1) The physics are now using the actual dimension of the track when

creating the world (which might give a performance boost).
2) Moved ssg_help into utils directory, added a namespace,
   and changed parameters to use Vec3 (instead of 3 floats).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2279 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2008-09-19 06:07:29 +00:00
parent c0226902a7
commit 32df4eb50b
14 changed files with 311 additions and 294 deletions

View File

@ -51,6 +51,7 @@ supertuxkart_SOURCES = main.cpp \
audio/sfx_openal.cpp audio/sfx_openal.hpp \
audio/sound_manager.cpp audio/sound_manager.hpp \
utils/random_generator.hpp utils/random_generator.cpp \
utils/ssg_help.cpp tuils/ssg_help.hpp \
material_manager.cpp material_manager.hpp \
grand_prix_manager.cpp grand_prix_manager.hpp \
attachment.cpp attachment.hpp \
@ -91,7 +92,6 @@ supertuxkart_SOURCES = main.cpp \
camera.cpp camera.hpp \
sdldrv.cpp sdldrv.hpp \
moveable.cpp moveable.hpp \
ssg_help.cpp ssg_help.hpp \
kart.cpp kart.hpp \
auto_kart.hpp \
player_kart.cpp player_kart.hpp \

View File

@ -26,7 +26,7 @@
#include "projectile_manager.hpp"
#include "callback_manager.hpp"
#include "scene.hpp"
#include "ssg_help.hpp"
#include "utils/ssg_help.hpp"
// static variables:
float Flyable::m_st_speed[COLLECT_MAX];
@ -108,9 +108,10 @@ void Flyable::init(const lisp::Lisp* lisp, ssgEntity *model,
lisp->get("force-updown", m_st_force_updown[type]);
// Store the size of the model
float x_min, x_max, y_min, y_max, z_min, z_max;
MinMax(model, &x_min, &x_max, &y_min, &y_max, &z_min, &z_max);
m_st_extend[type] = btVector3(x_max-x_min,y_max-y_min, z_max-z_min);
Vec3 min, max;
SSGHelp::MinMax(model, &min, &max);
m_st_extend[type] = btVector3(max-min);
m_st_model[type] = model;
} // init

View File

@ -851,10 +851,6 @@
RelativePath="..\..\smoke.cpp"
>
</File>
<File
RelativePath="../../../src\ssg_help.cpp"
>
</File>
<File
RelativePath="../../../src\static_ssg.cpp"
>
@ -1110,6 +1106,10 @@
RelativePath="..\..\utils\random_generator.cpp"
>
</File>
<File
RelativePath="..\..\utils\ssg_help.cpp"
>
</File>
</Filter>
<Filter
Name="audio"
@ -1668,6 +1668,10 @@
RelativePath="..\..\utils\random_generator.hpp"
>
</File>
<File
RelativePath="..\..\utils\ssg_help.hpp"
>
</File>
</Filter>
<Filter
Name="audio"

View File

@ -39,19 +39,19 @@
#include "track.hpp"
#include "world.hpp"
#include "kart.hpp"
#include "ssg_help.hpp"
#include "physics.hpp"
#include "kart_properties_manager.hpp"
#include "gui/menu_manager.hpp"
#include "gui/race_gui.hpp"
#include "translation.hpp"
#include "smoke.hpp"
#include "material_manager.hpp"
#include "kart_properties_manager.hpp"
#include "gui/menu_manager.hpp"
#include "gui/race_gui.hpp"
#include "audio/sound_manager.hpp"
#include "audio/sfx_manager.hpp"
#include "audio/sfx_base.hpp"
#include "network/race_state.hpp"
#include "network/network_manager.hpp"
#include "utils/ssg_help.hpp"
Kart::Kart (const std::string& kart_name, int position,
@ -1053,19 +1053,19 @@ void Kart::load_wheels(ssgBranch* branch)
{ // We found something that might be a wheel
if (strcmp(i->getName(), "WheelFront.L") == 0)
{
m_wheel_front_l = add_transform(dynamic_cast<ssgTransform*>(i));
m_wheel_front_l = SSGHelp::add_transform(dynamic_cast<ssgTransform*>(i));
}
else if (strcmp(i->getName(), "WheelFront.R") == 0)
{
m_wheel_front_r = add_transform(dynamic_cast<ssgTransform*>(i));
m_wheel_front_r = SSGHelp::add_transform(dynamic_cast<ssgTransform*>(i));
}
else if (strcmp(i->getName(), "WheelRear.L") == 0)
{
m_wheel_rear_l = add_transform(dynamic_cast<ssgTransform*>(i));
m_wheel_rear_l = SSGHelp::add_transform(dynamic_cast<ssgTransform*>(i));
}
else if (strcmp(i->getName(), "WheelRear.R") == 0)
{
m_wheel_rear_r = add_transform(dynamic_cast<ssgTransform*>(i));
m_wheel_rear_r = SSGHelp::add_transform(dynamic_cast<ssgTransform*>(i));
}
else
{
@ -1109,7 +1109,7 @@ void Kart::loadData()
// else needed to load the wheels as a separate object.
ssgFlatten(obj);
createDisplayLists(obj); // create all display lists
SSGHelp::createDisplayLists(obj); // create all display lists
ssgRangeSelector *lod = new ssgRangeSelector ;
lod -> addKid ( obj ) ;

View File

@ -17,20 +17,21 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "kart_properties.hpp"
#include <iostream>
#include <stdexcept>
#include <plib/ssg.h>
#include "material_manager.hpp"
#include "lisp/parser.hpp"
#include "lisp/lisp.hpp"
#include "loader.hpp"
#include "file_manager.hpp"
#include "string_utils.hpp"
#include "kart_properties.hpp"
#include "stk_config.hpp"
#include "translation.hpp"
#include "ssg_help.hpp"
#include "user_config.hpp"
#include "lisp/parser.hpp"
#include "lisp/lisp.hpp"
#include "utils/ssg_help.hpp"
#if defined(WIN32) && !defined(__CYGWIN__)
# define snprintf _snprintf
@ -103,11 +104,11 @@ void KartProperties::load(const std::string filename, const std::string node,
return;
}
ssgStripify(m_model);
float x_min, x_max, y_min, y_max, z_min, z_max;
MinMax(m_model, &x_min, &x_max, &y_min, &y_max, &z_min, &z_max);
m_kart_width = x_max - x_min;
m_kart_length = y_max - y_min;
m_kart_height = z_max - z_min;
Vec3 min, max;
SSGHelp::MinMax(m_model, &min, &max);
m_kart_width = max.getX()-min.getY();
m_kart_length = max.getY()-min.getY();
m_kart_height = max.getZ()-min.getZ();
// Useful when tweaking kart parameters
if(user_config->m_print_kart_sizes)

View File

@ -17,15 +17,17 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "moving_physics.hpp"
#include <string>
#include <vector>
#define _WINSOCKAPI_
#include <plib/sg.h>
#include "moving_physics.hpp"
#include "string_utils.hpp"
#include "world.hpp"
#include "ssg_help.hpp"
#include "scene.hpp"
#include "utils/ssg_help.hpp"
// -----------------------------------------------------------------------------
MovingPhysics::MovingPhysics(const std::string data)
@ -152,25 +154,28 @@ void MovingPhysics::init()
// 3. Determine size of the object
// -------------------------------
float x_min, x_max, y_min, y_max, z_min, z_max, radius;
MinMax(this, &x_min, &x_max, &y_min, &y_max, &z_min, &z_max);
m_half_height = 0.5f*(z_max-z_min);
Vec3 min, max;
SSGHelp::MinMax(this, &min, &max);
Vec3 extend = max-min;
m_half_height = 0.5f*(extend.getZ());
switch (m_body_type)
{
case MP_CONE: radius = 0.5f*std::max(x_max-x_min, y_max-y_min);
m_shape = new btConeShapeZ(radius, z_max-z_min);
case MP_CONE: {
float radius = 0.5f*std::max(extend.getX(), extend.getY());
m_shape = new btConeShapeZ(radius, extend.getZ());
setName("cone");
break;
case MP_BOX: m_shape = new btBoxShape(btVector3(0.5f*(x_max-x_min),
0.5f*(y_max-y_min),
0.5f*(z_max-z_min) ) );
}
case MP_BOX: m_shape = new btBoxShape(0.5*extend);
setName("box");
break;
case MP_SPHERE: radius = std::max(x_max-x_min, y_max-y_min);
radius = 0.5f*std::max(radius, z_max-z_min);
case MP_SPHERE: {
float radius = std::max(extend.getX(), extend.getY());
radius = 0.5f*std::max(radius, extend.getZ());
m_shape = new btSphereShape(radius);
setName("sphere");
break;
}
case MP_NONE: fprintf(stderr, "WARNING: Uninitialised moving shape\n");
break;
}

