Add more particle effect

This commit is contained in:
samuncle 2015-03-26 00:46:52 +01:00
parent d4f2a801b5
commit a0bd9db496
3 changed files with 102 additions and 0 deletions

32
data/gfx/gfx_bubble_a.xml Normal file
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<?xml version="1.0"?>
<particles emitter="box" box_x="0.5" box_y="0.5" box_z="0.5">
<spreading angle="45" />
<velocity x="0.000"
y="0.005"
z="0.000" />
<material file="gfx_bubble_a.png" />
<!-- Amount of particles emitted per second -->
<rate min="3"
max="6" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="3000"
max="6000" />
<!-- Size of the particles -->
<size min="1.1"
max="1.5"
x-increase-factor="1.6"
y-increase-factor="1.6" />
<color min="0 0 0"
max="255 255 255" />
<fadeout time="5000" />
</particles>

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<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="sphere" radius="0.1">
<spreading angle="5" />
<velocity x="-0.000"
y="0.002"
z="-0.000" />
<material file="smoke.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="5"
max="10" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="100"
max="300" />
<!-- Size of the particles -->
<size min="0.2"
max="0.5"
x-increase-factor="1.6"
y-increase-factor="1.6" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
</particles>

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<?xml version="1.0"?>
<!-- For sky particles, the size of the box is ignored -->
<particles emitter="sphere" radius="0.1">
<spreading angle="5" />
<velocity x="-0.000"
y="0.002"
z="-0.000" />
<material file="gfx_sparkFire_a.png" clampu="Y" clampv="Y" />
<!-- Amount of particles emitted per second -->
<rate min="20"
max="50" />
<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
<lifetime min="400"
max="500" />
<!-- Size of the particles -->
<size min="0.2"
max="0.3" />
<color min="40 40 255"
max="255 255 255" />
<!-- How much time in milliseconds before the particle is fully faded out -->
<fadeout time="100" />
<wind speed="0.16"
flips="Y" />
</particles>