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Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-08-24 07:58:26 +00:00
parent 263ce31bd6
commit e92b9e7ecb
39 changed files with 562 additions and 426 deletions

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/23/12 22:41:28.
** Generated automatically by tolua++-1.0.92 on 08/24/12 09:56:22.
*/
#ifndef __cplusplus
@ -171,18 +171,17 @@ static void tolua_reg_types (lua_State* tolua_S)
tolua_usertype(tolua_S,"cServer");
tolua_usertype(tolua_S,"cRoot");
tolua_usertype(tolua_S,"cLuaItems");
tolua_usertype(tolua_S,"cCraftingGrid");
tolua_usertype(tolua_S,"cPlugin::CommandStruct");
tolua_usertype(tolua_S,"cPickup");
tolua_usertype(tolua_S,"cItems");
tolua_usertype(tolua_S,"cLuaChunk");
tolua_usertype(tolua_S,"cCraftingGrid");
tolua_usertype(tolua_S,"cClientHandle");
tolua_usertype(tolua_S,"cGroup");
tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cChatColor");
tolua_usertype(tolua_S,"cMCLogger");
tolua_usertype(tolua_S,"cPacket_PickupSpawn");
tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"cGroup");
tolua_usertype(tolua_S,"cChatColor");
tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cLuaChunk");
tolua_usertype(tolua_S,"Lua__cWebPlugin");
tolua_usertype(tolua_S,"Lua__cPawn");
tolua_usertype(tolua_S,"cCuboid");
@ -4811,7 +4810,7 @@ static int tolua_AllToLua_cEntity_SpawnOn00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"cClientHandle",0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cClientHandle",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
@ -4824,7 +4823,7 @@ static int tolua_AllToLua_cEntity_SpawnOn00(lua_State* tolua_S)
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SpawnOn'", NULL);
#endif
{
self->SpawnOn(a_Client);
self->SpawnOn(*a_Client);
}
}
return 0;
@ -4891,6 +4890,14 @@ public:
return ( void )0;
};
};
void SpawnOn( cClientHandle& a_Client) {
if (push_method("SpawnOn", tolua_AllToLua_cEntity_SpawnOn00)) {
tolua_pushusertype(lua_state, (void*)&a_Client, "cClientHandle");
ToluaBase::dbcall(lua_state, 2, 0);
} else {
return ( void ) cEntity:: SpawnOn(a_Client);
};
};
void cEntity__Initialize( cWorld* a_World) {
return ( void )cEntity::Initialize(a_World);
@ -4903,6 +4910,9 @@ public:
};
const char* cEntity__GetClass( void ) {
return ( const char* )cEntity::GetClass();
};
void cEntity__SpawnOn( cClientHandle& a_Client) {
return ( void )cEntity::SpawnOn(a_Client);
};
Lua__cEntity( const double& a_X, const double& a_Y, const double& a_Z): cEntity(a_X,a_Y,a_Z){};
};
@ -5071,6 +5081,39 @@ static int tolua_AllToLua_Lua__cEntity_cEntity__GetClass00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: cEntity__SpawnOn of class Lua__cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_cEntity__SpawnOn00
static int tolua_AllToLua_Lua__cEntity_cEntity__SpawnOn00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"Lua__cEntity",0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"cClientHandle",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
Lua__cEntity* self = (Lua__cEntity*) tolua_tousertype(tolua_S,1,0);
cClientHandle* a_Client = ((cClientHandle*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cEntity__SpawnOn'", NULL);
#endif
{
self->cEntity__SpawnOn(*a_Client);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'cEntity__SpawnOn'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: new of class Lua__cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cEntity_new00
static int tolua_AllToLua_Lua__cEntity_new00(lua_State* tolua_S)
@ -5543,6 +5586,14 @@ public:
return ( void )0;
};
};
void SpawnOn( cClientHandle& a_Client) {
if (push_method("SpawnOn", tolua_AllToLua_cEntity_SpawnOn00)) {
tolua_pushusertype(lua_state, (void*)&a_Client, "cClientHandle");
ToluaBase::dbcall(lua_state, 2, 0);
} else {
return ( void ) cPawn:: SpawnOn(a_Client);
};
};
void cPawn__TeleportToEntity( cEntity* a_Entity) {
return ( void )cPawn::TeleportToEntity(a_Entity);
@ -5568,6 +5619,9 @@ public:
const char* cPawn__GetClass( void ) {
return ( const char* )cPawn::GetClass();
};
void cPawn__SpawnOn( cClientHandle& a_Client) {
return ( void )cPawn::SpawnOn(a_Client);
};
};
/* method: tolua__set_instance of class Lua__cPawn */
@ -6026,14 +6080,14 @@ static int tolua_AllToLua_cPlayer_GetGameMode00(lua_State* tolua_S)
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
!tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGameMode'", NULL);
#endif
@ -6975,6 +7029,14 @@ public:
return ( void )0;
};
};
void SpawnOn( cClientHandle& a_Client) {
if (push_method("SpawnOn", tolua_AllToLua_cEntity_SpawnOn00)) {
tolua_pushusertype(lua_state, (void*)&a_Client, "cClientHandle");
ToluaBase::dbcall(lua_state, 2, 0);
} else {
return ( void ) cPlayer:: SpawnOn(a_Client);
};
};
void cPlayer__Initialize( cWorld* a_World) {
return ( void )cPlayer::Initialize(a_World);
@ -7003,6 +7065,9 @@ public:
const char* cPlayer__GetClass( void ) {
return ( const char* )cPlayer::GetClass();
};
void cPlayer__SpawnOn( cClientHandle& a_Client) {
return ( void )cPlayer::SpawnOn(a_Client);
};
};
/* method: tolua__set_instance of class Lua__cPlayer */
@ -10735,7 +10800,7 @@ static int tolua_AllToLua_cServer_SendMessage00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cServer",0,&tolua_err) ||
!tolua_isstring(tolua_S,2,0,&tolua_err) ||
!tolua_iscppstring(tolua_S,2,0,&tolua_err) ||
!tolua_isusertype(tolua_S,3,"cPlayer",1,&tolua_err) ||
!tolua_isboolean(tolua_S,4,1,&tolua_err) ||
!tolua_isnoobj(tolua_S,5,&tolua_err)
@ -10745,17 +10810,18 @@ static int tolua_AllToLua_cServer_SendMessage00(lua_State* tolua_S)
#endif
{
cServer* self = (cServer*) tolua_tousertype(tolua_S,1,0);
const char* a_Message = ((const char*) tolua_tostring(tolua_S,2,0));
cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,0));
const AString a_Message = ((const AString) tolua_tocppstring(tolua_S,2,0));
cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,3,NULL));
bool a_bExclude = ((bool) tolua_toboolean(tolua_S,4,false));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SendMessage'", NULL);
#endif
{
self->SendMessage(a_Message,a_Player,a_bExclude);
