf decay flags. */
|
||||
inline void SetMeta(Vector3i a_RelPos, NIBBLETYPE a_Meta)
|
||||
{
|
||||
bool hasChanged = m_ChunkData.SetMeta(a_RelPos, a_Meta);
|
||||
if (hasChanged)
|
||||
{
|
||||
MarkDirty();
|
||||
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelPos.x, a_RelPos.y, a_RelPos.z, GetBlock(a_RelPos), a_Meta));
|
||||
}
|
||||
m_BlockData.SetMeta(a_RelPos, a_Meta);
|
||||
MarkDirty();
|
||||
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelPos.x, a_RelPos.y, a_RelPos.z, GetBlock(a_RelPos), a_Meta));
|
||||
}
|
||||
|
||||
/** Light alterations based on time */
|
||||
NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const;
|
||||
|
||||
/** Get the level of artificial light illuminating the block (0 - 15) */
|
||||
inline NIBBLETYPE GetBlockLight(Vector3i a_RelPos) const { return m_ChunkData.GetBlockLight(a_RelPos); }
|
||||
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const { return m_ChunkData.GetBlockLight({ a_RelX, a_RelY, a_RelZ }); }
|
||||
inline NIBBLETYPE GetBlockLight(Vector3i a_RelPos) const { return m_LightData.GetBlockLight(a_RelPos); }
|
||||
inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const { return m_LightData.GetBlockLight({ a_RelX, a_RelY, a_RelZ }); }
|
||||
|
||||
/** Get the level of sky light illuminating the block (0 - 15) independent of daytime. */
|
||||
inline NIBBLETYPE GetSkyLight(Vector3i a_RelPos) const { return m_ChunkData.GetSkyLight(a_RelPos); }
|
||||
inline NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const { return m_ChunkData.GetSkyLight({ a_RelX, a_RelY, a_RelZ }); }
|
||||
inline NIBBLETYPE GetSkyLight(Vector3i a_RelPos) const { return m_LightData.GetSkyLight(a_RelPos); }
|
||||
inline NIBBLETYPE GetSkyLight(int a_RelX, int a_RelY, int a_RelZ) const { return m_LightData.GetSkyLight({ a_RelX, a_RelY, a_RelZ }); }
|
||||
|
||||
/** Get the level of sky light illuminating the block (0 - 15), taking daytime into a account. */
|
||||
inline NIBBLETYPE GetSkyLightAltered(Vector3i a_RelPos) const { return GetTimeAlteredLight(m_ChunkData.GetSkyLight(a_RelPos)); }
|
||||
inline NIBBLETYPE GetSkyLightAltered(Vector3i a_RelPos) const { return GetTimeAlteredLight(m_LightData.GetSkyLight(a_RelPos)); }
|
||||
inline NIBBLETYPE GetSkyLightAltered(int a_RelX, int a_RelY, int a_RelZ) const { return GetSkyLightAltered({ a_RelX, a_RelY, a_RelZ }); }
|
||||
|
||||
/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case)
|
||||
@ -578,7 +569,6 @@ private:
|
||||
bool m_IsLightValid; // True if the blocklight and skylight are calculated
|
||||
bool m_IsDirty; // True if the chunk has changed since it was last saved
|
||||
bool m_IsSaving; // True if the chunk is being saved
|
||||
bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
|
||||
|
||||
std::queue<Vector3i> m_ToTickBlocks;
|
||||
sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
|
||||
@ -595,7 +585,8 @@ private:
|
||||
cWorld * m_World;
|
||||
cChunkMap * m_ChunkMap;
|
||||
|
||||
cChunkData m_ChunkData;
|
||||
ChunkBlockData m_BlockData;
|
||||
ChunkLightData m_LightData;
|
||||
|
||||
cChunkDef::HeightMap m_HeightMap;
|
||||
cChunkDef::BiomeMap m_BiomeMap;
|
||||
|
@ -13,37 +13,37 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
|
||||
template <typename T>
|
||||
bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
|
||||
struct SectionIndices
|
||||
{
|
||||
for (size_t i = 0; i < a_NumElements; i++)
|
||||
{
|
||||
if (a_Array[i] != a_Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
struct sSectionIndices
|
||||
{
|
||||
int Section = 0; // Index into m_Sections
|
||||
int Index = 0; // Index into a single sChunkSection
|
||||
size_t Section = 0; // Index into m_Sections
|
||||
size_t Index = 0; // Index into a single sChunkSection
|
||||
};
|
||||
|
||||
sSectionIndices IndicesFromRelPos(Vector3i a_RelPos)
|
||||
inline SectionIndices IndicesFromRelPos(const Vector3i a_RelPos)
|
||||
{
|
||||
ASSERT(cChunkDef::IsValidRelPos(a_RelPos));
|
||||
sSectionIndices Ret;
|
||||
Ret.Section = a_RelPos.y / cChunkData::SectionHeight;
|
||||
Ret.Index = cChunkDef::MakeIndexNoCheck(a_RelPos.x, a_RelPos.y % cChunkData::SectionHeight, a_RelPos.z);
|
||||
return Ret;
|
||||
|
||||
return
|
||||
{
|
||||
static_cast<size_t>(a_RelPos.y / cChunkDef::SectionHeight),
