stk-code_catmod/src/graphics/hit_sfx.cpp

69 lines
2.5 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2011-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/hit_sfx.hpp"
#include "audio/sfx_base.hpp"
#include "audio/sfx_manager.hpp"
#include "race/race_manager.hpp"
/** Creates a sound effect when something was hit. */
HitSFX::HitSFX(const Vec3& coord, const char* explosion_sound)
: HitEffect()
{
m_sfx = SFXManager::get()->createSoundSource( explosion_sound );
// in multiplayer mode, sounds are NOT positional (because we have
// multiple listeners) so the sounds of all AIs are constantly heard.
// Therefore reduce volume of sounds.
float vol = race_manager->getNumLocalPlayers() > 1 ? 0.5f : 1.0f;
m_sfx->setVolume(vol);
m_sfx->play(coord);
} // HitSFX
//-----------------------------------------------------------------------------
/** Destructor stops the explosion sfx from being played and frees its memory.
*/
HitSFX::~HitSFX()
{
m_sfx->deleteSFX();
} // ~HitEffect
//-----------------------------------------------------------------------------
/** Called if this hit effect is for a player kart (in which case it might be
* played louder than for a non-player kart if split screen is used).
* If this sfx is for a player kart in split screen, make it louder again.
*/
void HitSFX::setLocalPlayerKartHit()
{
if(race_manager->getNumLocalPlayers())
m_sfx->setVolume(1.0f);
} // setLocalPlayerKartHit
//-----------------------------------------------------------------------------
/** Updates the hit sfx, called one per time step. If this function returns
* true, the effect will be deleted.
* \param dt Time step size.
* \return true If the explosion is finished.
*/
bool HitSFX::updateAndDelete(int ticks)
{
SFXBase::SFXStatus status = m_sfx->getStatus();
return status!= SFXBase::SFX_PLAYING;
} // updateAndDelete