Anchor is smooth too. Change naming a bit (but still some "anvils" around).
Bonus hack: temporarily using anchor as rescue model (avoids crashes). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3713 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1,8 +1,8 @@
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;; -*- mode: lisp -*-
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(tuxkart-collectable
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(name "anvil")
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(mesh "anvil.b3d")
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(name "anchor")
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(mesh "anchor.b3d")
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(icon "anchor-icon.png")
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)
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BIN
data/models/anchor.b3d
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BIN
data/models/anchor.b3d
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@ -47,8 +47,8 @@ initAttachmentType iat[]=
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{
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{ATTACH_PARACHUTE, "parachute.b3d"},
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{ATTACH_BOMB, "bomb.b3d"},
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{ATTACH_ANVIL, "anvil.b3d"},
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{ATTACH_TINYTUX, "tinytux_magnet.b3d"},
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{ATTACH_ANVIL, "anchor.b3d"},
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{ATTACH_TINYTUX, "anchor.b3d"},
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{ATTACH_MAX, ""},
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};
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