tolua_pushcppstring(tolua_S,(const char*)a_Message);
}
}
return 0;
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SendMessage'.",&tolua_err);
@ -13637,57 +13703,6 @@ static int tolua_AllToLua_cPickup_new00_local(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: new of class cPickup */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new01
static int tolua_AllToLua_cPickup_new01(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
{
cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
{
cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PickupSpawnPacket));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
}
}
return 1;
tolua_lerror:
return tolua_AllToLua_cPickup_new00(tolua_S);
}
#endif //#ifndef TOLUA_DISABLE
/* method: new_local of class cPickup */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_new01_local
static int tolua_AllToLua_cPickup_new01_local(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"cPickup",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
{
cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
{
cPickup* tolua_ret = (cPickup*) Mtolua_new((cPickup)(a_PickupSpawnPacket));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"cPickup");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
}
}
return 1;
tolua_lerror:
return tolua_AllToLua_cPickup_new00_local(tolua_S);
}
#endif //#ifndef TOLUA_DISABLE
/* method: delete of class cPickup */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cPickup_delete00
static int tolua_AllToLua_cPickup_delete00(lua_State* tolua_S)
@ -13849,6 +13864,14 @@ public:
return ( void )0;
};
};
void SpawnOn( cClientHandle& a_Client) {
if (push_method("SpawnOn", tolua_AllToLua_cEntity_SpawnOn00)) {
tolua_pushusertype(lua_state, (void*)&a_Client, "cClientHandle");
ToluaBase::dbcall(lua_state, 2, 0);
} else {
return ( void ) cPickup:: SpawnOn(a_Client);
};
};
bool cPickup__CollectedBy( cPlayer* a_Dest) {
return ( bool )cPickup::CollectedBy(a_Dest);
@ -13864,9 +13887,11 @@ public:
};
const char* cPickup__GetClass( void ) {
return ( const char* )cPickup::GetClass();
};
void cPickup__SpawnOn( cClientHandle& a_Client) {
return ( void )cPickup::SpawnOn(a_Client);
};
Lua__cPickup( int a_X, int a_Y, int a_Z, const cItem& a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f): cPickup(a_X,a_Y,a_Z,a_Item,a_SpeedX,a_SpeedY,a_SpeedZ){};
Lua__cPickup( cPacket_PickupSpawn* a_PickupSpawnPacket): cPickup(a_PickupSpawnPacket){};
};
/* method: tolua__set_instance of class Lua__cPickup */
@ -14021,57 +14046,6 @@ static int tolua_AllToLua_Lua__cPickup_new00_local(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: new of class Lua__cPickup */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new01
static int tolua_AllToLua_Lua__cPickup_new01(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
{
cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
{
Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_PickupSpawnPacket));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
}
}
return 1;
tolua_lerror:
return tolua_AllToLua_Lua__cPickup_new00(tolua_S);
}
#endif //#ifndef TOLUA_DISABLE
/* method: new_local of class Lua__cPickup */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_new01_local
static int tolua_AllToLua_Lua__cPickup_new01_local(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (
!tolua_isusertable(tolua_S,1,"Lua__cPickup",0,&tolua_err) ||
!tolua_isusertype(tolua_S,2,"cPacket_PickupSpawn",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
{
cPacket_PickupSpawn* a_PickupSpawnPacket = ((cPacket_PickupSpawn*) tolua_tousertype(tolua_S,2,0));
{
Lua__cPickup* tolua_ret = (Lua__cPickup*) Mtolua_new((Lua__cPickup)(a_PickupSpawnPacket));
tolua_pushusertype(tolua_S,(void*)tolua_ret,"Lua__cPickup");
tolua_register_gc(tolua_S,lua_gettop(tolua_S));
}
}
return 1;
tolua_lerror:
return tolua_AllToLua_Lua__cPickup_new00_local(tolua_S);
}
#endif //#ifndef TOLUA_DISABLE
/* method: delete of class Lua__cPickup */
#ifndef TOLUA_DISABLE_tolua_AllToLua_Lua__cPickup_delete00
static int tolua_AllToLua_Lua__cPickup_delete00(lua_State* tolua_S)
@ -21323,6 +21297,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"cEntity__GetEntityType",tolua_AllToLua_Lua__cEntity_cEntity__GetEntityType00);
tolua_function(tolua_S,"cEntity__IsA",tolua_AllToLua_Lua__cEntity_cEntity__IsA00);
tolua_function(tolua_S,"cEntity__GetClass",tolua_AllToLua_Lua__cEntity_cEntity__GetClass00);
tolua_function(tolua_S,"cEntity__SpawnOn",tolua_AllToLua_Lua__cEntity_cEntity__SpawnOn00);
tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cEntity_new00);
tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cEntity_new00_local);
tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cEntity_new00_local);
@ -21664,9 +21639,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new00);
tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new00_local);
tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new00_local);
tolua_function(tolua_S,"new",tolua_AllToLua_cPickup_new01);
tolua_function(tolua_S,"new_local",tolua_AllToLua_cPickup_new01_local);
tolua_function(tolua_S,".call",tolua_AllToLua_cPickup_new01_local);
tolua_function(tolua_S,"delete",tolua_AllToLua_cPickup_delete00);
tolua_function(tolua_S,"GetItem",tolua_AllToLua_cPickup_GetItem00);
tolua_function(tolua_S,"CollectedBy",tolua_AllToLua_cPickup_CollectedBy00);
@ -21682,9 +21654,6 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPickup_new00);
tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPickup_new00_local);
tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPickup_new00_local);
tolua_function(tolua_S,"new",tolua_AllToLua_Lua__cPickup_new01);
tolua_function(tolua_S,"new_local",tolua_AllToLua_Lua__cPickup_new01_local);
tolua_function(tolua_S,".call",tolua_AllToLua_Lua__cPickup_new01_local);
tolua_function(tolua_S,"delete",tolua_AllToLua_Lua__cPickup_delete00);
tolua_endmodule(tolua_S);
tolua_cclass(tolua_S,"cRoot","cRoot","",NULL);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 08/23/12 22:41:28.
** Generated automatically by tolua++-1.0.92 on 08/24/12 09:56:22.
*/
/* Exported function */

