time a SFX object is created. They are preloaded once, and then shared
and reused)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2289 178a84e3-b1eb-0310-8ba1-8eac791a3b58
linux)
2) Removed several warning (e.g. no newline at end of file).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2288 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Bugfix: certain sfx (esp. engine sound) would not get started
correctly when changing sfx settings during a race.
3) Bugfix: Engine sound would be played if the in-race-menu was shown.
3) Allocating and deallocating SFX objects is now completely done
in SXFManager (and not allocated in SFXmanager, but deallocated
via a normal delete call).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2285 178a84e3-b1eb-0310-8ba1-8eac791a3b58
not always defined (and additionally the client would do the full AI code, too,
which leads to crashes).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2281 178a84e3-b1eb-0310-8ba1-8eac791a3b58
fixed the gravity handling for the bowling ball.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2280 178a84e3-b1eb-0310-8ba1-8eac791a3b58
creating the world (which might give a performance boost).
2) Moved ssg_help into utils directory, added a namespace,
and changed parameters to use Vec3 (instead of 3 floats).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2279 178a84e3-b1eb-0310-8ba1-8eac791a3b58
and add engine sounds.
2) Added sfx manager so that the buffers for the sfx are shared between
all sfx objects.
3) Moved all audio related files into audio subdirectory.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Cleaned up some include files.
3) Fixed compilation of optimised version on VS.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2271 178a84e3-b1eb-0310-8ba1-8eac791a3b58
the selected character was removed from the list, but the model
didn't change - it was still rotating the now unavailable character.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2268 178a84e3-b1eb-0310-8ba1-8eac791a3b58
only show the butterfly at the karts, but not actually do a rescue).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2267 178a84e3-b1eb-0310-8ba1-8eac791a3b58
a character can only be selected once, and is then not available for other
players anymore).
2) Fixed restart race (which would finish the race after about 11 seconds)
3) Moved widget related classes into gui dir.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
selection screen before a client has selected the number of players.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2252 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Updated STK sources to unconditionally compile for enet.
3) Updated VS project file for enet.
4) enet support for automake.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2246 178a84e3-b1eb-0310-8ba1-8eac791a3b58
from the server to the clients). Started to implement synchronising
of herrings and projectiles.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2242 178a84e3-b1eb-0310-8ba1-8eac791a3b58