|
||||
static_cast<size_t>(cChunkDef::MakeIndexNoCheck(a_RelPos.x, a_RelPos.y % cChunkDef::SectionHeight, a_RelPos.z))
|
||||
};
|
||||
}
|
||||
|
||||
bool IsCompressed(const size_t ElementCount)
|
||||
{
|
||||
return ElementCount != ChunkBlockData::SectionBlockCount;
|
||||
}
|
||||
|
||||
template <size_t ElementCount, typename ValueType>
|
||||
ValueType UnpackDefaultValue(const ValueType DefaultValue)
|
||||
{
|
||||
if (IsCompressed(ElementCount))
|
||||
{
|
||||
return DefaultValue & 0xF;
|
||||
}
|
||||
|
||||
return DefaultValue;
|
||||
}
|
||||
} // namespace (anonymous)
|
||||
|
||||
@ -51,54 +51,16 @@ namespace
|
||||
|
||||
|
||||
|
||||
cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool):
|
||||
m_Sections(),
|
||||
m_Pool(a_Pool)
|
||||
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
|
||||
void ChunkDataStore<ElementType, ElementCount, DefaultValue>::Assign(const ChunkDataStore<ElementType, ElementCount, DefaultValue> & a_Other)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChunkData::cChunkData(cChunkData && a_Other):
|
||||
m_Pool(a_Other.m_Pool)
|
||||
{
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
for (size_t Y = 0; Y != cChunkDef::NumSections; Y++)
|
||||
{
|
||||
m_Sections[i] = a_Other.m_Sections[i];
|
||||
a_Other.m_Sections[i] = nullptr;
|
||||
}
|
||||
}
|
||||
Store[Y].reset();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cChunkData::~cChunkData()
|
||||
{
|
||||
Clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::Assign(const cChunkData & a_Other)
|
||||
{
|
||||
// If assigning to self, no-op
|
||||
if (&a_Other == this)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Clear();
|
||||
for (size_t i = 0; i < NumSections; ++i)
|
||||
{
|
||||
if (a_Other.m_Sections[i] != nullptr)
|
||||
if (const auto & Other = a_Other.Store[Y]; Other != nullptr)
|
||||
{
|
||||
m_Sections[i] = Allocate();
|
||||
*m_Sections[i] = *a_Other.m_Sections[i];
|
||||
Store[Y] = std::make_unique<Type>(*Other);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -107,47 +69,65 @@ void cChunkData::Assign(const cChunkData & a_Other)
|
||||
|
||||
|
||||
|
||||
void cChunkData::Assign(cChunkData && a_Other)
|
||||
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
|
||||
ElementType ChunkDataStore<ElementType, ElementCount, DefaultValue>::Get(const Vector3i a_Position) const
|
||||
{
|
||||
if (&a_Other == this)
|
||||
const auto Indices = IndicesFromRelPos(a_Position);
|
||||
const auto & Section = Store[Indices.Section];
|
||||
|
||||
if (Section != nullptr)
|
||||
{
|
||||
return;
|
||||
if (IsCompressed(ElementCount))
|
||||
{
|
||||
return cChunkDef::ExpandNibble(Section->data(), Indices.Index);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (*Section)[Indices.Index];
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Pool != a_Other.m_Pool)
|
||||
{
|
||||
// Cannot transfer the memory, do a copy instead
|
||||
const cChunkData & CopyOther = a_Other;
|
||||
Assign(CopyOther);
|
||||
return;
|
||||
}
|
||||
|
||||
Clear();
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
m_Sections[i] = a_Other.m_Sections[i];
|
||||
a_Other.m_Sections[i] = nullptr;
|
||||
}
|
||||
return UnpackDefaultValue<ElementCount>(DefaultValue);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
BLOCKTYPE cChunkData::GetBlock(Vector3i a_RelPos) const
|
||||
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
|
||||
typename ChunkDataStore<ElementType, ElementCount, DefaultValue>::Type * ChunkDataStore<ElementType, ElementCount, DefaultValue>::GetSection(const size_t a_Y) const
|
||||
{
|
||||
if (!cChunkDef::IsValidRelPos(a_RelPos))
|
||||
return Store[a_Y].get();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
|
||||
void ChunkDataStore<ElementType, ElementCount, DefaultValue>::Set(const Vector3i a_Position, const ElementType a_Value)
|
||||
{
|
||||
const auto Indices = IndicesFromRelPos(a_Position);
|
||||
auto & Section = Store[Indices.Section];
|
||||
|
||||
if (Section == nullptr)
|
||||
{
|
||||
return E_BLOCK_AIR; // Coordinates are outside outside the world, so this must be an air block
|
||||
if (a_Value == UnpackDefaultValue<ElementCount>(DefaultValue))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Section = cpp20::make_unique_for_overwrite<Type>();
