Bugfixes from previous commit.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2277 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk
2008-09-18 12:02:03 +00:00
parent a4dd0ae696
commit 5cd578d9bd
3 changed files with 289 additions and 1 deletions

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@@ -46,7 +46,7 @@ supertuxkart_SOURCES = main.cpp \
audio/music.hpp \
audio/music_information.cpp audio/music_information.hpp \
audio/music_ogg.cpp audio/music_ogg.hpp \
audio/sfx_base.hpp \
audio/sfx_base.hpp \
audio/sfx_manager.cpp audio/sfx_manager.hpp \
audio/sfx_openal.cpp audio/sfx_openal.hpp \
audio/sound_manager.cpp audio/sound_manager.hpp \

206
src/audio/sfx_manager.cpp Normal file
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@@ -0,0 +1,206 @@
// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <assert.h>
#include <fstream>
#include <stdexcept>
#if defined(WIN32) && !defined(__CYGWIN__)
# define strcasecmp _strcmpi
# define snprintf _snprintf
#endif
#ifdef __APPLE__
# include <OpenAL/al.h>
# include <OpenAL/alc.h>
#else
# include <AL/al.h>
# include <AL/alc.h>
#endif
#include "audio/sound_manager.hpp"
#include "audio/sfx_openal.hpp"
#include "user_config.hpp"
#include "file_manager.hpp"
#include "translation.hpp"
SFXManager* sfx_manager= NULL;
SFXManager::SFXManager()
{
m_initialized = sound_manager->sfxAllowed();
m_sfx_buffers.resize(NUM_SOUNDS);
loadSfx();
} // SoundManager
//-----------------------------------------------------------------------------
SFXManager::~SFXManager()
{
} // ~SFXManager
//----------------------------------------------------------------------------
bool SFXManager::sfxAllowed()
{
if(!user_config->doSFX() || !m_initialized)
return false;
else
return true;
}
//----------------------------------------------------------------------------
/** Loads all sounds specified in the sound config file.
*/
void SFXManager::loadSfx()
{
const lisp::Lisp* root = 0;
std::string sfx_config_name = file_manager->getSFXFile("sfx.config");
try
{
lisp::Parser parser;
root = parser.parse(sfx_config_name);
}
catch(std::exception& e)
{
(void)e; // avoid warning about unreferenced local variable
char msg[MAX_ERROR_MESSAGE_LENGTH];
snprintf(msg, sizeof(msg),
"Sfx config file '%s' does not exist - aborting.\n",
sfx_config_name.c_str());
throw std::runtime_error(msg);
}
const lisp::Lisp* lisp = root->getLisp("sfx-config");
if(!lisp)
{
char msg[MAX_ERROR_MESSAGE_LENGTH];
snprintf(msg, sizeof(msg), "No sfx-config node");
throw std::runtime_error(msg);
}
loadSingleSfx(lisp, "ugh", SOUND_UGH );
loadSingleSfx(lisp, "winner", SOUND_WINNER );
loadSingleSfx(lisp, "crash", SOUND_CRASH );
loadSingleSfx(lisp, "grab", SOUND_GRAB );
loadSingleSfx(lisp, "shot", SOUND_SHOT );
loadSingleSfx(lisp, "wee", SOUND_WEE );
loadSingleSfx(lisp, "explosion", SOUND_EXPLOSION );
loadSingleSfx(lisp, "bzzt", SOUND_BZZT );
loadSingleSfx(lisp, "beep", SOUND_BEEP );
loadSingleSfx(lisp, "back_menu", SOUND_BACK_MENU );
loadSingleSfx(lisp, "use_anvil", SOUND_USE_ANVIL );
loadSingleSfx(lisp, "use_parachute", SOUND_USE_PARACHUTE);
loadSingleSfx(lisp, "select_menu", SOUND_SELECT_MENU );
loadSingleSfx(lisp, "move_menu", SOUND_MOVE_MENU );
loadSingleSfx(lisp, "full", SOUND_FULL );
loadSingleSfx(lisp, "prestart", SOUND_PRESTART );
loadSingleSfx(lisp, "start", SOUND_START );
loadSingleSfx(lisp, "missile_lock", SOUND_MISSILE_LOCK );
loadSingleSfx(lisp, "engine", SOUND_ENGINE );
} // loadSfx
//----------------------------------------------------------------------------
void SFXManager::loadSingleSfx(const lisp::Lisp* lisp,
const char *name, SFXType item)
{
std::string wav;
lisp->get(name, wav);
std::string path = file_manager->getSFXFile(wav);
alGenBuffers(1, &(m_sfx_buffers[item]));
if (!checkError("generating a buffer")) return;
ALenum format = 0;
Uint32 size = 0;
Uint8* data = NULL;
SDL_AudioSpec spec;
if( SDL_LoadWAV( path.c_str(), &spec, &data, &size ) == NULL)
{
fprintf(stdout, "SDL_LoadWAV() failed to load %s\n", path.c_str());
return;
}
switch( spec.format )
{
case AUDIO_U8:
case AUDIO_S8:
format = ( spec.channels == 2 ) ? AL_FORMAT_STEREO8
: AL_FORMAT_MONO8;
break;
case AUDIO_U16LSB:
case AUDIO_S16LSB:
case AUDIO_U16MSB:
case AUDIO_S16MSB:
format = ( spec.channels == 2 ) ? AL_FORMAT_STEREO16
: AL_FORMAT_MONO16;
#if defined(WORDS_BIGENDIAN) || SDL_BYTEORDER==SDL_BIG_ENDIAN
// swap bytes around for big-endian systems
for(unsigned int n=0; n<size-1; n+=2)
{
Uint8 temp = data[n+1];
data[n+1] = data[n];
data[n] = temp;
}
#endif
break;
} // switch( spec.format )
alBufferData(m_sfx_buffers[item], format, data, size, spec.freq);
if (!checkError("buffering data")) return;
SDL_FreeWAV(data);
} // loadSingleSfx
//----------------------------------------------------------------------------
SFXBase *SFXManager::getSfx(SFXType id)
{
SFXBase *p=new SFXOpenAL(m_sfx_buffers[id]);
return p;
} // getSfx
//----------------------------------------------------------------------------
bool SFXManager::checkError(const std::string &context)
{
// Check (and clear) the error flag
int error = alGetError();
if(error != AL_NO_ERROR)
{
fprintf(stdout, "SFXOpenAL OpenAL error while %s: %s\n",
context.c_str(), SFXManager::getErrorString(error).c_str());
//m_loaded = 0;//prevents further usage of this sound effect
return false;
}
return true;
} // checkError
//-----------------------------------------------------------------------------
const std::string SFXManager::getErrorString(int err)
{
switch(err)
{
case AL_NO_ERROR: return std::string("AL_NO_ERROR" );
case AL_INVALID_NAME: return std::string("AL_INVALID_NAME" );
case AL_INVALID_ENUM: return std::string("AL_INVALID_ENUM" );
case AL_INVALID_VALUE: return std::string("AL_INVALID_VALUE" );
case AL_INVALID_OPERATION: return std::string("AL_INVALID_OPERATION");
case AL_OUT_OF_MEMORY: return std::string("AL_OUT_OF_MEMORY" );
default: return std::string("UNKNOWN");
};
} // getErrorString

