stk-code_catmod/data/models
mbjornstk 0e014a10b1 Put cartoony bomb texture back, again.
Texture does not pay attention to the on screen size or UV mapping
and ignores the stylistic decissions behind STK's look.

As explained in r10873 ("svn log data/models/tnt-bomb.png"):
New one is not cartoony, has pixelated zones itself (stick and clock
"circles"), tiny details that are invisible most of time that create more
pixelation (arrow edge appears only over red), shading does not match and
seams do not match (stick and clock, cylinder to "lids").


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11867 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 01:02:58 +00:00
..
anchor-attach-icon.png Use bigger icon for anchor attachment (mirror and opacity 75% the normal icon). 2010-12-18 01:57:03 +00:00
anchor-icon.png Give anchor a higher-res icon 2010-12-18 00:49:59 +00:00
anchor.b3d Anchor is smooth too. Change naming a bit (but still some "anvils" around). 2009-07-08 22:40:54 +00:00
anchor.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
ball.jpg Try new rubber ball model (I am NOT convinced but let's get feedback ^^) 2011-10-27 01:55:40 +00:00
banana-low.b3d Replace low poly banana with new version from r8603. 2011-05-16 01:34:05 +00:00
banana.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
banana.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bomb-attach-icon.png Change transparency to 75% with GIMP. 2010-09-05 23:44:07 +00:00
bomb.b3d Animate clock hand, frames 1 to 61. Take two, r4666 had static file. 2010-02-07 23:57:20 +00:00
bonusblock1.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bonusblock2.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bowling-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
bowling.b3d Smooth model (enable "Normals" in B3D export options). 2009-07-08 22:17:27 +00:00
bowling.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
bronze.png Add trophy models for cutscene 2012-02-08 16:34:24 +00:00
bubblegum_nolok.jpg Give nolok his special bubblegum 2012-09-05 01:16:01 +00:00
bubblegum-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
bubblegum-low.b3d Replace bubble gum with lower poly version from r8631. 2011-05-18 00:42:24 +00:00
bubblegum-nolok-low.b3d Give nolok his special bubblegum 2012-09-05 01:16:01 +00:00
bubblegum-nolok.b3d Give nolok his special bubblegum 2012-09-05 01:16:01 +00:00
bubblegum.b3d Resave with normals for proper illumination. 2010-12-12 04:48:50 +00:00
bubblegum.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
cake-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
cake.b3d Smooth cake. 2009-07-08 22:52:26 +00:00
cake.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
candy_stripe.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
chest.b3d Convert chest texture to jpeg, another mammoth png file goes away 2011-03-16 01:27:48 +00:00
chest.jpg Remove svn property. 2011-05-16 01:26:19 +00:00
door.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
gift-box-low.b3d Remove svn property. 2011-05-16 01:26:19 +00:00
gift-box.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gift-box.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gift-loop.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gold.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gplose_door.b3d Improved GP lose 2010-05-30 19:38:29 +00:00
gplose.b3d Update GP win and lose for new grass 2011-03-08 00:26:14 +00:00
Hammer.jpg Give nolok a special swatter 2012-09-04 01:54:28 +00:00
jump-bomb.jpg Add samuncle's take on the rubber ball. Note that no tweaking was done so the current state is rather imperfect 2011-09-04 19:32:11 +00:00
License.txt Put cartoony bomb texture back, again. 2012-11-06 01:02:58 +00:00
Makefile.am Make sure referee.xml is exported and installed. 2011-09-16 04:06:26 +00:00
materials.xml Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother 2012-02-16 02:25:52 +00:00
nitro-tank.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
nitrotank-big-low.b3d Remove svn property. 2011-05-16 01:26:19 +00:00
nitrotank-big.b3d Add LOD to item. Say hello to a 5-10 FPS boost\! 2011-05-15 00:18:35 +00:00
nitrotank-small-low.b3d Remove svn property. 2011-05-16 01:26:19 +00:00
nitrotank-small.b3d Add LOD to item. Say hello to a 5-10 FPS boost\! 2011-05-15 00:18:35 +00:00
parachute-attach-icon.png Change transparency to 75% with GIMP. 2010-09-05 23:44:07 +00:00
parachute-icon.png PowerupManager now loads its texture from models subdirectory, too 2010-04-23 12:54:15 +00:00
parachute.b3d Add shake to the main bone of parachute... missing somehow. 2010-12-26 23:52:37 +00:00
parachute.png Improve shape (ballony) and shading (natural red) of parachute. 2010-03-29 21:02:17 +00:00
plunger-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
plunger.b3d Add normals to B3D and compress PNG better. 2010-01-26 23:47:30 +00:00
plunger.png Add normals to B3D and compress PNG better. 2010-01-26 23:47:30 +00:00
referee.xml Introduce new thunderbird with rescue animation 2011-10-18 16:06:25 +00:00
reset-attach-icon.png Add reset icon to be used over faces when karts are rescued. 2010-12-01 01:58:21 +00:00
reset-button.b3d Add big red and yellow reset button as rescue model. 2010-05-13 02:01:39 +00:00
reset-button.png Add big red and yellow reset button as rescue model. 2010-05-13 02:01:39 +00:00
rubber_ball-icon.png New ball icon 2011-10-28 01:25:26 +00:00
rubber_ball.b3d Reduce a bit the size of the rubber ball after getting a coupel requests to that effect 2011-10-30 01:10:23 +00:00
shroom_color2.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
shroom_color_a.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
silver.png Add trophy models for cutscene 2012-02-08 16:34:24 +00:00
swap-icon.png PowerupManager now loads its texture from models subdirectory, too 2010-04-23 12:54:15 +00:00
swatter_anim2.b3d Remove useless "executable" svn property. 2011-09-10 23:46:23 +00:00
swatter_nolok.b3d Give nolok a special swatter 2012-09-04 01:54:28 +00:00
swatter-icon.png Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet). 2011-07-15 23:38:40 +00:00
swatter.b3d Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet). 2011-07-15 23:38:40 +00:00
swatter.png Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet). 2011-07-15 23:38:40 +00:00
tank-blue.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
tank-cyan.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
tank-green.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
thunderbird.b3d Introduce new thunderbird with rescue animation 2011-10-18 16:06:25 +00:00
thunderbird.png Improve thunderbird texture by Fraang 2011-11-05 20:25:53 +00:00
tire.b3d Remove useless svn exec property. 2011-08-30 22:44:23 +00:00
tnt-bomb.png Put cartoony bomb texture back, again. 2012-11-06 01:02:58 +00:00
traffic_light_green.jpg Update traffic lights by Fraang 2011-11-07 00:30:20 +00:00
traffic_light_red.jpg Update traffic lights by Fraang 2011-11-07 00:30:20 +00:00
traffic_light_yellow.jpg Update traffic lights by Fraang 2011-11-07 00:30:20 +00:00
trophy_bronze.b3d Work on little cutscene where you earn a trophy 2012-02-16 00:41:45 +00:00
trophy_gold.b3d Work on little cutscene where you earn a trophy 2012-02-16 00:41:45 +00:00
trophy_silver.b3d Work on little cutscene where you earn a trophy 2012-02-16 00:41:45 +00:00
village.b3d Slightly improve the GP won scene. More will be needed 2012-10-27 21:11:45 +00:00
warning.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
warning.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
wood_podium.b3d Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
zipper_collect.png Add Dakal's new zipper icon 2011-01-13 18:40:14 +00:00
zipper.b3d Removed svn exec prop. 2009-03-24 00:20:23 +00:00
zipper.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00