stk-code_catmod/data/shaders
2014-03-15 13:35:51 -04:00
..
billboard.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
billboard.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bloom.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bloomblend.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bloompower.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bubble.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
bubble.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
caustics.frag Improved caustics effect. 2014-03-04 22:30:33 +01:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
color_levels.frag Add an attenuation based on depth 2014-03-03 16:38:26 +01:00
coloredquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
coloredquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colorize.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colortexturedquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
colortexturedquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
detailledobject_pass2.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
diffuseenvmap.frag IBL: Fix sampling ignoring cubemap rotation 2014-03-14 16:51:07 +01:00
displace.frag STKMesh: Improve displace effect. 2014-03-03 23:59:12 +01:00
displace.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
farplane.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
flipparticle.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
fog.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian3h.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian3v.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian6h.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
gaussian6v.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
glow.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
godfade.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
godray.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
grass_pass1.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
grass_pass2.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
mipviz.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
mlaa_blend2.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_color1.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
mlaa_offset.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
motion_blur.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
multiply.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
normalmap.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
normalmap.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
object_pass1.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
object_pass1.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
object_pass2.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
object_pass2.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
object_unlit.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectpass_rimlit.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectpass_rimlit.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectpass_spheremap.frag IBL: Fix sampling ignoring cubemap rotation 2014-03-14 16:51:07 +01:00
objectref_pass1.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectref_pass1.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
objectref_pass2.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
particle.frag Implement color variation in particle system 2014-03-15 13:35:51 -04:00
particle.vert Implement color variation in particle system 2014-03-15 13:35:51 -04:00
particlesimheightmap.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pass.frag Fix non compiling shader on mesa 2014-03-09 21:06:02 +01:00
pass.vert Fix non compiling shader on mesa 2014-03-09 21:06:02 +01:00
penumbrah.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
penumbrav.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pointemitter.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
pointlight.frag Use Instancing for lights. 2014-03-14 16:51:06 +01:00
pointlight.vert Use Instancing for lights. 2014-03-14 16:51:06 +01:00
rain.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
rain.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
rainsim.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
screenquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadow.geom #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadow.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowgen.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowimportance.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowimportance.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowpass.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowpass.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowwarph.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
shadowwarpv.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
skinning.vert Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
sky.frag Remove unneeded varying in sky.frag. 2014-03-02 17:50:42 +01:00
skybox.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
skybox.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
splatting.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
splatting.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
ssao.frag SSAO: tweak fade distance. 2014-03-01 22:50:22 +01:00
sunlight.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
sunlightshadow.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
texturedquad.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
texturedquad.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
transparent.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
transparent.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
transparentfog.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
untextured_object.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
untextured_object.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
water.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
water.vert #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
white.frag #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00