View File

@ -237,20 +237,21 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHa
a_Client->Send(MapChunk);
}
// Send entity creation packets:
for (PacketList::iterator itr = m_Packets.begin(); itr != m_Packets.end(); ++itr)
// Send block-entity packets:
for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
if (a_Client == NULL)
{
m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, **itr);
m_World->BroadcastBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ);
}
else
{
a_Client->Send(**itr);
m_World->SendBlockEntity(itr->m_BlockX, itr->m_BlockY, itr->m_BlockZ, *a_Client);
}
delete *itr;
} // for itr - m_Packets[]
m_Packets.clear();
m_BlockEntities.clear();
// TODO: Send entity spawn packets
}
@ -259,11 +260,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHa
void cChunkSender::BlockEntity(cBlockEntity * a_Entity)
{
cPacket * Packet = a_Entity->GetPacket();
if (Packet != NULL)
{
m_Packets.push_back(Packet);
}
m_BlockEntities.push_back(sBlockCoord(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()));
}

View File

@ -27,7 +27,6 @@ Note that it may be called by world's BroadcastToChunk() if the client is still
#include "cIsThread.h"
#include "ChunkDef.h"
#include "packets/cPacket.h"
@ -116,9 +115,25 @@ protected:
(a_Other.m_Client == m_Client)
);
}
};
} ;
typedef std::list<sSendChunk> sSendChunkList;
struct sBlockCoord
{
int m_BlockX;
int m_BlockY;
int m_BlockZ;
sBlockCoord(int a_BlockX, int a_BlockY, int a_BlockZ) :
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
{
}
} ;
typedef std::vector<sBlockCoord> sBlockCoords;
cWorld * m_World;
cCriticalSection m_CS;
@ -133,7 +148,8 @@ protected:
// Data about the chunk that is being sent:
// NOTE that m_BlockData[] is inherited from the cChunkDataCollector
unsigned char m_BiomeMap[cChunkDef::Width * cChunkDef::Width];
PacketList m_Packets; // Accumulator for the entity-packets to send
sBlockCoords m_BlockEntities; // Coords of the block entities to send
// TODO: sEntityIDs m_Entities; // Entity-IDs of the entities to send
// cIsThread override:
virtual void Execute(void) override;

View File

@ -58,25 +58,10 @@ public:
virtual void UsedBy( cPlayer * a_Player ) = 0;
void SendTo( cClientHandle* a_Client )
{
std::auto_ptr<cPacket> Packet(GetPacket());
if (Packet.get() == NULL)
{
return;
}
if ( a_Client != NULL )
{
a_Client->Send(*(Packet.get()));
}
else // broadcast to all chunk clients
{
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, Packet.get());
}
}
/// Returns the packet to send to clients to represent this entity; NULL if no packet needed; caller is supposed to delete the packet
virtual cPacket * GetPacket(void) {return NULL; }
/** Sends the packet defining the block entity to the client specified.
To send to all eligible clients, use cWorld::BroadcastBlockEntity()
*/
virtual void SendTo(cClientHandle & a_Client) = 0;
protected:
int m_PosX; // Position in absolute block coordinates

View File

@ -156,11 +156,12 @@ void cChestEntity::SaveToJson( Json::Value& a_Value )
void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
void cChestEntity::SendTo(cClientHandle & a_Client)
{
// The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
// All the actual handling is in the cWindow UI code that gets called when the chest is rclked
UNUSED(a_Client);
UNUSED(a_Server);
return;
}

View File

@ -39,7 +39,7 @@ public:
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
void SendTo( cClientHandle* a_Client, cServer* a_Server );
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy( cPlayer * a_Player ) override;

View File

@ -1230,7 +1230,6 @@ void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity )
cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z)
{
// Assumes that the m_CSBlockList is already locked, we're being called from SetBlock()
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
if (
@ -1308,7 +1307,7 @@ void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Li
{
MarkDirty();
(reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
(*itr)->SendTo(NULL);
m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ);
}
} // for itr - m_BlockEntities[]
}
@ -1342,8 +1341,8 @@ bool cChunk::AddClient(cClientHandle* a_Client)
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr )
{
LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
(*itr)->SpawnOn( a_Client );
LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str());
(*itr)->SpawnOn(*a_Client);
}
return true;
}
@ -1915,6 +1914,58 @@ void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exc
void cChunk::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
if (*itr == a_Exclude)
{
continue;
}
a_Entity.SpawnOn(*(*itr));
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
if (Entity == NULL)
{
return;
}
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
{
if (*itr == a_Exclude)
{
continue;
}
Entity->SendTo(*(*itr));
} // for itr - LoadedByClient[]
}
void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
{
cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
if (Entity == NULL)
{
return;
}
Entity->SendTo(a_Client);
}
void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z)
{
a_Y = a_ChunkY;

View File

@ -186,6 +186,10 @@ public:
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }

View File

@ -435,6 +435,56 @@ void cChunkMap::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_
void cChunkMap::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
if (Chunk == NULL)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastSpawn(a_Entity, a_Exclude);
}
void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
}
Chunk->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
}
void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
}
Chunk->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
}
void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// a_Player rclked block entity at the coords specified, handle it

View File

@ -75,6 +75,14 @@ public:
void BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
/// Broadcasts the block entity, if it is at the coords specified, to all clients except a_Exclude
void BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude);
/// Sends the block entity, if it is at the coords specified, to a_Client
void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
/// a_Player rclked block entity at the coords specified, handle it
void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z);

View File

@ -1818,6 +1818,83 @@ void cClientHandle::SendInventoryProgress(char a_WindowID, short a_ProgressBar,
void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
{
cPacket_NamedEntitySpawn SpawnPacket;
SpawnPacket.m_UniqueID = a_Player.GetUniqueID();
SpawnPacket.m_PlayerName = a_Player.GetName();
SpawnPacket.m_PosX = (int)(a_Player.GetPosX() * 32);
SpawnPacket.m_PosY = (int)(a_Player.GetPosY() * 32);
SpawnPacket.m_PosZ = (int)(a_Player.GetPosZ() * 32);
SpawnPacket.m_Rotation = (char)((a_Player.GetRot().x / 360.f) * 256);
SpawnPacket.m_Pitch = (char)((a_Player.GetRot().y / 360.f) * 256);
const cItem & HeldItem = a_Player.GetEquippedItem();
SpawnPacket.m_CurrentItem = HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType; // Unlike -1 in inventory, the named entity packet uses 0 for "empty"
Send(SpawnPacket);
}
void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
{
cPacket_PickupSpawn PickupSpawn;
PickupSpawn.m_UniqueID = a_Pickup.GetUniqueID();
PickupSpawn.m_ItemType = a_Pickup.GetItem()->m_ItemType;
PickupSpawn.m_ItemCount = a_Pickup.GetItem()->m_ItemCount;
PickupSpawn.m_ItemDamage = a_Pickup.GetItem()->m_ItemHealth;
PickupSpawn.m_PosX = (int) (a_Pickup.GetPosX() * 32);
PickupSpawn.m_PosY = (int) (a_Pickup.GetPosY() * 32);
PickupSpawn.m_PosZ = (int) (a_Pickup.GetPosZ() * 32);
PickupSpawn.m_Rotation = (char)(a_Pickup.GetSpeed().x * 8);
PickupSpawn.m_Pitch = (char)(a_Pickup.GetSpeed().y * 8);
PickupSpawn.m_Roll = (char)(a_Pickup.GetSpeed().z * 8);
Send(PickupSpawn);
}
void cClientHandle::SendSpawnMob(const cMonster & a_Mob)
{
cPacket_SpawnMob Spawn;
Spawn.m_UniqueID = a_Mob.GetUniqueID();
Spawn.m_Type = a_Mob.GetMobType();
Spawn.m_Pos = ((Vector3i)(a_Mob.GetPosition())) * 32;
Spawn.m_Yaw = 0;
Spawn.m_Pitch = 0;
Spawn.m_MetaDataSize = 1;
Spawn.m_MetaData = new char[Spawn.m_MetaDataSize];
Spawn.m_MetaData[0] = 0x7f; // not on fire/crouching/riding
Send(Spawn);
}
void cClientHandle::SendUpdateSign(
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
)
{
cPacket_UpdateSign us;
us.m_BlockX = a_BlockX;
us.m_BlockY = a_BlockY;
us.m_BlockZ = a_BlockZ;
us.m_Line1 = a_Line1;
us.m_Line2 = a_Line2;
us.m_Line3 = a_Line3;
us.m_Line4 = a_Line4;
Send(us);
}
void cClientHandle::CheckIfWorldDownloaded(void)
{
if (m_State != csDownloadingWorld)

View File

@ -33,6 +33,8 @@ class cRedstone;
class cInventory;
class cWindow;
class cPawn;
class cPickup;
class cMonster;
@ -107,6 +109,10 @@ public:
void SendEntityStatus(const cEntity & a_Entity, char a_Status);
void SendMetadata(const cPawn & a_Entity);
void SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value);
void SendPlayerSpawn(const cPlayer & a_Player);
void SendPickupSpawn(const cPickup & a_Pickup);
void SendSpawnMob (const cMonster & a_Mob);
void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
const AString & GetUsername(void) const; //tolua_export

View File

@ -68,7 +68,13 @@ cEntity::~cEntity()
void cEntity::Initialize( cWorld* a_World )
CLASS_DEF_GETCLASS(cEntity);
void cEntity::Initialize(cWorld * a_World)
{
m_World = a_World;
m_World->AddEntity( this );
@ -118,31 +124,17 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
virtual void Added(cClientHandle * a_Client) override
{
if (m_Spawn == NULL)
{
m_Spawn = m_Entity->GetSpawnPacket(); // Only create the packet when needed
}
if (m_Spawn != NULL)
{
a_Client->Send(*m_Spawn);
}
m_Entity->SpawnOn(*a_Client);
}
cPacket * m_Spawn;
bool m_IgnoreOldChunk;
cEntity * m_Entity;
public:
cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
m_Spawn(NULL),
m_IgnoreOldChunk(a_IgnoreOldChunk),
m_Entity(a_Entity)
{}
~cMover()
{
delete m_Spawn;
}
} Mover(this, a_bIgnoreOldChunk);
m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
@ -194,29 +186,6 @@ void cEntity::RemoveFromChunk(void)
void cEntity::SpawnOn(cClientHandle * a_Client)
{
std::auto_ptr<cPacket> SpawnPacket(GetSpawnPacket());
if (SpawnPacket.get() == NULL)
{
return;
}
if (a_Client == NULL)
{
m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, *SpawnPacket.get(), NULL);
}
else
{
a_Client->Send(*(SpawnPacket.get()));
}
}
CLASS_DEF_GETCLASS( cEntity );
bool cEntity::IsA( const char* a_EntityType )
{
//LOG("IsA( cEntity ) : %s", a_EntityType);

View File

@ -66,7 +66,7 @@ public:
cEntity(const double & a_X, const double & a_Y, const double & a_Z);
virtual ~cEntity();
virtual void Initialize( cWorld* a_World );
virtual void Initialize(cWorld * a_World);
enum eEntityType
{
@ -114,8 +114,11 @@ public:
virtual void Tick(float a_Dt) = 0; //tolua_export
virtual cPacket * GetSpawnPacket(void) const {ASSERT(!"GetSpawnedPacket unimplemented!"); return NULL; }; // _X: Needs to be implemented due to Lua bindings
void SpawnOn (cClientHandle * a_Client); // tolua_export
/** Descendants override this function to send a command to the specified client to spawn the entity on the client.
To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity()
Needs to have a default implementation due to Lua bindings.
*/
virtual void SpawnOn(cClientHandle & a_Client) {ASSERT(!"SpawnOn() unimplemented!"); } // tolua_export
void WrapRotation();

View File

@ -386,3 +386,13 @@ void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
void cFurnaceEntity::SendTo(cClientHandle & a_Client)
{
// Nothing needs to be sent
UNUSED(a_Client);
}

View File

@ -35,6 +35,8 @@ public:
bool LoadFromJson(const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
virtual void SendTo(cClientHandle & a_Client) override;
// Returns true if there's any change, forcing the chunk to go dirty.
bool Tick( float a_Dt );

View File

@ -6,8 +6,6 @@
#include "cFurnaceEntity.h"
#include "cPlayer.h"
#include "packets/cPacket_WindowClick.h"

View File

@ -235,7 +235,7 @@ void cInventory::SetEquippedSlot( int a_SlotNum )
cItem & cInventory::GetEquippedItem()
cItem & cInventory::GetEquippedItem(void)
{
cItem* Item = GetFromHotBar( m_EquippedSlot );
if( Item )
@ -254,6 +254,15 @@ cItem & cInventory::GetEquippedItem()
const cItem & cInventory::GetEquippedItem(void) const
{
return *m_EquippedItem;
}
void cInventory::SendWholeInventory(cClientHandle * a_Client)
{
a_Client->SendWholeInventory(*this);

View File

@ -47,7 +47,8 @@ public:
cItem* GetSlots() const { return m_Slots; }
cItem* GetFromHotBar( int a_SlotNum ); //tolua_export
cItem & GetEquippedItem(); //tolua_export
cItem & GetEquippedItem(void); //tolua_export
const cItem & GetEquippedItem(void) const;
void SetEquippedSlot( int a_SlotNum ); //tolua_export
short GetEquippedSlot() { return m_EquippedSlot; } //tolua_export

View File

@ -11,8 +11,6 @@
#include "cMonsterConfig.h"
#include "MersenneTwister.h"
#include "packets/cPacket_SpawnMob.h"
#include "Vector3f.h"
#include "Vector3i.h"
#include "Vector3d.h"
@ -78,18 +76,9 @@ bool cMonster::IsA( const char* a_EntityType )
cPacket * cMonster::GetSpawnPacket(void) const
void cMonster::SpawnOn(cClientHandle & a_Client)
{
cPacket_SpawnMob * Spawn = new cPacket_SpawnMob;
Spawn->m_UniqueID = GetUniqueID();
Spawn->m_Type = m_MobType;
*Spawn->m_Pos = ((Vector3i)(m_Pos)) * 32;
Spawn->m_Yaw = 0;
Spawn->m_Pitch = 0;
Spawn->m_MetaDataSize = 1;
Spawn->m_MetaData = new char[Spawn->m_MetaDataSize];
Spawn->m_MetaData[0] = 0x7f; // not on fire/crouching/riding
return Spawn;
a_Client.SendSpawnMob(*this);
}

View File

@ -27,22 +27,23 @@ public:
virtual bool IsA( const char* a_EntityType );
virtual cPacket * GetSpawnPacket(void) const override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void Tick(float a_Dt) override;
virtual void HandlePhysics(float a_Dt);
virtual void ReplicateMovement();
virtual void ReplicateMovement(void);
virtual void TakeDamage( int a_Damage, cEntity* a_Instigator );
virtual void KilledBy( cEntity* a_Killer );
virtual void TakeDamage(int a_Damage, cEntity * a_Instigator) override;
virtual void KilledBy(cEntity * a_Killer) override;
virtual void MoveToPosition( const Vector3f & a_Position );
virtual bool ReachedDestination();
virtual void MoveToPosition(const Vector3f & a_Position);
virtual bool ReachedDestination(void);
char GetMobType(void) const {return m_MobType; }
const char *GetState();
const char * GetState();
void SetState(const AString & str);
static void ListMonsters();
virtual void CheckEventSeePlayer();
virtual void EventSeePlayer(cEntity *);

View File

@ -17,8 +17,6 @@
#include "cRoot.h"
#include "cTracer.h"
#include "packets/cPacket_TeleportEntity.h"
#include "packets/cPacket_PickupSpawn.h"
#include "packets/cPacket_CollectItem.h"
#include "Vector3d.h"
@ -30,10 +28,9 @@
CLASS_DEFINITION( cPickup, cEntity )
cPickup::~cPickup()
{
delete m_Item;
}
cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
: cEntity( ((double)(a_X))/32, ((double)(a_Y))/32, ((double)(a_Z))/32 )
@ -44,18 +41,7 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
, m_Item( new cItem( a_Item ) )
, m_bCollected( false )
{
//LOG("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
// Spawn it on clients
if (!a_Item.IsEmpty())
{
std::auto_ptr<cPacket> PickupSpawn(GetSpawnPacket());
if (PickupSpawn.get() != NULL)
{
cRoot::Get()->GetServer()->Broadcast(*(PickupSpawn.get()));
}
}
// LOGD("New pickup: ID(%i) Amount(%i) Health(%i)", m_Item.m_ItemID, m_Item.m_ItemCount, m_Item.m_ItemHealth );
m_EntityType = eEntityType_Pickup;
}
@ -64,59 +50,28 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
: cEntity( ((double)a_PickupSpawnPacket->m_PosX)/32, ((double)a_PickupSpawnPacket->m_PosY)/32, ((double)a_PickupSpawnPacket->m_PosZ)/32 )
, m_Speed( new Vector3f() )
, m_ResultingSpeed(new Vector3f())
, m_WaterSpeed(new Vector3f())
, m_bOnGround( false )
, m_bReplicated( false )
, m_Timer( 0.f )
, m_bCollected( false )
cPickup::~cPickup()
{
a_PickupSpawnPacket->m_UniqueID = m_UniqueID;
m_Item = new cItem();
m_Item->m_ItemID = (ENUM_ITEM_ID)a_PickupSpawnPacket->m_Item;
m_Item->m_ItemCount = a_PickupSpawnPacket->m_Count;
m_Item->m_ItemHealth = 0x0;
m_Speed.x = (float)(a_PickupSpawnPacket->m_Rotation) / 8;
m_Speed.y = (float)(a_PickupSpawnPacket->m_Pitch) / 8;
m_Speed.z = (float)(a_PickupSpawnPacket->m_Roll) / 8;
// Spawn it on clients
if (a_PickupSpawnPacket->m_Item != E_ITEM_EMPTY)
{
cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
}
m_EntityType = eEntityType_Pickup;
delete m_Item;
}
cPacket * cPickup::GetSpawnPacket(void) const
void cPickup::Initialize(cWorld * a_World)
{
if (m_Item->IsEmpty())
{
return NULL;
}
cPacket_PickupSpawn * PickupSpawn = new cPacket_PickupSpawn;
PickupSpawn->m_UniqueID = m_UniqueID;
PickupSpawn->m_Item = (short)m_Item->m_ItemID;
PickupSpawn->m_Count = m_Item->m_ItemCount;
PickupSpawn->m_Health = m_Item->m_ItemHealth;
PickupSpawn->m_PosX = (int) (m_Pos.x * 32);
PickupSpawn->m_PosY = (int) (m_Pos.y * 32);
PickupSpawn->m_PosZ = (int) (m_Pos.z * 32);
PickupSpawn->m_Rotation = (char)(m_Speed.x * 8);
PickupSpawn->m_Pitch = (char)(m_Speed.y * 8);
PickupSpawn->m_Roll = (char)(m_Speed.z * 8);
return PickupSpawn;
super::Initialize(a_World);
a_World->BroadcastSpawn(*this);
}
void cPickup::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendPickupSpawn(*this);
}

View File

@ -14,24 +14,35 @@ class cItem;
class cPickup : public cEntity //tolua_export
{ //tolua_export
// tolua_begin
class cPickup :
public cEntity
{
// tolua_end
typedef cEntity super;
// tolua_begin
public:
// tolua_end
CLASS_PROTOTYPE();
cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f); //tolua_export
cPickup(cPacket_PickupSpawn * a_PickupSpawnPacket); //tolua_export
~cPickup(); //tolua_export
virtual void Initialize(cWorld * a_World) override;
cItem * GetItem() { return m_Item; } //tolua_export
cItem * GetItem(void) {return m_Item; } //tolua_export
const cItem * GetItem(void) const {return m_Item; }
virtual cPacket * GetSpawnPacket(void) const override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool CollectedBy( cPlayer* a_Dest ); //tolua_export
void Tick(float a_Dt);
void HandlePhysics(float a_Dt);
const Vector3f & GetSpeed(void) const {return m_Speed; }
private:
Vector3f m_Speed;

View File

@ -11,7 +11,6 @@
#include "cClientHandle.h"
#include "cWorld.h"
#include "BlockID.h"
#include "packets/cPacket_BlockAction.h"
#include "cServer.h"
#include "blocks/Block.h"

View File

@ -21,8 +21,6 @@
#include "cTimer.h"
#include "MersenneTwister.h"
#include "packets/cPacket_NamedEntitySpawn.h"
#include "Vector3d.h"
#include "Vector3f.h"
@ -102,16 +100,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
void cPlayer::Initialize( cWorld* a_World )
{
cPawn::Initialize( a_World );
GetWorld()->AddPlayer( this );
}
cPlayer::~cPlayer(void)
{
LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
@ -134,6 +122,16 @@ cPlayer::~cPlayer(void)
void cPlayer::Initialize( cWorld* a_World )
{
cPawn::Initialize( a_World );
GetWorld()->AddPlayer( this );
}
void cPlayer::Destroyed()
{
CloseWindow(-1);
@ -144,28 +142,18 @@ void cPlayer::Destroyed()
cPacket * cPlayer::GetSpawnPacket(void) const
void cPlayer::SpawnOn(cClientHandle & a_Client)
{
LOGD("cPlayer::GetSpawnPacket for \"%s\" at pos {%.2f, %.2f, %.2f}",
m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
/*
LOGD("cPlayer::SpawnOn(%s) for \"%s\" at pos {%.2f, %.2f, %.2f}",
a_Client.GetUsername().c_str(), m_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z
);
if (!m_bVisible )
*/
if (m_bVisible)
{
return NULL;
a_Client.SendPlayerSpawn(*this);
}
cPacket_NamedEntitySpawn * SpawnPacket = new cPacket_NamedEntitySpawn;
SpawnPacket->m_UniqueID = m_UniqueID;
SpawnPacket->m_PlayerName = m_PlayerName;
SpawnPacket->m_PosX = (int)(m_Pos.x * 32);
SpawnPacket->m_PosY = (int)(m_Pos.y * 32);
SpawnPacket->m_PosZ = (int)(m_Pos.z * 32);
SpawnPacket->m_Rotation = (char)((m_Rot.x / 360.f) * 256);
SpawnPacket->m_Pitch = (char)((m_Rot.y / 360.f) * 256);
short ItemID = (short)m_Inventory->GetEquippedItem().m_ItemID;
SpawnPacket->m_CurrentItem = (ItemID > 0) ? ItemID : 0; // Unlike -1 in inventory, the named entity packet uses 0 for "none"
return SpawnPacket;
}
@ -603,7 +591,7 @@ void cPlayer::SetVisible(bool a_bVisible)
if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
SpawnOn(NULL); // Spawn on all clients
m_World->BroadcastSpawn(*this);
}
if (!a_bVisible && m_bVisible)
{
@ -620,7 +608,7 @@ void cPlayer::AddToGroup( const char* a_GroupName )
{
cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName );
m_Groups.push_back( Group );
LOG("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
LOGD("Added %s to group %s", m_PlayerName.c_str(), a_GroupName );
ResolveGroups();
ResolvePermissions();
}

