stk-code_catmod/data/models
mbjornstk e43b50e28b Fix logos and valves in nitro tanks. 'clampV="Y"' caused mis-mapping (why?).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7244 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-01-04 01:03:53 +00:00
..
anchor-attach-icon.png Use bigger icon for anchor attachment (mirror and opacity 75% the normal icon). 2010-12-18 01:57:03 +00:00
anchor-icon.png Give anchor a higher-res icon 2010-12-18 00:49:59 +00:00
anchor.b3d Anchor is smooth too. Change naming a bit (but still some "anvils" around). 2009-07-08 22:40:54 +00:00
anchor.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
banana.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
banana.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bomb-attach-icon.png Change transparency to 75% with GIMP. 2010-09-05 23:44:07 +00:00
bomb.b3d Animate clock hand, frames 1 to 61. Take two, r4666 had static file. 2010-02-07 23:57:20 +00:00
bonusblock1.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bonusblock2.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
bowling-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
bowling.b3d Smooth model (enable "Normals" in B3D export options). 2009-07-08 22:17:27 +00:00
bowling.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
bubblegum-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
bubblegum.b3d Resave with normals for proper illumination. 2010-12-12 04:48:50 +00:00
bubblegum.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
cake-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
cake.b3d Smooth cake. 2009-07-08 22:52:26 +00:00
cake.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
candy_stripe.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
chest.b3d Added new chest animation by MiniBjorn 2010-02-01 21:02:30 +00:00
chest.png Added new chest animation by MiniBjorn 2010-02-01 21:02:30 +00:00
door.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
gift-box.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gift-box.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gift-loop.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gold.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
gplose_door.b3d Improved GP lose 2010-05-30 19:38:29 +00:00
gplose.b3d Add support for many GP losers in the GP ending screen 2010-09-14 01:36:14 +00:00
License.txt Improved looks of GP end 2010-02-22 19:01:00 +00:00
Makefile.am Bugfix: materials.xml file was not installed. 2010-04-28 01:04:20 +00:00
materials.xml Fix logos and valves in nitro tanks. 'clampV="Y"' caused mis-mapping (why?). 2011-01-04 01:03:53 +00:00
nitro-tank.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
nitrotank-big.b3d Resave which seems to fix the tank reflection but not the valve/logo mapping. 2011-01-03 03:24:27 +00:00
nitrotank-small.b3d Resave which seems to fix the tank reflection but not the valve/logo mapping. 2011-01-03 03:24:27 +00:00
parachute-attach-icon.png Change transparency to 75% with GIMP. 2010-09-05 23:44:07 +00:00
parachute-icon.png PowerupManager now loads its texture from models subdirectory, too 2010-04-23 12:54:15 +00:00
parachute.b3d Add shake to the main bone of parachute... missing somehow. 2010-12-26 23:52:37 +00:00
parachute.png Improve shape (ballony) and shading (natural red) of parachute. 2010-03-29 21:02:17 +00:00
plunger-icon.png User high-definition powerup icons (before they used to be blocky when scaled up; now they're blocky when scaled down *sigh* will need to check how to enable mipmaps) 2010-12-18 00:41:20 +00:00
plunger.b3d Add normals to B3D and compress PNG better. 2010-01-26 23:47:30 +00:00
plunger.png Add normals to B3D and compress PNG better. 2010-01-26 23:47:30 +00:00
reset-attach-icon.png Add reset icon to be used over faces when karts are rescued. 2010-12-01 01:58:21 +00:00
reset-button.b3d Add big red and yellow reset button as rescue model. 2010-05-13 02:01:39 +00:00
reset-button.png Add big red and yellow reset button as rescue model. 2010-05-13 02:01:39 +00:00
roadcone.b3d Improved road cone model, some more faces but better shape and 2009-03-25 01:05:10 +00:00
roadcone.png Improved road cone model, some more faces but better shape and 2009-03-25 01:05:10 +00:00
shroom_color2.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
shroom_color_a.png Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
swap-icon.png PowerupManager now loads its texture from models subdirectory, too 2010-04-23 12:54:15 +00:00
tank-blue.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
tank-cyan.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
tank-green.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
tnt-bomb.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00
village.b3d Improved looks of GP end 2010-02-22 19:01:00 +00:00
warning.b3d 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
warning.png 1) Replaced all .projectile files with one powerup.xml file, 2010-02-07 02:05:21 +00:00
wood_podium.b3d Initial work on end-of-GP 2010-02-21 23:10:24 +00:00
zipper_collect.png PowerupManager now loads its texture from models subdirectory, too 2010-04-23 12:54:15 +00:00
zipper.b3d Removed svn exec prop. 2009-03-24 00:20:23 +00:00
zipper.png Convert to 8 bit per channel (somehow they growed to 16) and then pngcrush. 2010-01-27 03:35:45 +00:00