1) Improvement: the kart exporter now uses game logic properties similar to
the track exporter: wheels just need 'type=wheel' defined (but backward compatibility does still allow you to use the special name for wheels). 2) Bugfix: It's not necessary anymore to select the kart (and not select the wheels) 3) It appears that the bug that some (all?) wheels are not at their original position after the export is fixed, too. The reason is unkown (but I suspect that the changed order of export is responsible for this: the last export is now the kart, and I guess this resets whatever made the wheels appear at the wrong location). For now the exporter still 'forgets' kart name etc., this is WIP. For now I suggest to set these values in the ID property browser before starting(!) the script. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5114 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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