View File

@ -18,41 +18,46 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "physics.hpp"
#include "ssg_help.hpp"
#include "world.hpp"
#include "flyable.hpp"
#include "moving_physics.hpp"
#include "user_config.hpp"
#include "material_manager.hpp"
#include "network/race_state.hpp"
#include "utils/ssg_help.hpp"
// ----------------------------------------------------------------------------
/** Initialise physics.
* Create the bullet dynamics world.
*/
Physics::Physics(float gravity) : btSequentialImpulseConstraintSolver()
Physics::Physics() : btSequentialImpulseConstraintSolver()
{
m_collision_conf = new btDefaultCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(m_collision_conf);
// FIXME: it might be better to use the track dimension here, but they
// are not known at this stage.
btVector3 worldMin(-1000, -1000, -1000);
btVector3 worldMax( 1000, 1000, 1000);
m_axis_sweep = new btAxisSweep3(worldMin, worldMax);
} // Physics
//-----------------------------------------------------------------------------
/** The actual initialisation of the physics, which is called after the track
* model is loaded. This allows the physics to use the actual track dimension
* for the axis sweep.
*/
void Physics::init(const Vec3 &world_min, const Vec3 &world_max)
{
m_axis_sweep = new btAxisSweep3(world_min, world_max);
m_dynamics_world = new btDiscreteDynamicsWorld(m_dispatcher,
m_axis_sweep,
this,
m_collision_conf);
m_dynamics_world->setGravity(btVector3(0.0f, 0.0f, -gravity));
m_dynamics_world->setGravity(btVector3(0.0f, 0.0f,
-world->getTrack()->getGravity()));
if(user_config->m_bullet_debug)
{
m_debug_drawer=new GLDebugDrawer();
m_debug_drawer->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
m_dynamics_world->setDebugDrawer(m_debug_drawer);
}
} // Physics
} // init
//-----------------------------------------------------------------------------
Physics::~Physics()
{

View File

@ -69,9 +69,9 @@ private:
}; // CollisionPair
bool operator==(const CollisionPair p) {
return (p.a==a && p.b==b);
}
};
} // operator==
}; // CollisionPair
// ------------------------------------------------------------------------
// This class is the list of collision objects, where each collision
// pair is stored as most once.
class CollisionList : public std::vector<CollisionPair> {
@ -88,12 +88,13 @@ private:
push_back(CollisionPair(a, b));
}
}; // CollisionList
// ------------------------------------------------------------------------
CollisionList m_all_collisions;
public:
Physics (float gravity);
Physics ();
~Physics ();
void init (const Vec3 &min_world, const Vec3 &max_world);
void addKart (const Kart *k, btRaycastVehicle *v);
void addBody (btRigidBody* b) {m_dynamics_world->addRigidBody(b);}
void removeKart (const Kart *k);

