..
anchor-attach-icon.png
Use bigger icon for anchor attachment (mirror and opacity 75% the normal icon).
2010-12-18 01:57:03 +00:00
anchor-icon.png
Give anchor a higher-res icon
2010-12-18 00:49:59 +00:00
anchor.b3d
Anchor is smooth too. Change naming a bit (but still some "anvils" around).
2009-07-08 22:40:54 +00:00
anchor.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
ball.jpg
Try new rubber ball model (I am NOT convinced but let's get feedback ^^)
2011-10-27 01:55:40 +00:00
banana-low.b3d
Replace low poly banana with new version from r8603.
2011-05-16 01:34:05 +00:00
banana.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
banana.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bomb-attach-icon.png
Change transparency to 75% with GIMP.
2010-09-05 23:44:07 +00:00
bomb.b3d
Animate clock hand, frames 1 to 61. Take two, r4666 had static file.
2010-02-07 23:57:20 +00:00
bonusblock1.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bonusblock2.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
bowling-icon.png
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
2010-12-18 00:41:20 +00:00
bowling.b3d
Smooth model (enable "Normals" in B3D export options).
2009-07-08 22:17:27 +00:00
bowling.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
bronze.png
Add trophy models for cutscene
2012-02-08 16:34:24 +00:00
bubblegum_nolok.jpg
Give nolok his special bubblegum
2012-09-05 01:16:01 +00:00
bubblegum-icon.png
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
2010-12-18 00:41:20 +00:00
bubblegum-low.b3d
Replace bubble gum with lower poly version from r8631.
2011-05-18 00:42:24 +00:00
bubblegum-nolok-low.b3d
Give nolok his special bubblegum
2012-09-05 01:16:01 +00:00
bubblegum-nolok.b3d
Give nolok his special bubblegum
2012-09-05 01:16:01 +00:00
bubblegum.b3d
Resave with normals for proper illumination.
2010-12-12 04:48:50 +00:00
bubblegum.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
cake-icon.png
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
2010-12-18 00:41:20 +00:00
cake.b3d
Smooth cake.
2009-07-08 22:52:26 +00:00
cake.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
candy_stripe.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00
chest.b3d
Convert chest texture to jpeg, another mammoth png file goes away
2011-03-16 01:27:48 +00:00
chest.jpg
Remove svn property.
2011-05-16 01:26:19 +00:00
door.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
gift-box-low.b3d
Remove svn property.
2011-05-16 01:26:19 +00:00
gift-box.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gift-box.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gift-loop.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gold.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
gplose_door.b3d
Improved GP lose
2010-05-30 19:38:29 +00:00
gplose.b3d
Update GP win and lose for new grass
2011-03-08 00:26:14 +00:00
Hammer.jpg
Give nolok a special swatter
2012-09-04 01:54:28 +00:00
jump-bomb.jpg
Add samuncle's take on the rubber ball. Note that no tweaking was done so the current state is rather imperfect
2011-09-04 19:32:11 +00:00
License.txt
Put cartoony bomb texture back, again.
2012-11-06 01:02:58 +00:00
Makefile.am
Make sure referee.xml is exported and installed.
2011-09-16 04:06:26 +00:00
materials.xml
Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother
2012-02-16 02:25:52 +00:00
nitro-tank.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
nitrotank-big-low.b3d
Remove svn property.
2011-05-16 01:26:19 +00:00
nitrotank-big.b3d
Add LOD to item. Say hello to a 5-10 FPS boost\!
2011-05-15 00:18:35 +00:00
nitrotank-small-low.b3d
Remove svn property.
2011-05-16 01:26:19 +00:00
nitrotank-small.b3d
Add LOD to item. Say hello to a 5-10 FPS boost\!
2011-05-15 00:18:35 +00:00
parachute-attach-icon.png
Change transparency to 75% with GIMP.
2010-09-05 23:44:07 +00:00
parachute-icon.png
PowerupManager now loads its texture from models subdirectory, too
2010-04-23 12:54:15 +00:00
parachute.b3d
Add shake to the main bone of parachute... missing somehow.
2010-12-26 23:52:37 +00:00
parachute.png
Improve shape (ballony) and shading (natural red) of parachute.
2010-03-29 21:02:17 +00:00
plunger-icon.png
User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps)
2010-12-18 00:41:20 +00:00
plunger.b3d
Add normals to B3D and compress PNG better.
2010-01-26 23:47:30 +00:00
plunger.png
Add normals to B3D and compress PNG better.
2010-01-26 23:47:30 +00:00
referee.xml
Introduce new thunderbird with rescue animation
2011-10-18 16:06:25 +00:00
reset-attach-icon.png
Add reset icon to be used over faces when karts are rescued.
2010-12-01 01:58:21 +00:00
reset-button.b3d
Add big red and yellow reset button as rescue model.
2010-05-13 02:01:39 +00:00
reset-button.png
Add big red and yellow reset button as rescue model.
2010-05-13 02:01:39 +00:00
rubber_ball-icon.png
New ball icon
2011-10-28 01:25:26 +00:00
rubber_ball.b3d
Reduce a bit the size of the rubber ball after getting a coupel requests to that effect
2011-10-30 01:10:23 +00:00
shroom_color2.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
shroom_color_a.png
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
silver.png
Add trophy models for cutscene
2012-02-08 16:34:24 +00:00
swap-icon.png
PowerupManager now loads its texture from models subdirectory, too
2010-04-23 12:54:15 +00:00
swatter_anim2.b3d
Remove useless "executable" svn property.
2011-09-10 23:46:23 +00:00
swatter_nolok.b3d
Give nolok a special swatter
2012-09-04 01:54:28 +00:00
swatter-icon.png
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
2011-07-15 23:38:40 +00:00
swatter.b3d
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
2011-07-15 23:38:40 +00:00
swatter.png
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
2011-07-15 23:38:40 +00:00
tank-blue.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
tank-cyan.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
tank-green.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
thunderbird.b3d
Introduce new thunderbird with rescue animation
2011-10-18 16:06:25 +00:00
thunderbird.png
Improve thunderbird texture by Fraang
2011-11-05 20:25:53 +00:00
tire.b3d
Remove useless svn exec property.
2011-08-30 22:44:23 +00:00
tnt-bomb.png
Put cartoony bomb texture back, again.
2012-11-06 01:02:58 +00:00
traffic_light_green.jpg
Update traffic lights by Fraang
2011-11-07 00:30:20 +00:00
traffic_light_red.jpg
Update traffic lights by Fraang
2011-11-07 00:30:20 +00:00
traffic_light_yellow.jpg
Update traffic lights by Fraang
2011-11-07 00:30:20 +00:00
trophy_bronze.b3d
Work on little cutscene where you earn a trophy
2012-02-16 00:41:45 +00:00
trophy_gold.b3d
Work on little cutscene where you earn a trophy
2012-02-16 00:41:45 +00:00
trophy_silver.b3d
Work on little cutscene where you earn a trophy
2012-02-16 00:41:45 +00:00
village.b3d
Slightly improve the GP won scene. More will be needed
2012-10-27 21:11:45 +00:00
warning.b3d
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
warning.png
1) Replaced all .projectile files with one powerup.xml file,
2010-02-07 02:05:21 +00:00
wood_podium.b3d
Initial work on end-of-GP
2010-02-21 23:10:24 +00:00
zipper_collect.png
Add Dakal's new zipper icon
2011-01-13 18:40:14 +00:00
zipper.b3d
Removed svn exec prop.
2009-03-24 00:20:23 +00:00
zipper.png
Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush.
2010-01-27 03:35:45 +00:00