69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2011-2015 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/hit_sfx.hpp"
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_manager.hpp"
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#include "race/race_manager.hpp"
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/** Creates a sound effect when something was hit. */
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HitSFX::HitSFX(const Vec3& coord, const char* explosion_sound)
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: HitEffect()
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{
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m_sfx = SFXManager::get()->createSoundSource( explosion_sound );
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// in multiplayer mode, sounds are NOT positional (because we have
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// multiple listeners) so the sounds of all AIs are constantly heard.
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// Therefore reduce volume of sounds.
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float vol = race_manager->getNumLocalPlayers() > 1 ? 0.5f : 1.0f;
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m_sfx->setVolume(vol);
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m_sfx->play(coord);
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} // HitSFX
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//-----------------------------------------------------------------------------
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/** Destructor stops the explosion sfx from being played and frees its memory.
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*/
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HitSFX::~HitSFX()
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{
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m_sfx->deleteSFX();
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} // ~HitEffect
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//-----------------------------------------------------------------------------
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/** Called if this hit effect is for a player kart (in which case it might be
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* played louder than for a non-player kart if split screen is used).
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* If this sfx is for a player kart in split screen, make it louder again.
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*/
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void HitSFX::setLocalPlayerKartHit()
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{
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if(race_manager->getNumLocalPlayers())
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m_sfx->setVolume(1.0f);
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} // setLocalPlayerKartHit
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//-----------------------------------------------------------------------------
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/** Updates the hit sfx, called one per time step. If this function returns
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* true, the effect will be deleted.
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* \param dt Time step size.
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* \return true If the explosion is finished.
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*/
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bool HitSFX::updateAndDelete(int ticks)
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{
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SFXBase::SFXStatus status = m_sfx->getStatus();
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return status!= SFXBase::SFX_PLAYING;
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} // updateAndDelete
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