|
||||
std::fill(Section->begin(), Section->end(), DefaultValue);
|
||||
}
|
||||
auto Idxs = IndicesFromRelPos(a_RelPos);
|
||||
if (m_Sections[Idxs.Section] != nullptr)
|
||||
|
||||
if (IsCompressed(ElementCount))
|
||||
{
|
||||
return m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index];
|
||||
cChunkDef::PackNibble(Section->data(), Indices.Index, a_Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
(*Section)[Indices.Index] = a_Value;
|
||||
}
|
||||
}
|
||||
|
||||
@ -155,576 +135,100 @@ BLOCKTYPE cChunkData::GetBlock(Vector3i a_RelPos) const
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_Block)
|
||||
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
|
||||
void ChunkDataStore<ElementType, ElementCount, DefaultValue>::SetSection(const ElementType (& a_Source)[ElementCount], const size_t a_Y)
|
||||
{
|
||||
if (!cChunkDef::IsValidRelPos(a_RelPos))
|
||||
{
|
||||
ASSERT(!"cChunkData::SetMeta(): index out of range!");
|
||||
return;
|
||||
}
|
||||
auto & Section = Store[a_Y];
|
||||
const auto SourceEnd = std::end(a_Source);
|
||||
|
||||
auto Idxs = IndicesFromRelPos(a_RelPos);
|
||||
if (m_Sections[Idxs.Section] == nullptr)
|
||||
if (Section != nullptr)
|
||||
{
|
||||
if (a_Block == 0x00)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_Sections[Idxs.Section] = Allocate();
|
||||
if (m_Sections[Idxs.Section] == nullptr)
|
||||
{
|
||||
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
|
||||
return;
|
||||
}
|
||||
ZeroSection(m_Sections[Idxs.Section]);
|
||||
std::copy(a_Source, SourceEnd, Section->begin());
|
||||
}
|
||||
else if (std::any_of(a_Source, SourceEnd, [](const auto Value) { return Value != DefaultValue; }))
|
||||
{
|
||||
Section = cpp20::make_unique_for_overwrite<Type>();
|
||||
std::copy(a_Source, SourceEnd, Section->begin());
|
||||
}
|
||||
m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index] = a_Block;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cChunkData::GetMeta(Vector3i a_RelPos) const
|
||||
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
|
||||
void ChunkDataStore<ElementType, ElementCount, DefaultValue>::SetAll(const ElementType (& a_Source)[cChunkDef::NumSections * ElementCount])
|
||||
{
|
||||
if (cChunkDef::IsValidRelPos(a_RelPos))
|
||||
for (size_t Y = 0; Y != cChunkDef::NumSections; Y++)
|
||||
{
|
||||
auto Idxs = IndicesFromRelPos(a_RelPos);
|
||||
if (m_Sections[Idxs.Section] != nullptr)
|
||||
{
|
||||
return (m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
SetSection(*reinterpret_cast<const ElementType (*)[ElementCount]>(a_Source + Y * ElementCount), Y);
|
||||
}
|
||||
// Coordinates are outside outside the world, so it must be an air block with a blank meta
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cChunkData::SetMeta(Vector3i a_RelPos, NIBBLETYPE a_Nibble)
|
||||
void ChunkBlockData::Assign(const ChunkBlockData & a_Other)
|
||||
{
|
||||
if (!cChunkDef::IsValidRelPos(a_RelPos))
|
||||
{
|
||||
ASSERT(!"cChunkData::SetMeta(): index out of range!");
|
||||
return false;
|
||||
}
|
||||
|
||||
auto Idxs = IndicesFromRelPos(a_RelPos);
|
||||
if (m_Sections[Idxs.Section] == nullptr)
|
||||
{
|
||||
if ((a_Nibble & 0xf) == 0x00)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
m_Sections[Idxs.Section] = Allocate();
|
||||
if (m_Sections[Idxs.Section] == nullptr)
|
||||
{
|
||||
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
|
||||
return false;
|
||||
}
|
||||
ZeroSection(m_Sections[Idxs.Section]);
|
||||
}
|
||||
NIBBLETYPE oldval = m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4) & 0xf;
|
||||
m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] = static_cast<NIBBLETYPE>(
|
||||
(m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] & (0xf0 >> ((Idxs.Index & 1) * 4))) | // The untouched nibble
|
||||
((a_Nibble & 0x0f) << ((Idxs.Index & 1) * 4)) // The nibble being set
|
||||
);
|
||||
return oldval != a_Nibble;
|
||||
m_Blocks.Assign(a_Other.m_Blocks);
|
||||
m_Metas.Assign(a_Other.m_Metas);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cChunkData::GetBlockLight(Vector3i a_RelPos) const
|
||||
void ChunkBlockData::SetAll(const cChunkDef::BlockTypes & a_BlockSource, const cChunkDef::BlockNibbles & a_MetaSource)
