stk-code_catmod/data/shaders/untextured_object.frag
2014-02-28 17:29:05 +01:00

26 lines
612 B
GLSL

uniform sampler2D DiffuseMap;
uniform sampler2D SpecularMap;
uniform sampler2D SSAO;
uniform vec2 screen;
uniform vec3 ambient;
#if __VERSION__ >= 130
in vec4 color;
out vec4 FragColor;
#else
varying vec4 color;
#define FragColor gl_FragColor
#endif
void main(void)
{
vec2 tc = gl_FragCoord.xy / screen;
vec3 DiffuseComponent = texture(DiffuseMap, tc).xyz;
vec3 SpecularComponent = texture(SpecularMap, tc).xyz;
float ao = texture(SSAO, tc).x;
vec3 LightFactor = ao * ambient + DiffuseComponent + SpecularComponent * (1. - color.a);
FragColor = vec4(color.xyz * LightFactor * ao, 1.);
}