View File

@ -1,216 +0,0 @@
// $Id: ssg_help.cpp 837 2006-10-23 07:43:05Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 SuperTuxKart-Team, Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <iostream>
#include <plib/ssg.h>
#include "ssg_help.hpp"
// -----------------------------------------------------------------------------
/** Make VtTables use display lists.
*
* Calls recursively 'makeDList' in all ssgVtxTable of the entity.
* \param entity Tree in which to create display lists.
*/
void createDisplayLists(ssgEntity* entity)
{
if (!entity) return;
ssgVtxTable* table = dynamic_cast<ssgVtxTable*>(entity);
if(table)
{
if(table->getNumTriangles()>1) table->makeDList();
}
ssgBranch* branch = dynamic_cast<ssgBranch*>(entity);
if (branch)
{
for(ssgEntity* i = branch->getKid(0); i != NULL;
i = branch->getNextKid())
{
createDisplayLists(i);
} // for
} // if branch
} // createDisplayLists
// -----------------------------------------------------------------------------
/** Adds a transform node to the branch.
*
* Creates a new ssgTransform node to which all children of the branch are
* added. The new ssgTransform is then set as the only child of the
* branch.
* \param branch The branch to which a transform node is added.
*/
ssgTransform* add_transform(ssgBranch* branch)
{
if (!branch) return 0;
ssgTransform* transform = new ssgTransform;
transform->ref();
for(ssgEntity* i = branch->getKid(0); i != NULL; i = branch->getNextKid())
{
transform->addKid(i);
}
branch->removeAllKids();
branch->addKid(transform);
// Set some user data, so that the wheel isn't ssgFlatten()'ed
branch->setUserData(new ssgBase());
transform->setUserData(new ssgBase());
return transform;
} // add_transform
// -----------------------------------------------------------------------------
/** Recursively prints a model.
*
* Recursively prints a model. That function can most likely be removed, the
* print method of the ssg objects do the same.
* \param entity The entity ro print (can't be constant because of ssg functions
* which are not const correct)
* \param indent Indentation to use
* \param maxLevel maximum number of levels to print
*/
void print_model(ssgEntity* entity, const int indent, const int maxLevel)
{
if(maxLevel <0) return;
if (entity)
{
for(int i = 0; i < indent; ++i)
std::cout << " ";
std::cout << entity->getTypeName() << " " << entity->getType() << " '"
<< entity->getPrintableName()
<< "' '"
<< (entity->getName() ? entity->getName() : "null")
<< "' " << entity << std::endl;
ssgBranch* branch = dynamic_cast<ssgBranch*>(entity);
if (branch)
{
for(ssgEntity* i = branch->getKid(0); i != NULL;
i = branch->getNextKid())
{
print_model(i, indent + 1, maxLevel-1);
}
} // if branch
} // if entity
} // print_model
// -----------------------------------------------------------------------------
/** Computes the minimum and maximum x/y coordinates for a ssgEntity.
*
* Recursively computes the minimum x and y coordinates of a ssgEntity.
* \param p ssgEntity for which t compute the extend (can't be constant because
* of plib not const correct)
* \param x_min minimum x value
* \param x_max maximum x value
* \param y_min minimum y value
* \param y_max maximum y value
* \param z_min minimum z value, optional parameter!
* \param z_max minimum z value, optional parameter!
*/
void MinMax(ssgEntity* p, float *x_min, float *x_max,
float *y_min, float *y_max,
float *z_min, float *z_max)
{
sgMat4 mat;
sgMakeIdentMat4(mat);
*x_min = *y_min = 10000.0f; if(z_min) *z_min = 10000.0f;
*x_max = *y_max = -10000.0f; if(z_max) *z_max = -10000.0f;
MinMax(p, mat, x_min, x_max, y_min, y_max, z_min, z_max);
} // MinMax
/** Internal function used by MinMax. */
void MinMax(ssgEntity* p, sgMat4 m, float* x_min, float* x_max,
float* y_min, float* y_max,
float* z_min, float* z_max)
{
if(p->isAKindOf(ssgTypeLeaf()))
{
ssgLeaf* l=(ssgLeaf*)p;
for(int i=0; i<l->getNumTriangles(); i++)
{
short v1,v2,v3;
sgVec3 vv1, vv2, vv3;
l->getTriangle(i, &v1, &v2, &v3);
sgXformPnt3 ( vv1, l->getVertex(v1), m );
sgXformPnt3 ( vv2, l->getVertex(v2), m );
sgXformPnt3 ( vv3, l->getVertex(v3), m );
*x_min = std::min(*x_min, vv1[0]); *x_max = std::max(*x_max, vv1[0]);
*x_min = std::min(*x_min, vv2[0]); *x_max = std::max(*x_max, vv2[0]);
*x_min = std::min(*x_min, vv3[0]); *x_max = std::max(*x_max, vv3[0]);
*y_min = std::min(*y_min, vv1[1]); *y_max = std::max(*y_max, vv1[1]);
*y_min = std::min(*y_min, vv2[1]); *y_max = std::max(*y_max, vv2[1]);
*y_min = std::min(*y_min, vv3[1]); *y_max = std::max(*y_max, vv3[1]);
if(z_min)
{
*z_min = std::min(*z_min, vv1[2]);
*z_min = std::min(*z_min, vv2[2]);
*z_min = std::min(*z_min, vv3[2]);
}
if(z_max)
{
*z_max = std::max(*z_max, vv1[2]);
*z_max = std::max(*z_max, vv2[2]);
*z_max = std::max(*z_max, vv3[2]);
}
} // for i<p->getNumTriangles
}
else if (p->isAKindOf(ssgTypeTransform()))
{
ssgBaseTransform* t=(ssgBaseTransform*)p;
sgMat4 tmpT, tmpM;
t->getTransform(tmpT);
sgCopyMat4(tmpM, m);
sgPreMultMat4(tmpM,tmpT);
for(ssgEntity* e=t->getKid(0); e!=NULL; e=t->getNextKid())
{
MinMax(e, tmpM, x_min, x_max, y_min, y_max, z_min, z_max);
} // for i<getNumKids
}
else if (p->isAKindOf(ssgTypeBranch()))
{
ssgBranch* b =(ssgBranch*)p;
for(ssgEntity* e=b->getKid(0); e!=NULL; e=b->getNextKid())
{
MinMax(e, m, x_min, x_max, y_min, y_max, z_min, z_max);
} // for i<getNumKids
}
else
{
printf("StaticSSG::MinMax: unkown type\n");
p->print(stdout, 0, 0);
}
} // MinMax
// -----------------------------------------------------------------------------
/* EOF */

View File

@ -18,11 +18,14 @@
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <algorithm>
#include "static_ssg.hpp"
#include <algorithm>
#include "material_manager.hpp"
#include "material.hpp"
#include "ssg_help.hpp"
#include "utils/ssg_help.hpp"
#ifndef round
# define round(x) (floor(x+0.5f))
@ -41,7 +44,12 @@ StaticSSG::StaticSSG(ssgEntity* start_, int nSize)
void StaticSSG::Setup(int nSize)
{
// First compute the minimum and maximum x/y values of all leaves
MinMax(m_start, &m_x_min, &m_x_max, &m_y_min, &m_y_max);
Vec3 min, max;
SSGHelp::MinMax(m_start, &min, &max);
m_x_min = min.getX();
m_x_max = max.getX();
m_y_min = min.getY();
m_y_max = max.getY();
const float RATIO = (m_x_max-m_x_min)/(m_y_max-m_y_min);

View File

@ -17,14 +17,16 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "track.hpp"
#include <iostream>
#include <stdexcept>
#include <sstream>
#define _WINSOCKAPI_
#include <plib/ssgAux.h>
#include "file_manager.hpp"
#include "loader.hpp"
#include "track.hpp"
#include "string_utils.hpp"
#include "lisp/lisp.hpp"
#include "lisp/parser.hpp"
@ -35,12 +37,12 @@
#include "world.hpp"
#include "material_manager.hpp"
#include "isect.hpp"
#include "ssg_help.hpp"
#include "user_config.hpp"
#include "herring.hpp"
#include "herring_manager.hpp"
#include "audio/sound_manager.hpp"
#include "race_manager.hpp"
#include "audio/sound_manager.hpp"
#include "utils/ssg_help.hpp"
#if defined(WIN32) && !defined(__CYGWIN__)
# define snprintf _snprintf
@ -1278,7 +1280,7 @@ void Track::loadTrackModel()
file_manager->popModelSearchPath ();
throw std::runtime_error(msg);
}
createDisplayLists(obj);
SSGHelp::createDisplayLists(obj);
ssgRangeSelector *lod = new ssgRangeSelector ;
ssgTransform *trans = new ssgTransform ( & loc ) ;
@ -1307,6 +1309,9 @@ void Track::loadTrackModel()
file_manager->popTextureSearchPath();
file_manager->popModelSearchPath ();
Vec3 min, max;
SSGHelp::MinMax(m_model, &min, &max);
world->getPhysics()->init(min, max);
createPhysicsModel();
} // loadTrack

205
src/utils/ssg_help.cpp Normal file
View File

@ -0,0 +1,205 @@
// $Id: ssg_help.cpp 837 2006-10-23 07:43:05Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 SuperTuxKart-Team, Joerg Henrichs, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "utils/ssg_help.hpp"
#include <iostream>
#include <plib/ssg.h>
namespace SSGHelp
{
// ------------------------------------------------------------------------
/** Make VtTables use display lists.
*
* Calls recursively 'makeDList' in all ssgVtxTable of the entity.
* \param entity Tree in which to create display lists.
*/
void createDisplayLists(ssgEntity* entity)
{
if (!entity) return;
ssgVtxTable* table = dynamic_cast<ssgVtxTable*>(entity);
if(table)
{
if(table->getNumTriangles()>1) table->makeDList();
}
ssgBranch* branch = dynamic_cast<ssgBranch*>(entity);
if (branch)
{
for(ssgEntity* i = branch->getKid(0); i != NULL;
i = branch->getNextKid())
{
createDisplayLists(i);
} // for
} // if branch
} // createDisplayLists
// -------------------------------------------------------------------------
/** Adds a transform node to the branch.
*
* Creates a new ssgTransform node to which all children of the branch are
* added. The new ssgTransform is then set as the only child of the
* branch.
* \param branch The branch to which a transform node is added.
*/
ssgTransform* add_transform(ssgBranch* branch)
{
if (!branch) return 0;
ssgTransform* transform = new ssgTransform;
transform->ref();
for(ssgEntity* i = branch->getKid(0); i != NULL;
i = branch->getNextKid())
{
transform->addKid(i);
}
branch->removeAllKids();
branch->addKid(transform);
// Set some user data, so that the wheel isn't ssgFlatten()'ed
branch->setUserData(new ssgBase());
transform->setUserData(new ssgBase());
return transform;
} // add_transform
// ------------------------------------------------------------------------
/** Recursively prints a model.
*
* Recursively prints a model. That function can most likely be removed, the
* print method of the ssg objects do the same.
* \param entity The entity ro print (can't be constant because of ssg
* functions which are not const correct)
* \param indent Indentation to use
* \param maxLevel maximum number of levels to print
*/
void print_model(ssgEntity* entity, const int indent, const int maxLevel)
{
if(maxLevel <0) return;
if (entity)
{
for(int i = 0; i < indent; ++i)
std::cout << " ";
std::cout << entity->getTypeName() << " " << entity->getType()
<< " '"
<< entity->getPrintableName()
<< "' '"
<< (entity->getName() ? entity->getName() : "null")
<< "' " << entity << std::endl;
ssgBranch* branch = dynamic_cast<ssgBranch*>(entity);
if (branch)
{
for(ssgEntity* i = branch->getKid(0); i != NULL;
i = branch->getNextKid())
{
print_model(i, indent + 1, maxLevel-1);
}
} // if branch
} // if entity
} // print_model
// ------------------------------------------------------------------------
/** MinMax helper function which uses a transform and then computes the
* minimum/maximum for this subtree.
* \param p Subtree.
* \param m Transformation to apply.
* \param min On return contains the minimum.
* \param max On return contains the maximum.
*/
static void MinMaxInternal(const ssgEntity* p, sgMat4 m, Vec3 *min, Vec3 *max)
{
if(const_cast<ssgEntity*>(p)->isAKindOf(ssgTypeLeaf()))
{
ssgLeaf* l=(ssgLeaf*)p;
for(int i=0; i<l->getNumTriangles(); i++)
{
short v1,v2,v3;
sgVec3 vv1, vv2, vv3;
l->getTriangle(i, &v1, &v2, &v3);
sgXformPnt3 ( vv1, l->getVertex(v1), m );
sgXformPnt3 ( vv2, l->getVertex(v2), m );
sgXformPnt3 ( vv3, l->getVertex(v3), m );
Vec3 vec3vv1(vv1);
Vec3 vec3vv2(vv2);
Vec3 vec3vv3(vv3);
min->min(vec3vv1);
min->min(vec3vv2);
min->min(vec3vv3);
max->max(vec3vv1);
max->max(vec3vv2);
max->max(vec3vv3);
} // for i<p->getNumTriangles
}
else if (const_cast<ssgEntity*>(p)->isAKindOf(ssgTypeTransform()))
{
ssgBaseTransform* t=(ssgBaseTransform*)p;
sgMat4 tmpT, tmpM;
t->getTransform(tmpT);
sgCopyMat4(tmpM, m);
sgPreMultMat4(tmpM,tmpT);
for(ssgEntity* e=t->getKid(0); e!=NULL; e=t->getNextKid())
{
MinMaxInternal(e, tmpM, min, max);
} // for i<getNumKids
}
else if (const_cast<ssgEntity*>(p)->isAKindOf(ssgTypeBranch()))
{
ssgBranch* b =(ssgBranch*)p;
for(ssgEntity* e=b->getKid(0); e!=NULL; e=b->getNextKid())
{
MinMaxInternal(e, m, min, max);
} // for i<getNumKids
}
else
{
printf("StaticSSG::MinMax: unkown type\n");
const_cast<ssgEntity*>(p)->print(stdout, 0, 0);
}
} // MinMaxInternal
// ------------------------------------------------------------------------
/** Computes the minimum and maximum x/y coordinates for a ssgEntity.
*
* Recursively computes the minimum x and y coordinates of a ssgEntity.
* \param p ssgEntity for which t compute the extend.
* \param min Minimum values in all three dimensions.
* \param max Maximum values in all three dimensions.
*/
void MinMax(const ssgEntity* p, Vec3 *min, Vec3 *max)
{
sgMat4 mat;
sgMakeIdentMat4(mat);
*min = Vec3(10000.0f);
*max = Vec3(-10000.0f);
MinMaxInternal(p, mat,min, max);
} // Minmax
} // namespace SSGHelp
/* EOF */