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@ -31,7 +31,8 @@ public:
virtual void Initialize( cWorld* a_World ); //tolua_export
virtual cPacket * GetSpawnPacket(void) const override;
virtual void SpawnOn(cClientHandle & a_Client) override;
virtual void Tick(float a_Dt) override;
void SetTouchGround( bool a_bTouchGround );
@ -42,11 +43,14 @@ public:
inline bool GetFlying() { return m_bTouchGround; } //tolua_export
inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export
inline const double GetStance(void) const { return m_Pos.y + 1.62; } //tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory() { if(GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export
inline cInventory & GetInventory(void) { if (GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export
inline const cInventory & GetInventory(void) const { if (GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; }
inline const cItem & GetEquippedItem(void) const {return GetInventory().GetEquippedItem(); }
virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
eGameMode GetGameMode() { return m_GameMode; } //tolua_export
eGameMode GetGameMode(void) const { return m_GameMode; } //tolua_export
std::string GetIP() { return m_IP; } //tolua_export
float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export
int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export

View File

@ -27,8 +27,6 @@
#include "../iniFile/iniFile.h"
#include "Vector3f.h"
#include "packets/cPacket_Chat.h"
#include <fstream>
#include <sstream>
#include <iostream>
@ -286,16 +284,33 @@ cServer::~cServer()
// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
void cServer::Broadcast(const cPacket & a_Packet, cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSClients);
for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
{
continue;
}
(*itr)->Send( a_Packet );
(*itr)->Send(a_Packet);
}
}
void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
{
continue;
}
(*itr)->SendChat(a_Message);
}
}
@ -520,9 +535,10 @@ void cServer::ServerCommand(const AString & a_Cmd)
{
if (split[0].compare("say") == 0)
{
AString Message = cChatColor::Purple + "[SERVER] " + a_Cmd.substr(a_Cmd.find_first_of("say") + 4);
LOG("%s", Message.c_str() );
Broadcast(cPacket_Chat(Message));
AString ToSay = a_Cmd.substr(a_Cmd.find_first_of("say") + 4);
AString Message = cChatColor::Purple + "[SERVER] " + ToSay;
LOG("[SERVER]: %s", ToSay.c_str());
BroadcastChat(Message);
return;
}
}
@ -534,17 +550,19 @@ void cServer::ServerCommand(const AString & a_Cmd)
void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NULL */, bool a_bExclude /* = false */ )
{
cPacket_Chat Chat( a_Message );
if( a_Player && !a_bExclude )
if ((a_Player != NULL) && !a_bExclude)
{
cClientHandle* Client = a_Player->GetClientHandle();
if( Client ) Client->Send( Chat );
cClientHandle * Client = a_Player->GetClientHandle();
if (Client != NULL)
{
Client->SendChat(a_Message);
}
return;
}
Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
BroadcastChat(a_Message, (a_Player != NULL) ? a_Player->GetClientHandle() : NULL);
}

View File

@ -39,6 +39,7 @@ public: //tolua_export
void StartListenClient(); // Listen to client
void Broadcast(const cPacket & a_Packet, cClientHandle* a_Exclude = NULL);
void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL);
bool Tick(float a_Dt);
@ -48,7 +49,7 @@ public: //tolua_export
void ServerCommand(const AString & a_Cmd); //tolua_export
void Shutdown();
void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
void SendMessage(const AString & a_Message, cPlayer * a_Player = NULL, bool a_bExclude = false ); // tolua_export
void KickUser(int a_ClientID, const AString & a_Reason);
void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user

View File

@ -8,8 +8,6 @@
#include "cWorld.h"
#include "cRoot.h"
#include "packets/cPacket_UpdateSign.h"
#include <json/json.h>
@ -80,17 +78,9 @@ AString cSignEntity::GetLine( int a_Index ) const
cPacket * cSignEntity::GetPacket(void)
void cSignEntity::SendTo(cClientHandle & a_Client)
{
cPacket_UpdateSign * Sign = new cPacket_UpdateSign;
Sign->m_BlockX = m_PosX;
Sign->m_BlockY = (short)m_PosY;
Sign->m_BlockZ = m_PosZ;
Sign->m_Line1 = m_Line[0];
Sign->m_Line2 = m_Line[1];
Sign->m_Line3 = m_Line[2];
Sign->m_Line4 = m_Line[3];
return Sign;
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
}

View File

@ -32,8 +32,7 @@ public:
AString GetLine( int a_Index ) const;
virtual void UsedBy( cPlayer * a_Player ) override;
virtual cPacket * GetPacket(void) override;
virtual void SendTo(cClientHandle & a_Client) override;
private:

View File

@ -723,9 +723,9 @@ void cWorld::TickSpawnMobs(float a_Dt)
if( Monster )
{
Monster->Initialize( this );
Monster->TeleportTo( SpawnPos.x, (double)(Height) + 2, SpawnPos.z );
Monster->SpawnOn(0);
Monster->Initialize(this);
Monster->TeleportTo(SpawnPos.x, (double)(Height) + 2, SpawnPos.z);
BroadcastSpawn(*Monster);
}
}
@ -1134,7 +1134,7 @@ void cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed)
{
MTRand r1;
a_FlyAwaySpeed /= 1000; // Pre-divide, so that we can don't have to divide each time inside the loop
a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
@ -1390,6 +1390,33 @@ void cWorld::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exc
void cWorld::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSpawn(a_Entity, a_Exclude);
}
void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude);
}
void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
{
m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
}
void cWorld::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
m_ChunkMap->MarkChunkDirty (a_ChunkX, a_ChunkY, a_ChunkZ);

