hikerstk bdb0279462 1) Improvement: the kart exporter now uses game logic properties similar to
the track exporter: wheels just need 'type=wheel' defined (but backward
   compatibility does still allow you to use the special name for wheels).
2) Bugfix: It's not necessary anymore to select the kart (and not select
   the wheels)
3) It appears that the bug that some (all?) wheels are not at their original
   position after the export is fixed, too. The reason is unkown (but I
   suspect that the changed order of export is responsible for this: the
   last export is now the kart, and I guess this resets whatever made the
   wheels appear at the wrong location).
For now the exporter still 'forgets' kart name etc., this is WIP. For now
I suggest to set these values in the ID property browser before starting(!)
the script.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5114 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-06 12:50:14 +00:00
2010-03-31 12:42:39 +00:00
2009-09-08 16:20:12 +00:00
2009-02-25 23:08:07 +00:00
2009-02-25 23:08:07 +00:00
2009-02-25 23:08:07 +00:00
2009-02-25 23:08:07 +00:00
2009-02-25 23:08:07 +00:00
2009-02-25 23:08:07 +00:00
2009-02-25 23:08:07 +00:00
2010-02-01 02:15:57 +00:00
2007-05-27 16:01:53 +00:00

SuperTuxKart
==============
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.

The SuperTuxKart homepage can be found at:

  http://supertuxkart.sourceforge.net

The official SuperTuxKart forum is at. If you need support,
this would be the best place to start.

  http://supertuxkart.sourceforge.net/forum

Hope you enjoy the game.
 - The SuperTuxKart development team.


HARDWARE REQUIREMENTS
=====================
* You need a 3D graphics card that supports OpenGL or Mesa.
* You should have a CPU that's running at 450MHz or better.
* You'll need at least 128Mb RAM. 
* A sound card would be nice - but it's not essential.
* Ideally, you want a joystick with at least 6 buttons.

COMPILING SuperTuxkart
======================

WINDOWS
-------
A project file for Visual Studio 9 (e.g. the free 2008 express 
edition) is included in the sources in src/ide/vc9. A separate
dependency package is available on SuperTuxKart's sourceforge 
page, which includes all necessary libraries, header files, 
and dlls to compile and run the source code.

While compilation with cygwin is not officially supported,
this has been done (check with the forum for details).

MAC OSX
-------
The latest information about compilation on Mac are on our wiki:
http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
The Xcode project file is in /src/ide/Xcode/, but it still 
requires that all dependencies are installed as explained on the wiki.

UNIX
----
See INSTALL for details.


LICENSE
=======
This software is released under the GNU General Public License (GPL) which
can be found in the file 'LICENSE' in the same directory as this file.
Information about the licenses for artwork are contained in 
data/licenses.
Description
My STK mod, still WIP.
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