|
||||
{
|
||||
if (cChunkDef::IsValidRelPos(a_RelPos))
|
||||
{
|
||||
auto Idxs = IndicesFromRelPos(a_RelPos);
|
||||
if (m_Sections[Idxs.Section] != nullptr)
|
||||
{
|
||||
return (m_Sections[Idxs.Section]->m_BlockLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
|
||||
return 0;
|
||||
m_Blocks.SetAll(a_BlockSource);
|
||||
m_Metas.SetAll(a_MetaSource);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NIBBLETYPE cChunkData::GetSkyLight(Vector3i a_RelPos) const
|
||||
void ChunkBlockData::SetSection(const SectionType & a_BlockSource, const SectionMetaType & a_MetaSource, const size_t a_Y)
|
||||
{
|
||||
if (cChunkDef::IsValidRelPos(a_RelPos))
|
||||
{
|
||||
auto Idxs = IndicesFromRelPos(a_RelPos);
|
||||
if (m_Sections[Idxs.Section] != nullptr)
|
||||
{
|
||||
return (m_Sections[Idxs.Section]->m_BlockSkyLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0xF;
|
||||
}
|
||||
}
|
||||
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
|
||||
return 0;
|
||||
m_Blocks.SetSection(a_BlockSource, a_Y);
|
||||
m_Metas.SetSection(a_MetaSource, a_Y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const cChunkData::sChunkSection * cChunkData::GetSection(size_t a_SectionNum) const
|
||||
void ChunkLightData::Assign(const ChunkLightData & a_Other)
|
||||
{
|
||||
if (a_SectionNum < NumSections)
|
||||
{
|
||||
return m_Sections[a_SectionNum];
|
||||
}
|
||||
ASSERT(!"cChunkData::GetSection: section index out of range");
|
||||
return nullptr;
|
||||
m_BlockLights.Assign(a_Other.m_BlockLights);
|
||||
m_SkyLights.Assign(a_Other.m_SkyLights);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
UInt16 cChunkData::GetSectionBitmask() const
|
||||
void ChunkLightData::SetAll(const cChunkDef::BlockNibbles & a_BlockLightSource, const cChunkDef::BlockNibbles & a_SkyLightSource)
|
||||
{
|
||||
static_assert(NumSections <= 16U, "cChunkData::GetSectionBitmask needs a bigger data type");
|
||||
UInt16 Res = 0U;
|
||||
for (size_t i = 0U; i < NumSections; ++i)
|
||||
{
|
||||
Res |= ((m_Sections[i] != nullptr) << i);
|
||||
}
|
||||
return Res;
|
||||
m_BlockLights.SetAll(a_BlockLightSource);
|
||||
m_SkyLights.SetAll(a_SkyLightSource);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::Clear()
|
||||
void ChunkLightData::SetSection(const SectionType & a_BlockLightSource, const SectionType & a_SkyLightSource, const size_t a_Y)
|
||||
{
|
||||
for (size_t i = 0; i < NumSections; ++i)
|
||||
{
|
||||
if (m_Sections[i] != nullptr)
|
||||
{
|
||||
Free(m_Sections[i]);
|
||||
m_Sections[i] = nullptr;
|
||||
}
|
||||
}
|
||||
m_BlockLights.SetSection(a_BlockLightSource, a_Y);
|
||||
m_SkyLights.SetSection(a_SkyLightSource, a_Y);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const
|
||||
{
|
||||
size_t ToSkip = a_Idx;
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
size_t StartPos = 0;
|
||||
if (ToSkip > 0)
|
||||
{
|
||||
StartPos = std::min(ToSkip, +SectionBlockCount);
|
||||
ToSkip -= StartPos;
|
||||
}
|
||||
if (StartPos < SectionBlockCount)
|
||||
{
|
||||
size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length);
|
||||
a_Length -= ToCopy;
|
||||
if (m_Sections[i] != nullptr)
|
||||
{
|
||||
BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes;
|
||||
memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy);
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
|
||||
{
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
if (m_Sections[i] != nullptr)
|
||||
{
|
||||
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas));
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
|
||||
{
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
if (m_Sections[i] != nullptr)
|
||||
{
|
||||
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight));
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
|
||||
{
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
if (m_Sections[i] != nullptr)
|
||||
{
|
||||
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::FillBlockTypes(BLOCKTYPE a_Value)
|
||||
{
|
||||
// If needed, allocate any missing sections
|
||||
if (a_Value != 0x00)
|
||||
{
|
||||
for (auto & Section : m_Sections)
|
||||
{
|
||||
if (Section == nullptr)
|
||||
{
|
||||
Section = Allocate();
|
||||
std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
