stk-code_catmod/data/gfx
Deve 3794e0bbbe Use slightly lower rate for explosion effect.
It causes fps drop on slow devices when explosion occurs near the camera and everything is white for a while.
2017-02-11 14:30:08 +01:00
..
black_smoke.xml Minor change in gfx 2015-10-13 01:23:24 +02:00
confetti_bleu.xml Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
confetti.xml Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
droplet.xml tweak particle.xml 2014-09-29 12:30:43 +02:00
explosion_bomb.xml Use slightly lower rate for explosion effect. 2017-02-11 14:30:08 +01:00
explosion_cake.xml Use slightly lower rate for explosion effect. 2017-02-11 14:30:08 +01:00
explosion.xml Use slightly lower rate for explosion effect. 2017-02-11 14:30:08 +01:00
fire.xml Demonstrating the new particles : fire effect in crecent crossing 2011-02-03 03:02:50 +00:00
gfx_blueNebula_a.xml Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
gfx_bubble_a.xml Add more particle effect 2015-03-26 00:46:52 +01:00
gfx_bubbleFast_a.xml Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
gfx_fallingLeaf_a.xml Adding a new particle system for falling leaves 2014-05-21 23:23:08 +02:00
gfx_firework_a.xml Add more particle effect 2015-03-26 00:46:52 +01:00
gfx_fireworkExplosion_a.xml Add a better firework effect ! 2015-10-14 02:34:23 +02:00
gfx_fireworkGreen_a.xml Add a better firework effect ! 2015-10-14 02:34:23 +02:00
gfx_fireworkSmoke_a.xml Add more particle effect 2015-03-26 00:46:52 +01:00
gfx_jetBlastEarth_a.xml Add two new particle effect 2015-01-15 00:11:14 +01:00
gfx_jetBlastSand_a.xml Add two new particle effect 2015-01-15 00:11:14 +01:00
gfx_mudPot_a.xml min max where inverted 2014-12-01 23:54:34 +01:00
gfx_sandExplosion_a.xml Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
gfx_smallWaterFlow.xml Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
gfx_sparkBlue_a.xml Add a particle system 2015-04-01 04:30:17 +02:00
gfx_sparkFire_a.xml Improved sparks for flame 2015-03-24 17:59:03 +01:00
jump_explosion.xml The xml file for the effect when the kart jumps 2013-06-27 00:57:56 +00:00
kart_exhaust.xml The exhaust is tweaked a bit 2017-01-23 00:27:31 -05:00
nitro-smoke.xml Tweak nitro for new engine 2014-11-13 19:24:15 -05:00
nitro.xml Tweak nitro for new engine 2014-11-13 19:24:15 -05:00
rain-ground.xml Add particle system for drops hitting the ground (better in SVN for future). 2011-02-14 02:48:31 +00:00
rain.xml A bit better rain. 2014-11-12 16:31:41 +01:00
skid1.xml Minor modifications for skidding and nitro. 2014-11-13 19:24:53 +01:00
skid2.xml Minor modifications for skidding and nitro. 2014-11-13 19:24:53 +01:00
smoke_brown.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_red.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_short_burst.xml Work on end cutscene. Code to start particles based on a condition 2012-08-23 01:52:55 +00:00
smoke_yellow.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
snow.xml Fix invalid snow particles XML file that would cause assertion failures 2014-11-24 18:31:38 -05:00
sparks.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00
splash.xml Make sure the water splash particles decay 2012-04-28 21:07:51 +00:00
swampDriving.xml Add a new particle effect. Maybe usefull for another track :) 2012-10-18 23:02:16 +00:00
waterfall.xml tweak particle.xml 2014-09-29 12:30:43 +02:00
zipper_fire.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00