82
src/audio/sfx_manager.hpp Normal file
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@@ -0,0 +1,82 @@
// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SFX_MANAGER_HPP
#define HEADER_SFX_MANAGER_HPP
#include <vector>
#ifdef __APPLE__
# include <OpenAL/al.h>
#else
# include <AL/al.h>
#endif
#include <SDL/SDL.h>
#include <SDL/SDL_endian.h>
#include "lisp/lisp.hpp"
#include "vec3.hpp"
class SFXBase;
/** Manager of all sound effects. The manager reads all sound effects and
* maintains the corresponding buffers. Each sound effect objects uses
* on of the (shared) buffers from the sound manager.
*/
class SFXManager
{
public:
/** The different type of sound effects. */
enum SFXType
{
SOUND_UGH, SOUND_WINNER, SOUND_CRASH, SOUND_GRAB, SOUND_SHOT, SOUND_WEE,
SOUND_EXPLOSION, SOUND_BZZT, SOUND_BEEP, SOUND_BACK_MENU, SOUND_USE_ANVIL,
SOUND_USE_PARACHUTE, SOUND_SELECT_MENU, SOUND_MOVE_MENU, SOUND_FULL,
SOUND_PRESTART, SOUND_START, SOUND_MISSILE_LOCK, SOUND_ENGINE,
NUM_SOUNDS
};
/** Status of a sound effect. */
enum SFXStatus
{
SFX_UNKNOWN = -1, SFX_STOPED = 0, SFX_PAUSED = 1, SFX_PLAYING = 2
};
private:
/** The buffers for all sound effects. These are shared among all
* instances of SFXOpenal. */
std::vector<ALuint> m_sfx_buffers;
bool m_initialized;
void loadSfx();
void loadSingleSfx(const lisp::Lisp *lisp,
const char *name,
SFXType type);
public:
SFXManager();
virtual ~SFXManager();
bool sfxAllowed();
SFXBase *getSfx(SFXType id);
static bool checkError(const std::string &context);
static const std::string getErrorString(int err);
};
extern SFXManager* sfx_manager;
#endif // HEADER_SFX_MANAGER_HPP