Benau
af223ddf24
Try to use sun color to determine custom alpha for ghost karts
...
This may need more adjustments, also add custom_alpha uniform float
to transparent fragment shader to remove duplicated shader
2016-10-17 01:03:10 +08:00
Benau
23a1b08efe
Allow normal map karts to be used in ghost race
...
Also split ghost karts out of additive shader, so fixed issues like
"drivers are facing backwards", "water in abyss affects ghost karts"
Todo: maybe transparency depend on current track color?
2016-10-16 15:40:40 +08:00
Benau
48d94097d6
Add min saturation setting to material class
2016-07-01 23:55:56 +08:00
Benau
5bb2a5cf7e
Allow changing kart color on-the-fly
2016-06-30 09:30:52 +08:00
Benau
22e5c0909c
Allow setting color without copying the mesh
2016-06-28 14:55:48 +08:00
Benau
416050a923
Use a more simple way to render red/blue karts
2016-06-26 07:14:11 +08:00
Benau
2f217fd55b
Allow render red or blue karts in soccer mode using shader
2016-06-25 16:29:54 +08:00
hiker
e5a7f27f19
Renamed files to follow our coding style.
2015-05-30 12:16:11 +10:00