Optimized chunk loader
This commit is contained in:
parent
ecef85574d
commit
382e014ebc
@ -192,40 +192,37 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
|
||||
ASSERT(m_World != NULL);
|
||||
|
||||
// Ask the client if it still wants the chunk:
|
||||
if (a_Client != NULL)
|
||||
if ((a_Client != NULL) && !a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
if (!a_Client->WantsSendChunk(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If the chunk has no clients, no need to packetize it:
|
||||
if (!m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If the chunk is not valid, do nothing - whoever needs it has queued it for loading / generating
|
||||
if (!m_World->IsChunkValid(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If the chunk is not lighted, queue it for relighting and get notified when it's ready:
|
||||
if (!m_World->IsChunkLighted(a_ChunkX, a_ChunkZ))
|
||||
{
|
||||
m_World->QueueLightChunk(a_ChunkX, a_ChunkZ, &m_Notify);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Query and prepare chunk data:
|
||||
if (!m_World->GetChunkData(a_ChunkX, a_ChunkZ, *this))
|
||||
{
|
||||
return;
|
||||
}
|
||||
cChunkDataSerializer Data(m_BlockTypes, m_BlockMetas, m_BlockLight, m_BlockSkyLight, m_BiomeMap);
|
||||
|
||||
|
||||
// Send:
|
||||
if (a_Client == NULL)
|
||||
{
|
||||
@ -235,7 +232,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
|
||||
{
|
||||
a_Client->SendChunkData(a_ChunkX, a_ChunkZ, Data);
|
||||
}
|
||||
|
||||
|
||||
// Send block-entity packets:
|
||||
for (sBlockCoords::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
|
||||
{
|
||||
@ -249,7 +246,7 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Clien
|
||||
}
|
||||
} // for itr - m_Packets[]
|
||||
m_BlockEntities.clear();
|
||||
|
||||
|
||||
// TODO: Send entity spawn packets
|
||||
}
|
||||
|
||||
|
@ -70,8 +70,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
|
||||
m_OutgoingData(64 KiB),
|
||||
m_Player(NULL),
|
||||
m_HasSentDC(false),
|
||||
m_LastStreamedChunkX(0x7fffffff), // bogus chunk coords to force streaming upon login
|
||||
m_LastStreamedChunkZ(0x7fffffff),
|
||||
m_TimeSinceLastPacket(0),
|
||||
m_Ping(1000),
|
||||
m_PingID(1),
|
||||
@ -401,53 +399,84 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
|
||||
|
||||
|
||||
|
||||
void cClientHandle::StreamChunks(void)
|
||||
void cClientHandle::StreamNextChunk(void)
|
||||
{
|
||||
if ((m_State < csAuthenticated) || (m_State >= csDestroying))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ASSERT(m_Player != NULL);
|
||||
Vector3d LookVector = m_Player->GetLookVector();
|
||||
LookVector.Normalize();
|
||||
|
||||
Vector3d Position = m_Player->GetEyePosition();
|
||||
for (size_t Range = 0; Range < (size_t)m_ViewDistance; Range++)
|
||||
{
|
||||
Vector3d Vector = Position + LookVector * cChunkDef::Width * Range;
|
||||
|
||||
int RangeX, RangeZ = 0;
|
||||
cChunkDef::BlockToChunk((int)std::floor(Vector.x), (int)std::floor(Vector.z), RangeX, RangeZ);
|
||||
|
||||
for (size_t X = 0; X < 6; X++)
|
||||
{
|
||||
for (size_t Z = 0; Z < 6; Z++)
|
||||
{
|
||||
int ChunkX = RangeX + ((X >= 3) ? (2 - X) : X);
|
||||
int ChunkZ = RangeZ + ((Z >= 3) ? (2 - Z) : Z);
|
||||
cChunkCoords Coords(ChunkX, ChunkZ);
|
||||
|
||||
// If the chunk already loading/loaded -> skip
|
||||
{
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
if (
|
||||
(std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
|
||||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Unloaded chunk found -> Send it to the client.
|
||||
StreamChunk(ChunkX, ChunkZ);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::UnloadOutOfRangeChunks(void)
|
||||
{
|
||||
int ChunkPosX = FAST_FLOOR_DIV((int)m_Player->GetPosX(), cChunkDef::Width);
|
||||
int ChunkPosZ = FAST_FLOOR_DIV((int)m_Player->GetPosZ(), cChunkDef::Width);
|
||||
if ((ChunkPosX == m_LastStreamedChunkX) && (ChunkPosZ == m_LastStreamedChunkZ))
|
||||
{
|
||||
// Already streamed for this position
|
||||
return;
|
||||
}
|
||||
m_LastStreamedChunkX = ChunkPosX;
|
||||
m_LastStreamedChunkZ = ChunkPosZ;
|
||||
|
||||
LOGD("Streaming chunks centered on [%d, %d], view distance %d", ChunkPosX, ChunkPosZ, m_ViewDistance);
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
ASSERT(World != NULL);
|
||||
|
||||
// Remove all loaded chunks that are no longer in range; deferred to out-of-CS:
|
||||
cChunkCoordsList RemoveChunks;
|
||||
cChunkCoordsList ChunksToRemove;
|
||||
{
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
for (cChunkCoordsList::iterator itr = m_LoadedChunks.begin(); itr != m_LoadedChunks.end();)
|
||||
{
|
||||
int RelX = (*itr).m_ChunkX - ChunkPosX;
|
||||
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
|
||||
if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
|
||||
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
|
||||
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
|
||||
if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
|
||||
{
|
||||
RemoveChunks.push_back(*itr);
|
||||
ChunksToRemove.push_back(*itr);
|
||||
itr = m_LoadedChunks.erase(itr);
|
||||
}
|
||||
else
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
} // for itr - m_LoadedChunks[]
|
||||
}
|
||||
|
||||
for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
|
||||
{
|
||||
int RelX = (*itr).m_ChunkX - ChunkPosX;
|
||||
int RelZ = (*itr).m_ChunkZ - ChunkPosZ;
|
||||
if ((RelX > m_ViewDistance) || (RelX < -m_ViewDistance) || (RelZ > m_ViewDistance) || (RelZ < -m_ViewDistance))
|
||||
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
|
||||
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
|
||||
if ((DiffX > m_ViewDistance) || (DiffZ > m_ViewDistance))
|
||||
{
|
||||
itr = m_ChunksToSend.erase(itr);
|
||||
}
|
||||
@ -455,51 +484,20 @@ void cClientHandle::StreamChunks(void)
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
} // for itr - m_ChunksToSend[]
|
||||
}
|
||||
}
|
||||
for (cChunkCoordsList::iterator itr = RemoveChunks.begin(); itr != RemoveChunks.end(); ++itr)
|
||||
|
||||
for (cChunkCoordsList::iterator itr = ChunksToRemove.begin(); itr != ChunksToRemove.end(); ++itr)
|
||||
{
|
||||
World->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
|
||||
m_Player->GetWorld()->RemoveChunkClient(itr->m_ChunkX, itr->m_ChunkZ, this);
|
||||
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
|
||||
} // for itr - RemoveChunks[]
|
||||
|
||||
// Add all chunks that are in range and not yet in m_LoadedChunks:
|
||||
// Queue these smartly - from the center out to the edge
|
||||
for (int d = 0; d <= m_ViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
|
||||
{
|
||||
// For each distance add chunks in a hollow square centered around current position:
|
||||
for (int i = -d; i <= d; ++i)
|
||||
{
|
||||
StreamChunk(ChunkPosX + d, ChunkPosZ + i);
|
||||
StreamChunk(ChunkPosX - d, ChunkPosZ + i);
|
||||
} // for i
|
||||
for (int i = -d + 1; i < d; ++i)
|
||||
{
|
||||
StreamChunk(ChunkPosX + i, ChunkPosZ + d);
|
||||
StreamChunk(ChunkPosX + i, ChunkPosZ - d);
|
||||
} // for i
|
||||
} // for d
|
||||
|
||||
// Touch chunks GENERATEDISTANCE ahead to let them generate:
|
||||
for (int d = m_ViewDistance + 1; d <= m_ViewDistance + GENERATEDISTANCE; ++d) // cycle through (square) distance, from nearest to furthest
|
||||
{
|
||||
// For each distance touch chunks in a hollow square centered around current position:
|
||||
for (int i = -d; i <= d; ++i)
|
||||
{
|
||||
World->TouchChunk(ChunkPosX + d, ChunkPosZ + i);
|
||||
World->TouchChunk(ChunkPosX - d, ChunkPosZ + i);
|
||||
} // for i
|
||||
for (int i = -d + 1; i < d; ++i)
|
||||
{
|
||||
World->TouchChunk(ChunkPosX + i, ChunkPosZ + d);
|
||||
World->TouchChunk(ChunkPosX + i, ChunkPosZ - d);
|
||||
} // for i
|
||||
} // for d
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
if (m_State >= csDestroying)
|
||||
@ -539,11 +537,6 @@ void cClientHandle::RemoveFromAllChunks()
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
m_LoadedChunks.clear();
|
||||
m_ChunksToSend.clear();
|
||||
|
||||
// Also reset the LastStreamedChunk coords to bogus coords,
|
||||
// so that all chunks are streamed in subsequent StreamChunks() call (FS #407)