View File

@ -90,6 +90,13 @@ public:
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastMetadata (const cPawn & a_Pawn, const cClientHandle * a_Exclude = NULL);
void BroadcastSpawn (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
/// If there is a block entity at the specified coods, sends it to all clients except a_Exclude
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL);
/// If there is a block entity at the specified coords, sends it to the client specified
void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
void MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ);

View File

@ -10,16 +10,16 @@
int cPacket_PickupSpawn::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_Item, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Count, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_Health, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Roll, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemType, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_ItemCount, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemDamage, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Roll, TotalBytes);
return TotalBytes;
}
@ -31,9 +31,9 @@ void cPacket_PickupSpawn::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendShort (a_Data, m_Item);
AppendByte (a_Data, m_Count);
AppendShort (a_Data, m_Health);
AppendShort (a_Data, m_ItemType);
AppendByte (a_Data, m_ItemCount);
AppendShort (a_Data, m_ItemDamage);
AppendInteger(a_Data, m_PosX);
AppendInteger(a_Data, m_PosY);
AppendInteger(a_Data, m_PosZ);

View File

@ -12,33 +12,34 @@ class cPacket_PickupSpawn : public cPacket
public:
cPacket_PickupSpawn()
: m_UniqueID( 0 )
, m_Item( 0 )
, m_Count( 0 )
, m_Health( 0 )
, m_ItemType( 0 )
, m_ItemCount( 0 )
, m_ItemDamage( 0 )
, m_PosX( 0 )
, m_PosY( 0 )
, m_PosZ( 0 )
, m_Rotation( 0 )
, m_Pitch( 0 )
, m_Roll( 0 )
{ m_PacketID = E_PICKUP_SPAWN; }
{
m_PacketID = E_PICKUP_SPAWN;
}
virtual cPacket* Clone() const { return new cPacket_PickupSpawn(*this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
short m_Item;
char m_Count;
short m_Health;
int m_PosX;
int m_PosY;
int m_PosZ;
char m_Rotation;
char m_Pitch;
char m_Roll;
static const unsigned int c_Size = 1 + 4 + 2 + 1 + 2 + 4 + 4 + 4 + 1 + 1 + 1;
int m_UniqueID;
short m_ItemType;
char m_ItemCount;
short m_ItemDamage;
int m_PosX;
int m_PosY;
int m_PosZ;
char m_Rotation;
char m_Pitch;
char m_Roll;
};

View File

@ -11,7 +11,6 @@
cPacket_SpawnMob::~cPacket_SpawnMob()
{
if( m_MetaData ) delete [] m_MetaData;
delete m_Pos;
}
@ -21,7 +20,6 @@ cPacket_SpawnMob::~cPacket_SpawnMob()
cPacket_SpawnMob::cPacket_SpawnMob()
: m_UniqueID( 0 )
, m_Type( 0 )
, m_Pos( new Vector3i() )
, m_Yaw( 0 )
, m_Pitch( 0 )
, m_MetaDataSize( 0 )
@ -37,12 +35,10 @@ cPacket_SpawnMob::cPacket_SpawnMob()
cPacket_SpawnMob::cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone )
{
m_Pos = new Vector3i();
m_PacketID = E_SPAWN_MOB;
m_UniqueID = a_Clone.m_UniqueID;
m_Type = a_Clone.m_Type;
*m_Pos = *a_Clone.m_Pos;
m_Pos = a_Clone.m_Pos;
m_Yaw = a_Clone.m_Yaw;
m_Pitch = a_Clone.m_Pitch;
m_HeadYaw = a_Clone.m_HeadYaw;
@ -61,9 +57,9 @@ void cPacket_SpawnMob::Serialize(AString & a_Data) const
AppendByte (a_Data, m_PacketID);
AppendInteger (a_Data, m_UniqueID);
AppendByte (a_Data, m_Type);
AppendInteger (a_Data, m_Pos->x);
AppendInteger (a_Data, m_Pos->y);
AppendInteger (a_Data, m_Pos->z);
AppendInteger (a_Data, m_Pos.x);
AppendInteger (a_Data, m_Pos.y);
AppendInteger (a_Data, m_Pos.z);
AppendByte (a_Data, m_Yaw);
AppendByte (a_Data, m_Pitch);
AppendByte (a_Data, m_HeadYaw);

View File

@ -2,18 +2,14 @@
#pragma once
#include "cPacket.h"
#include "../Vector3i.h"
class Vector3i;
class cPacket_SpawnMob : public cPacket
class cPacket_SpawnMob :
public cPacket
{
public:
cPacket_SpawnMob();
@ -23,15 +19,15 @@ public:
virtual void Serialize(AString & a_Data) const override;
int m_UniqueID;
char m_Type;
Vector3i* m_Pos;
char m_Yaw;
char m_Pitch;
char m_HeadYaw;
int m_UniqueID;
char m_Type;
Vector3i m_Pos;
char m_Yaw;
char m_Pitch;
char m_HeadYaw;
unsigned int m_MetaDataSize;
char * m_MetaData;
char * m_MetaData;
};

View File

@ -18,7 +18,7 @@ public:
m_PacketID = E_UPDATE_SIGN;
}
virtual cPacket * Clone() const { return new cPacket_UpdateSign( *this ); }
virtual cPacket * Clone() const { return new cPacket_UpdateSign( *this); }
virtual int Parse(cByteBuffer & a_Buffer) override;
virtual void Serialize(AString & a_Data) const override;

View File

@ -65,8 +65,6 @@ void BindSquirrel(HSQUIRRELVM vm)
.Func("GetUniqueID", &cEntity::GetUniqueID)
.Func("IsDestroyed", &cEntity::IsDestroyed)
.Func("Destroy", &cEntity::Destroy)
.Func("SpawnOn", &cEntity::SpawnOn)
);
ConstTable().Enum("MetaData", Enumeration()