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sp
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Stop threads of texture loading before destroying shader manager
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2018-03-12 09:21:30 +08:00 |
2dutils.cpp
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Remove old unused glsl code
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2018-01-12 01:18:07 +08:00 |
2dutils.hpp
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Try to use float for dest_ret
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2016-07-19 12:25:16 +08:00 |
abstract_renderer.cpp
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Split glow to avoid re-bind color framebuffer
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2018-01-30 14:25:50 +08:00 |
abstract_renderer.hpp
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Split glow to avoid re-bind color framebuffer
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2018-01-30 14:25:50 +08:00 |
b3d_mesh_loader.cpp
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Add a quick fallback tangent computation
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2018-01-06 12:47:22 +08:00 |
b3d_mesh_loader.hpp
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Add b3d loader for SP
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2018-01-06 12:07:22 +08:00 |
camera_debug.cpp
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Allow speed weight objects to be attached to bone
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2017-09-18 11:27:21 +08:00 |
camera_debug.hpp
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Removed unused smoothing setting.
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2016-04-19 09:56:05 +10:00 |
camera_end.cpp
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Fix end camera crash
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2016-10-02 20:18:40 -04:00 |
camera_end.hpp
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Started to refactor the camera into different classes. Normal
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2016-04-18 23:29:10 +10:00 |
camera_fps.cpp
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Properly set the camera type in the constructor (which previously
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2016-07-25 17:45:24 +10:00 |
camera_fps.hpp
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Started to refactor the camera into different classes. Normal
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2016-04-18 23:29:10 +10:00 |
camera_normal.cpp
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Better rescue (#3106)
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2018-02-05 19:04:00 -05:00 |
camera_normal.hpp
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Better rescue (#3106)
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2018-02-05 19:04:00 -05:00 |
camera.cpp
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Use ticks (at the physics frame rate) for time measurement, which
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2018-02-21 22:18:45 +11:00 |
camera.hpp
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Consistent split screen (#3105)
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2018-01-27 19:27:17 -05:00 |
CBatchingMesh.cpp
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Add transparent skinned mesh shader
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2016-12-15 09:52:02 +08:00 |
CBatchingMesh.hpp
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central_settings.cpp
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Use eglGetProcAddress for debug function
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2018-02-11 14:56:43 +08:00 |
central_settings.hpp
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Fix correct spelling of deferred
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2018-01-25 15:38:10 +08:00 |
cpu_particle_manager.cpp
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Fix correct spelling of deferred
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2018-01-25 15:38:10 +08:00 |
cpu_particle_manager.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
draw_calls.cpp
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Preload all visible spm (not including physics node) properly
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2018-01-23 13:32:30 +08:00 |
draw_calls.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
explosion.cpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
explosion.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
fixed_pipeline_renderer.cpp
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Made Physics a singleton, removing the accessor functions from World.
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2016-12-13 08:31:08 +11:00 |
fixed_pipeline_renderer.hpp
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Fixed linking problems - will probably not run ;)
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2016-11-14 09:59:08 +11:00 |
frame_buffer_layer.cpp
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Remove features in SP that give no performance boost at all
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2018-01-13 14:49:33 +08:00 |
frame_buffer_layer.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
frame_buffer.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
gl_headers.hpp
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Use eglGetProcAddress for debug function
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2018-02-11 14:56:43 +08:00 |
glwrap.cpp
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Fix queries stop working after changing resolution
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2018-02-11 15:06:35 +08:00 |
glwrap.hpp
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Fix queries stop working after changing resolution
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2018-02-11 15:06:35 +08:00 |
graphics_restrictions.cpp
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Fixed version number for nvidia gles.
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2018-02-25 22:40:15 +01:00 |
graphics_restrictions.hpp
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Allow to force pot textures in graphical restrictions
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2018-01-16 22:50:18 +01:00 |
hit_effect.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
hit_sfx.cpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
hit_sfx.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
irr_driver.cpp
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Fix some corruption in server only stk
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2018-03-06 13:11:05 +08:00 |
irr_driver.hpp
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Allow to save current GPU query string to apitrace
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2018-02-11 01:53:30 +08:00 |
light.cpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
light.hpp
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lighting_passes.cpp
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Split point light scatter so it can be combined together
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2018-01-30 13:42:50 +08:00 |
lighting_passes.hpp
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Split point light scatter so it can be combined together
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2018-01-30 13:42:50 +08:00 |
lod_node.cpp
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Remove unused entries in materials and fog settings
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2018-01-15 13:23:21 +08:00 |
lod_node.hpp
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material_manager.cpp
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Fixed server_only compilation
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2018-03-14 21:43:28 +01:00 |
material_manager.hpp
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Remove unused entries in materials and fog settings
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2018-01-15 13:23:21 +08:00 |
material.cpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
material.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
mesh_tools.cpp
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Remove unused mesh code
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2018-01-11 13:38:08 +08:00 |
mesh_tools.hpp
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Remove unused mesh code
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2018-01-11 13:38:08 +08:00 |
mlaa_areamap.hpp
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moving_texture.cpp
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Don't abuse the use of std::shared_ptr for moving texture
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2018-01-18 13:49:35 +08:00 |
moving_texture.hpp
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Don't abuse the use of std::shared_ptr for moving texture
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2018-01-18 13:49:35 +08:00 |
particle_emitter.cpp
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Add an option to disable pre-generation for explosion particles
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2017-10-15 11:32:58 +08:00 |
particle_emitter.hpp
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Add an option to disable pre-generation for explosion particles
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2017-10-15 11:32:58 +08:00 |
particle_kind_manager.cpp
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Take relative path issue into account when unloading texture
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2017-10-16 16:09:07 +08:00 |
particle_kind_manager.hpp
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Take relative path issue into account when unloading texture
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2017-10-16 16:09:07 +08:00 |
particle_kind.cpp
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Add some fallback for legacy pipeline for SP
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2018-01-15 13:46:37 +08:00 |
particle_kind.hpp
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Clean up particle .xml
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2017-10-15 12:47:21 +08:00 |
per_camera_node.cpp
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per_camera_node.hpp
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post_processing.cpp
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Fix god rays in split screen
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2018-02-01 15:39:06 +08:00 |
post_processing.hpp
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Fix god rays in split screen
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2018-02-01 15:39:06 +08:00 |
referee.cpp
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Fix correct spelling of deferred
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2018-01-25 15:38:10 +08:00 |
referee.hpp
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Add a better rescue animation
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2017-10-06 23:42:23 +08:00 |
render_info.hpp
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Add required code and color selector for rainbow karts
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2018-01-13 00:38:46 +08:00 |
render_target.cpp
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Remove all unused / unstable opengl-related code
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2018-01-12 13:04:40 +08:00 |
render_target.hpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
rtts.cpp
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Further boost stk by writing 1 less framebuffer attachment
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2018-02-07 12:49:45 +08:00 |
rtts.hpp
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Further boost stk by writing 1 less framebuffer attachment
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2018-02-07 12:49:45 +08:00 |
shader_based_renderer.cpp
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Further boost stk by writing 1 less framebuffer attachment
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2018-02-07 12:49:45 +08:00 |
shader_based_renderer.hpp
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Clear default framebuffer when drawing from our rtt for first cam
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2018-02-01 13:46:42 +08:00 |
shader_files_manager.cpp
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Warn for failed shader compile or link in GUI when artist debug mode
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2018-01-26 16:02:00 +08:00 |
shader_files_manager.hpp
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Only warn for possible undeleted opengl stuff when debug build
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2018-01-23 16:18:48 +08:00 |
shader.cpp
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Remove all unused shaders
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2018-01-12 19:10:55 +08:00 |
shader.hpp
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Fix skybox blending with light scatter
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2018-01-31 01:31:12 +08:00 |
shaders.cpp
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Remove old unused glsl code
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2018-01-12 01:18:07 +08:00 |
shaders.hpp
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Remove old unused glsl code
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2018-01-12 01:18:07 +08:00 |
shadow_matrices.cpp
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Clean up advanced pipeline off code
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2018-01-25 15:36:34 +08:00 |
shadow_matrices.hpp
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Clean up advanced pipeline off code
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2018-01-25 15:36:34 +08:00 |
shadow.cpp
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Use shared_ptr SPShader in mesh buffer
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2018-01-21 15:35:38 +08:00 |
shadow.hpp
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Use shared_ptr for dynamic draw call
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2017-12-31 12:15:55 +08:00 |
shared_gpu_objects.cpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
shared_gpu_objects.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
show_curve.cpp
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Use shared_ptr SPShader in mesh buffer
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2018-01-21 15:35:38 +08:00 |
show_curve.hpp
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Port show curve to SP
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2018-01-03 12:46:35 +08:00 |
skid_marks.cpp
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Fix correct spelling of deferred
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2018-01-25 15:38:10 +08:00 |
skid_marks.hpp
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Use shared_ptr SPShader in mesh buffer
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2018-01-21 15:35:38 +08:00 |
skybox.cpp
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Fix skybox blending with light scatter
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2018-01-31 01:31:12 +08:00 |
skybox.hpp
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slip_stream.cpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
slip_stream.hpp
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Convert more time handling to handling ticks.
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2018-03-20 09:25:39 +11:00 |
sp_mesh_loader.cpp
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Fix no graphics and server only run
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2018-01-10 11:35:02 +08:00 |
sp_mesh_loader.hpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
spherical_harmonics.cpp
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Fixed various compiler warnings.
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2017-05-09 09:34:37 +10:00 |
spherical_harmonics.hpp
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Tried to fix all 64-bit related compiler warnings triggered from files
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2017-04-08 23:25:33 +10:00 |
stars.cpp
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Fix #2427
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2017-10-15 19:14:07 +08:00 |
stars.hpp
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Simplified Stars constructor, removed unnecessary #include from kart.cpp.
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2016-06-28 17:29:32 +10:00 |
stk_particle.cpp
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Use texture buffer (texture2d in gles) for skinning
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2017-10-19 13:31:07 +08:00 |
stk_particle.hpp
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Fix resolution change crash
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2017-10-22 01:52:37 +08:00 |
stk_tex_manager.cpp
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Allow mesh textures to be reloaded
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2018-01-18 12:35:41 +08:00 |
stk_tex_manager.hpp
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Allow mesh textures to be reloaded
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2018-01-18 12:35:41 +08:00 |
stk_text_billboard.cpp
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Fix correct spelling of deferred
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2018-01-25 15:38:10 +08:00 |
stk_text_billboard.hpp
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Fix compilation
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2018-01-07 18:31:37 -05:00 |
stk_texture.cpp
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Fix one more non-exist GL call in no graphics
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2018-03-01 12:19:25 +08:00 |
stk_texture.hpp
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Some more fallback for legacy pipeline
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2018-01-25 01:51:10 +08:00 |
sun.cpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
sun.hpp
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text_billboard_drawer.cpp
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Disable cull face after drawing mesh (for gui)
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2018-01-04 14:39:32 +08:00 |
text_billboard_drawer.hpp
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Port billboard text
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2017-12-30 15:28:04 +08:00 |
texture_shader.cpp
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Fix GLES
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2017-02-13 00:45:18 +08:00 |
texture_shader.hpp
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Add xml shader and the loader
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2018-01-21 13:19:00 +08:00 |
weather.cpp
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Moved graphical weather update into separate update function that
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2018-03-20 09:58:34 +11:00 |
weather.hpp
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Moved graphical weather update into separate update function that
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2018-03-20 09:58:34 +11:00 |
wind.cpp
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wind.hpp
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