|
||||
std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
|
||||
std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto Section : m_Sections)
|
||||
{
|
||||
if (Section != nullptr)
|
||||
{
|
||||
std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), a_Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::FillMetas(NIBBLETYPE a_Value)
|
||||
{
|
||||
// If needed, allocate any missing sections
|
||||
if (a_Value != 0x00)
|
||||
{
|
||||
for (auto & Section : m_Sections)
|
||||
{
|
||||
if (Section == nullptr)
|
||||
{
|
||||
Section = Allocate();
|
||||
std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
|
||||
std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
|
||||
std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NIBBLETYPE NewMeta = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
|
||||
for (auto Section : m_Sections)
|
||||
{
|
||||
if (Section != nullptr)
|
||||
{
|
||||
std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), NewMeta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::FillBlockLight(NIBBLETYPE a_Value)
|
||||
{
|
||||
// If needed, allocate any missing sections
|
||||
if (a_Value != 0x00)
|
||||
{
|
||||
for (auto & Section : m_Sections)
|
||||
{
|
||||
if (Section == nullptr)
|
||||
{
|
||||
Section = Allocate();
|
||||
std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
|
||||
std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
|
||||
std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NIBBLETYPE NewLight = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
|
||||
for (auto Section : m_Sections)
|
||||
{
|
||||
if (Section != nullptr)
|
||||
{
|
||||
std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), NewLight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::FillSkyLight(NIBBLETYPE a_Value)
|
||||
{
|
||||
// If needed, allocate any missing sections
|
||||
if (a_Value != 0x0f)
|
||||
{
|
||||
for (auto & Section : m_Sections)
|
||||
{
|
||||
if (Section == nullptr)
|
||||
{
|
||||
Section = Allocate();
|
||||
std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
|
||||
std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
|
||||
std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NIBBLETYPE NewSkyLight = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
|
||||
for (auto Section : m_Sections)
|
||||
{
|
||||
if (Section != nullptr)
|
||||
{
|
||||
std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), NewSkyLight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
|
||||
{
|
||||
ASSERT(a_Src != nullptr);
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != nullptr)
|
||||
{
|
||||
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
|
||||
continue;
|
||||
}
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, static_cast<BLOCKTYPE>(0)))
|
||||
{
|
||||
// No need for the section, the data is all-air
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
|
||||
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
|
||||
{
|
||||
ASSERT(a_Src != nullptr);
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != nullptr)
|
||||
{
|
||||
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
|
||||
continue;
|
||||
}
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast<NIBBLETYPE>(0)))
|
||||
{
|
||||
// No need for the section, the data is all zeroes
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
|
||||
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
} // for i - m_Sections[]
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
|
||||
{
|
||||
if (a_Src == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < NumSections; i++)
|
||||
{
|
||||
// If the section is already allocated, copy the data into it:
|
||||
if (m_Sections[i] != nullptr)
|
||||
{
|
||||
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
|
||||
continue;
|
||||
}
|
||||
|
||||
// The section doesn't exist, find out if it is needed:
|
||||
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast<NIBBLETYPE>(0)))
|
||||
{
|
||||
// No need for the section, the data is all zeroes
|
||||
continue;
|
||||
}
|
||||
|
||||
// Allocate the section and copy the data into it:
|
||||
m_Sections[i] = Allocate();
|
||||
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * |