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billboard.frag
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STKBillboard: Create new SceneNode wrapper.
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2014-01-27 17:33:08 +01:00 |
billboard.vert
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STKBillboard: Create new SceneNode wrapper.
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2014-01-27 17:33:08 +01:00 |
bloom.frag
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Fix bloom shader
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2014-02-02 02:13:04 +01:00 |
bloomblend.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
bloompower.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
bubble.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
bubble.vert
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STKMesh: Use forward rendering for transparent
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2014-01-20 21:42:38 +01:00 |
caustics.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
color_levels.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
coloredquad.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
coloredquad.vert
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OGL32CTX: Factorize UI shaders
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2014-01-28 21:26:16 +01:00 |
colorize_ref.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
colorize.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
colortexturedquad.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
colortexturedquad.vert
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Fix colortexturedquad shader/vertexpointer.
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2014-01-14 01:05:03 +00:00 |
detailledobject_pass2.frag
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Fix attempt for black objects.
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2014-01-26 01:56:08 +01:00 |
displace.frag
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STKMesh: Add support for Displacing
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2014-01-21 18:42:18 +01:00 |
displace.vert
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STKMesh: Add support for Displacing
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2014-01-21 18:42:18 +01:00 |
farplane.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
flipparticle.vert
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GPUParticles: Fix glsl versions.
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2014-01-10 17:42:43 +00:00 |
fog.frag
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Fog: Do not use camposition in the shader.
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2014-02-03 20:04:00 +01:00 |
gaussian3h.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
gaussian3v.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
gaussian6h.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
gaussian6v.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
glow.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
godfade.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
godray.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
grass_pass1.vert
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STKMesh: Support grass shader
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2014-01-19 20:56:10 +01:00 |
grass_pass2.vert
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STKMesh: Support grass shader
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2014-01-19 20:56:10 +01:00 |
mipviz.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
mlaa_blend2.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
mlaa_color1.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
mlaa_offset.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
motion_blur.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
motion_blur.vert
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
multiply.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
normalmap.frag
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
normalmap.vert
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STKMesh: Support NormalMapped meshes.
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2014-01-17 23:50:06 +01:00 |
object_pass1.frag
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
object_pass1.vert
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LightPrepass: Split the rendering in 2 phases.
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2014-01-16 17:51:33 +01:00 |
object_pass2.frag
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My tweaks to SSAO, to improve randomness and final blending
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2014-01-25 22:03:47 -05:00 |
object_pass2.vert
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STKMesh: Implement (single) texture detail support for objectpass shaded objects.
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2014-01-26 01:33:13 +01:00 |
object_unlit.frag
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Properly handle unlit object.
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2014-01-26 01:09:25 +01:00 |
objectpass_ref.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
objectpass_rimlit.frag
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STKAnimatedMesh: Support for rimlit karts
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2014-01-24 20:29:54 +01:00 |
objectpass_rimlit.vert
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STKAnimatedMesh: Support for rimlit karts
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2014-01-24 20:29:54 +01:00 |
objectpass_spheremap.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
objectpass.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
objectpass.vert
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OGL32CTX: Revert to use gl_TextureMatrix[]
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2014-01-10 01:29:32 +00:00 |
objectref_pass1.frag
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
objectref_pass1.vert
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LightPrepass: start porting object_ref
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2014-01-19 01:32:08 +01:00 |
objectref_pass2.frag
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STKMesh: Use forward rendering for transparent
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2014-01-20 21:42:38 +01:00 |
particle.frag
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GPUParticle: Use depthbuffer
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2014-01-27 20:33:21 +01:00 |
particle.vert
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GPUParticles: Fix glsl versions.
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2014-01-10 17:42:43 +00:00 |
particlesimheightmap.vert
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GPUParticles: Fix glsl versions.
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2014-01-10 17:42:43 +00:00 |
pass.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
pass.vert
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OGL32CTX: Add vertex shader where default one was assumed.
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2014-01-08 23:11:10 +00:00 |
penumbrah.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
penumbrav.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
pointemitter.vert
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GPUParticles: Do not grow when size is 0
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2014-01-13 16:05:26 +00:00 |
pointlight.frag
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
ppdisplace.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
rain.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
rain.vert
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
rainsim.vert
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Rain: Avoid making a draw call that won't be used and make some cleanup
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2013-12-27 16:37:24 +00:00 |
screenquad.vert
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Use custom opengl call for bloom fullscreen shader.
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2014-01-12 21:07:14 +00:00 |
shadowgen.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
shadowimportance.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
shadowimportance.vert
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
shadowpass.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
shadowpass.vert
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texture2D is deprecated, use texture instead
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2014-01-19 18:53:35 +01:00 |
shadowwarph.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
shadowwarpv.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
skinning.vert
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OGL32CTX: Ask #version 130 for all our shaders
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2014-01-05 00:08:00 +00:00 |
skybox.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
skybox.vert
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OGL32CTX: Replace another series of implicit declared uniforms
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2014-01-10 00:30:56 +00:00 |
splatting.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
splatting.vert
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STKMesh: Support splatting
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2014-01-18 19:03:10 +01:00 |
ssao.frag
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
sunlight.frag
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Use another normal encoding method from a crytek slide.
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2014-01-27 23:29:46 +01:00 |
sunlightshadow.frag
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Shadow: soften edge a little
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2014-02-09 20:03:54 +01:00 |
texturedquad.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
texturedquad.vert
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Forget a passthrough call and fix texturedquad shader.
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2014-01-13 15:22:58 +00:00 |
transparent.frag
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STKMesh: Use forward rendering for transparent
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2014-01-20 21:42:38 +01:00 |
transparent.vert
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STKMesh: Use forward rendering for transparent
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2014-01-20 21:42:38 +01:00 |
transparentfog.frag
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Fix fog looking weird on transparent.
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2014-02-05 15:07:57 +01:00 |
untextured_object.frag
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STKMesh: Support for untextured object
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2014-01-22 18:47:22 +01:00 |
untextured_object.vert
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STKMesh: Found the correct swizzle for untextured geometry
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2014-01-22 19:07:59 +01:00 |
water.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |
water.vert
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OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
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2014-01-09 00:17:28 +00:00 |
white.frag
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Explicitly define fragment exported values.
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2014-01-19 19:31:00 +01:00 |