20 lines
396 B
GLSL
20 lines
396 B
GLSL
uniform sampler2D tex;
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uniform sampler2D caustictex;
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uniform vec2 dir;
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uniform vec2 dir2;
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out vec4 FragColor;
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void main()
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{
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vec2 tc = gl_TexCoord[0].xy;
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vec3 col = texture(tex, tc).xyz;
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float caustic = texture(caustictex, tc + dir).x;
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float caustic2 = texture(caustictex, (tc.yx + dir2 * vec2(-0.6, 0.3)) * vec2(0.6)).x;
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col += caustic * caustic2 * 10.0;
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FragColor = vec4(col, 1.0);
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}
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