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billboard.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
billboard.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloom.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloomblend.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
caustics.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
color_levels.frag
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Add an attenuation based on depth
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2014-03-03 16:38:26 +01:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
detailledobject_pass2.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
displace.frag
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STKMesh: Improve displace effect.
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2014-03-03 23:59:12 +01:00 |
displace.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
fog.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass1.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_color1.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
mlaa_offset.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
motion_blur.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
multiply.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
normalmap.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
normalmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_pass1.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_pass1.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_pass2.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_pass2.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_unlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_spheremap.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectref_pass1.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectref_pass1.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectref_pass2.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
particle.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
particle.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
particlesimheightmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pass.frag
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
pass.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
penumbrah.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
penumbrav.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointemitter.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointlight.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rain.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rain.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rainsim.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
screenquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.geom
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowgen.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarph.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarpv.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Remove unneeded varying in sky.frag.
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2014-03-02 17:50:42 +01:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
ssao.frag
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SSAO: tweak fade distance.
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2014-03-01 22:50:22 +01:00 |
sunlight.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
sunlightshadow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
transparent.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
transparent.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
transparentfog.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
untextured_object.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
untextured_object.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |