Add more particle effect
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data/gfx/gfx_bubble_a.xml
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data/gfx/gfx_bubble_a.xml
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<?xml version="1.0"?>
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<particles emitter="box" box_x="0.5" box_y="0.5" box_z="0.5">
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<spreading angle="45" />
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<velocity x="0.000"
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y="0.005"
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z="0.000" />
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<material file="gfx_bubble_a.png" />
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<!-- Amount of particles emitted per second -->
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<rate min="3"
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max="6" />
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<lifetime min="3000"
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max="6000" />
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<!-- Size of the particles -->
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<size min="1.1"
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max="1.5"
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x-increase-factor="1.6"
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y-increase-factor="1.6" />
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<color min="0 0 0"
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max="255 255 255" />
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<fadeout time="5000" />
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</particles>
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35
data/gfx/gfx_fireworkSmoke_a.xml
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data/gfx/gfx_fireworkSmoke_a.xml
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<?xml version="1.0"?>
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<!-- For sky particles, the size of the box is ignored -->
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<particles emitter="sphere" radius="0.1">
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<spreading angle="5" />
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<velocity x="-0.000"
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y="0.002"
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z="-0.000" />
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<material file="smoke.png" clampu="Y" clampv="Y" />
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<!-- Amount of particles emitted per second -->
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<rate min="5"
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max="10" />
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<lifetime min="100"
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max="300" />
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<!-- Size of the particles -->
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<size min="0.2"
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max="0.5"
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x-increase-factor="1.6"
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y-increase-factor="1.6" />
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<color min="40 40 255"
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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</particles>
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data/gfx/gfx_firework_a.xml
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data/gfx/gfx_firework_a.xml
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<?xml version="1.0"?>
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<!-- For sky particles, the size of the box is ignored -->
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<particles emitter="sphere" radius="0.1">
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<spreading angle="5" />
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<velocity x="-0.000"
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y="0.002"
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z="-0.000" />
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<material file="gfx_sparkFire_a.png" clampu="Y" clampv="Y" />
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<!-- Amount of particles emitted per second -->
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<rate min="20"
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max="50" />
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<!-- Minimal and maximal lifetime of a particle, in milliseconds. -->
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<lifetime min="400"
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max="500" />
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<!-- Size of the particles -->
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<size min="0.2"
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max="0.3" />
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<color min="40 40 255"
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max="255 255 255" />
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<!-- How much time in milliseconds before the particle is fully faded out -->
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<fadeout time="100" />
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<wind speed="0.16"
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flips="Y" />
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</particles>
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