..
bloom.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
bloomblend.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
bloompower.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
bubble.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
bubble.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
caustics.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
check.sh
SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
2013-12-09 13:11:09 +00:00
collapse.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
color_levels.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
coloredquad.frag
OGL32CTX: Use correct type in coloredquad.frag
2014-01-05 18:54:40 +00:00
coloredquad.vert
OGL32CTX: Port draw2DRectangle too
2014-01-04 22:10:56 +00:00
colorize_ref.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
colorize.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
displace.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
displace.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
farplane.vert
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
flip.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
fog.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
gaussian3h.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
gaussian3v.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
gaussian6h.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
gaussian6v.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
glow.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
godfade.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
godray.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
grass.frag
Light: Export the correct value for specmap in grass/splatting shaders
2013-12-25 20:48:27 +00:00
grass.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
gum_shield.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
gum_shield.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
lightbeam.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
lightbeam.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
lightblend.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
mipviz.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
mlaa_blend2.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
mlaa_color1.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
MLAA_COPYING
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
mlaa_offset.vert
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
motion_blur.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
motion_blur.vert
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
multiply.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
normalmap.frag
Fix unexported FragData
2013-12-26 18:28:35 +00:00
normalmap.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
objectpass_ref.frag
Light: Support for specularmap
2013-12-25 20:19:18 +00:00
objectpass_rimlit.frag
Allow kart to use specular map
2013-12-27 02:06:08 +00:00
objectpass_rimlit.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
objectpass_spheremap.frag
Fix unexported FragData
2013-12-26 18:28:35 +00:00
objectpass.frag
Light: Support for specularmap
2013-12-25 20:19:18 +00:00
objectpass.vert
Animated texture corrected. Thanks to vlj :)
2013-12-19 23:58:26 +00:00
particle.frag
GPUParticles: bump shaders version to 140 to enable texture buffer support.
2014-01-08 19:09:04 +00:00
particle.vert
GPUParticles: Kill snow flake when it hit the ground according to the heightmap.
2014-01-09 01:49:06 +00:00
pass.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
pass.vert
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
penumbrah.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
penumbrav.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
pointemitter.vert
GPUParticles: Fix adjusted_initial_velocity computation.
2014-01-07 00:04:43 +00:00
pointlight.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
ppdisplace.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
rain.frag
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
rain.vert
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
rainsim.vert
Rain: Avoid making a draw call that won't be used and make some cleanup
2013-12-27 16:37:24 +00:00
shadowgen.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
shadowimportance.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
shadowimportance.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
shadowpass.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
shadowpass.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
shadowwarph.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
shadowwarpv.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
skinning.vert
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
skybox.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
skybox.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
snow.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
snow.vert
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
spheremap.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
spheremap.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
splatting.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
splatting.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
ssao.frag
OGL32CTX: Add vertex shader where default one was assumed.
2014-01-08 23:11:10 +00:00
sunlight.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
sunlightshadow.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00
texturedquad.frag
OGL32CTX: Implement a draw2DImage function using shaders.
2014-01-04 17:12:30 +00:00
texturedquad.vert
OGL32CTX: Fixes sourcerect in draw2DImage replacement
2014-01-04 23:28:59 +00:00
water.frag
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
water.vert
OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit.
2014-01-09 00:17:28 +00:00
white.frag
OGL32CTX: Ask #version 130 for all our shaders
2014-01-05 00:08:00 +00:00