Improved looks of GP end
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4799 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1,23 +1,28 @@
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* bowling.ac, plunger.ac, cake.ac, bomb.ac, anchor.ac
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created by MiniBjorn (c) 2008
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released under Creative Commons Attribution-Share Alike 3.0 [http://creativecommons.org/licenses/by-sa/3.0/]
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released under Creative Commons Attribution-Share Alike 3.0
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[http://creativecommons.org/licenses/by-sa/3.0/]
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* bubblegum.ac, nitrotank-big.ac, nitrotank-small.ac, giftbox.ac
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created by MiniBjorn (c) 2008
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released under Creative Commons Attribution-Share Alike 3.0 [http://creativecommons.org/licenses/by-sa/3.0/]
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released under Creative Commons Attribution-Share Alike 3.0
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[http://creativecommons.org/licenses/by-sa/3.0/]
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* banana.ac
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created by horace aka thomas oppl (toppl@fh-sbg.ac.at) (c) 2008
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released under Creative Commons Attribution-Share Alike 3.0 [http://creativecommons.org/licenses/by-sa/3.0/]
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released under Creative Commons Attribution-Share Alike 3.0
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[http://creativecommons.org/licenses/by-sa/3.0/]
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* chest*
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by MiniBjorn (c) 2010
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released under Creative Commons Attribution-Share Alike 3.0 [http://creativecommons.org/licenses/by-sa/3.0/]
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released under Creative Commons Attribution-Share Alike 3.0
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[http://creativecommons.org/licenses/by-sa/3.0/]
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* village
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released un CC-BY-SA 3.0 [http://creativecommons.org/licenses/by-sa/3.0/]
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tree by Julius Krischan Makowka, released un CC-BY-SA 3.0
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released under CC-BY-SA 3.0 [http://creativecommons.org/licenses/by-sa/3.0/]
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oak by Julius Krischan Makowka, released un CC-BY-SA 3.0
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mushrooms by pfunked, with modifications by Marianne Gagnon, released under CC-BY-SA 3.0
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pinos by Moser Juan José, with minor modifications by Marianne Gagnon, released under CC-BY-SA 3.0
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scene and finishing touches by Marianne Gagnon
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* shroom_color* textures by Julius Krischan Makowka, released un CC-BY-SA 3.0
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@ -113,9 +113,11 @@ void GrandPrixOver::init()
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sceneManager->setAmbientLight(video::SColor(255, 120, 120, 120));
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const core::vector3df &sun_pos = core::vector3df( 0, 200, 100.0f );
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m_light = irr_driver->getSceneManager()->addLightSceneNode(NULL, sun_pos, video::SColorf(1.0f,1.0f,1.0f), 10000.0f /* radius */);
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m_light = irr_driver->getSceneManager()->addLightSceneNode(NULL, sun_pos,
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video::SColorf(1.0f,1.0f,1.0f),
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300.0f /* radius */);
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m_light->getLightData().DiffuseColor = irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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m_light->getLightData().SpecularColor = irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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m_light->getLightData().SpecularColor = irr::video::SColorf(1.0f, 0.0f, 0.0f, 0.0f);
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}
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// -------------------------------------------------------------------------------------
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