View File

@ -22,22 +22,17 @@
#define HEADER_SSG_HELP_H
#include <plib/ssg.h>
#include "vec3.hpp"
//* Several useful functions which don't fit anywhere else
void createDisplayLists(ssgEntity *entity);
ssgTransform* add_transform (ssgBranch* branch);
void print_model (ssgEntity *entity, const int indent,
const int maxLevel);
void MinMax (ssgEntity *p,
float *x_min, float *x_max,
float *y_min, float *y_max,
float *z_min=NULL, float *z_max=NULL);
void MinMax (ssgEntity *p, sgMat4 m,
float *x_min, float *x_max,
float *y_min, float *y_max,
float *z_min=NULL, float *z_max=NULL);
namespace SSGHelp {
//* Several useful functions which don't fit anywhere else
void createDisplayLists(ssgEntity *entity);
ssgTransform* add_transform (ssgBranch* branch);
void print_model (ssgEntity *entity, const int indent,
const int maxLevel);
void MinMax (const ssgEntity *p,
Vec3 *min, Vec3 *max);
}; // namespace SSGHelp
#endif
/* EOF */

View File

@ -93,7 +93,7 @@ World::World()
}
// Create the physics
m_physics = new Physics(m_track->getGravity());
m_physics = new Physics();
assert(race_manager->getNumKarts() > 0);
@ -737,6 +737,9 @@ void World::updateRacePosition ( int k )
} // updateRacePosition
//-----------------------------------------------------------------------------
/** Cleans up old herrings (from a previous race), removes old track specific
* herring models, and loads the actual track.
*/
void World::loadTrack()
{
// remove old herrings (from previous race), and remove old