|
||||
m_LastStreamedChunkX = 0x7fffffff;
|
||||
m_LastStreamedChunkZ = 0x7fffffff;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1858,10 +1851,7 @@ void cClientHandle::RemoveFromWorld(void)
|
||||
{
|
||||
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
|
||||
} // for itr - Chunks[]
|
||||
|
||||
// Here, we set last streamed values to bogus ones so everything is resent
|
||||
m_LastStreamedChunkX = 0x7fffffff;
|
||||
m_LastStreamedChunkZ = 0x7fffffff;
|
||||
|
||||
m_HasSentPlayerChunk = false;
|
||||
}
|
||||
|
||||
@ -1907,7 +1897,7 @@ void cClientHandle::Tick(float a_Dt)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// If the chunk the player's in was just sent, spawn the player:
|
||||
if (m_HasSentPlayerChunk && (m_State == csDownloadingWorld))
|
||||
{
|
||||
@ -1928,6 +1918,17 @@ void cClientHandle::Tick(float a_Dt)
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_State >= csAuthenticated) && (m_State < csDestroying))
|
||||
{
|
||||
StreamNextChunk(); // Streams the next chunk
|
||||
|
||||
// Unload all chunks that are out of the view distance (all 2 seconds)
|
||||
if ((m_Player->GetWorld()->GetWorldAge() % 40) == 0)
|
||||
{
|
||||
UnloadOutOfRangeChunks();
|
||||
}
|
||||
}
|
||||
|
||||
// Handle block break animation:
|
||||
if (m_BlockDigAnimStage > -1)
|
||||
{
|
||||
@ -1964,7 +1965,7 @@ void cClientHandle::ServerTick(float a_Dt)
|
||||
|
||||
if (m_State == csAuthenticated)
|
||||
{
|
||||
StreamChunks();
|
||||
StreamNextChunk();
|
||||
|
||||
// Remove the client handle from the server, it will be ticked from its cPlayer object from now on
|
||||
cRoot::Get()->GetServer()->ClientMovedToWorld(this);
|
||||
@ -2723,18 +2724,8 @@ void cClientHandle::SetUsername( const AString & a_Username)
|
||||
|
||||
void cClientHandle::SetViewDistance(int a_ViewDistance)
|
||||
{
|
||||
if (a_ViewDistance < MIN_VIEW_DISTANCE)
|
||||
{
|
||||
a_ViewDistance = MIN_VIEW_DISTANCE;
|
||||
}
|
||||
if (a_ViewDistance > MAX_VIEW_DISTANCE)
|
||||
{
|
||||
a_ViewDistance = MAX_VIEW_DISTANCE;
|
||||
}
|
||||
m_ViewDistance = a_ViewDistance;
|
||||
|
||||
// Need to re-stream chunks for the change to become apparent:
|
||||
StreamChunks();
|
||||
m_ViewDistance = Clamp(a_ViewDistance, MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE);
|
||||
LOGD("Setted %s's view distance to %i", GetUsername().c_str(), m_ViewDistance);
|
||||
}
|
||||
|
||||
|
||||
|
@ -113,7 +113,11 @@ public:
|
||||
/** Authenticates the specified user, called by cAuthenticator */
|
||||
void Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties);
|
||||
|
||||
void StreamChunks(void);
|
||||
/** This function sends a new unloaded chunk to the player. */
|
||||
void StreamNextChunk(void);
|
||||
|
||||
/** Remove all loaded chunks that are no longer in range */
|
||||
void UnloadOutOfRangeChunks(void);
|
||||
|
||||
// Removes the client from all chunks. Used when switching worlds or destroying the player
|
||||
void RemoveFromAllChunks(void);
|
||||
@ -352,10 +356,6 @@ private:
|
||||
cPlayer * m_Player;
|
||||
|
||||
bool m_HasSentDC; ///< True if a D/C packet has been sent in either direction
|
||||
|
||||
// Chunk position when the last StreamChunks() was called; used to avoid re-streaming while in the same chunk
|
||||
int m_LastStreamedChunkX;
|
||||
int m_LastStreamedChunkZ;
|
||||
|
||||
/** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */
|
||||
float m_TimeSinceLastPacket;
|
||||
|
@ -235,7 +235,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
CanMove = false;
|
||||
TeleportToCoords(m_LastPos.x, m_LastPos.y, m_LastPos.z);
|
||||
}
|
||||
m_ClientHandle->StreamChunks();
|
||||
}
|
||||
|
||||
if (CanMove)
|
||||
|
@ -1901,6 +1901,7 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
|
||||
|
||||
m_Client->SetLocale(Locale);
|
||||
m_Client->SetViewDistance(ViewDistance);
|
||||
// TODO: Do anything with the other values.
|
||||
}
|
||||
|
||||
|
@ -2160,6 +2160,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
|
||||
HANDLE_READ(a_ByteBuffer, ReadChar, char, SkinFlags);
|
||||
|
||||
m_Client->SetLocale(Locale);
|
||||
m_Client->SetViewDistance(ViewDistance);
|
||||
// TODO: Handle other values
|
||||
}
|
||||
|
||||
|
@ -3491,7 +3491,6 @@ void cWorld::AddQueuedPlayers(void)
|
||||
cClientHandle * Client = (*itr)->GetClientHandle();
|
||||
if (Client != NULL)
|
||||
{
|
||||
Client->StreamChunks();
|
||||
Client->SendPlayerMoveLook();
|
||||
Client->SendHealth();
|
||||
Client->SendWholeInventory(*(*itr)->GetWindow());
|
||||
|
Loading…
Reference in New Issue
Block a user