stk-code_catmod/data/shaders/shadow.vert
2014-02-28 17:29:05 +01:00

13 lines
130 B
GLSL

in vec3 Position;
in vec2 Texcoord;
out vec2 tc;
void main(void)
{
tc = Texcoord;
gl_Position = vec4(Position, 1.);
}