Commit Graph

23381 Commits

Author SHA1 Message Date
kimden
f0af5ed992 Add an option for -fsanitize=undefined 2024-06-25 13:44:48 +04:00
CodingJellyfish
84dff4423e Guarantee 2048 bones 2024-05-30 02:06:51 +08:00
Alayan
7320f2e70d
Fix a crash in debug mode
The assert for spinner getStringValue not returning empty is unnecessary.
2024-05-28 19:07:29 +02:00
Alayan
66a85d8bf7
Update the Cartoon Coal skin
Changes by CrystalDaEevee:
- Fix some UI elements that were incorrectly using the base Cartoon variant instead of the correctly contrasted Cartoon Coal variant
- Use a dark table-header to fix contrast issues
- Fix Licenses.txt
2024-05-27 19:36:45 +02:00
Alayan
d459d45925
When changing base theme, keep the theme variant if possible 2024-05-27 19:25:17 +02:00
Alayan
9271c26576
Minor code cleanup
- Avoid loading the skin spinners in many different places
- Also remove a leftover printf
2024-05-27 19:12:23 +02:00
Alayan
06d503a54b
Use two distinct spinners to select skins
- Use new 'base theme name' and 'variant name' values for skins to determine spinner values
- Ensure the skin is correctly set based on the values of both spinners
- Keep the options in the 'variant' spinners correct when updating the base spinner, as different base themes may have different variants (or no variants)
- Many other small changes to make it all work smoothly.
- Rename the folders of the classic skins, as the order of variants is determined by folder name alphabetic order. Using the same structure as with the cartoon skins ensure the variant order is the same.
- Also remove some redundant comments that were missed in the previous commit.

Remaining:
- Tidying up the code
- Ensure that if a variant exists in both the previous 'base theme' and the new 'base theme', switching the base theme while this variant is active doesn't reset to the default variant.
2024-05-27 18:12:20 +02:00
Alayan
d79cca3667
Add a SKIN_MAKING.md file
Instead of duplicating the general skin-making advice in all 12 stkskin.xml files, centralize it in one place.

Also correct header comments regarding the theme names.
2024-05-27 12:08:08 +02:00
Alayan
fa0bb71c3a
Add new variants of the cartoon skin
The variants use the same accent colors as variants of the standard skin : blue (ocean), green (forest), black (coal), pink (ruby), yellow (desert). Made by CrystalDaEevee with help from QwertyChouskie (base theme advice, original cartoon theme) and myself (forest screenshot, advice regarding screenshots, initiative to get it merged)
2024-05-27 11:37:48 +02:00
Alayan
8b4741133d
Add new Desert skin
Variation of the standard theme using a yellow accent color, by CrystalDaEevee
2024-05-27 11:30:17 +02:00
Benau
3d86d93769 Use forward enum declaration 2024-05-23 08:55:08 +00:00
Benau
57a80c209a Fix possibly missed dynamic spm buffer rendering 2024-05-23 08:43:52 +00:00
Alayan
af18315c73
Clean up repetitive CTF code 2024-05-23 00:10:25 +02:00
Alayan
c086a6774d
Misc. improvements
- Fix MSVC compilation
- Improve some repetitive code
2024-05-22 23:24:50 +02:00
Alayan
2923a86cd6
Minor fixes
- The code starting a tutorial race was duplicated in three places. Consolidate it in one place.
- When launching the tutorial from the overworld, use the last used input device instead of the keyboard
- Restore the old cmake policy. The new way to replace that code suggested by the cmake manual fails CI, and debugging MSVC fantasies without a local install is a nightmare.
- Restrict this policy setting to MSVC as that's the only compile path that needs it, avoiding the warning for non-MSVC builds.
- Add missing define guards
- Remove some extraneous includes
2024-05-21 21:35:41 +02:00
Alayan
e165a5680b
Fix #4742 2024-05-21 15:31:46 +02:00
Alayan
5bfb9aa054
Fix an error detected by CI
- Update MSVC cmakelist to properly add DEBUG
2024-05-21 15:12:59 +02:00
Alayan
7df170b394
Fix dialog titles clashing with dialog borders 2024-05-21 14:45:51 +02:00
Alayan
7d4e8433c1
Require Cmake 3.6 or higher
This gets rid of deprecation warnings. Cmake 3.6 has been out for almost 8 years by now, so this requirement should not cause undue trouble to people trying to compile the game.
2024-05-21 14:06:16 +02:00
Alayan
48764a6202
Update Wiiuse to 0.15.6
STK-specific patches are kept, CI related changes are not included
2024-05-21 13:53:57 +02:00
Alayan
97faf4a492
Move the camera files in a subfolder 2024-05-20 12:07:06 +02:00
Alayan
dca91a6ee8
Move the start benchmark function to the profiler
This simplifies its reuse for the recommend video settings function
2024-05-20 11:46:06 +02:00
Alayan
fb3596f699
Fix #3510
- Call autoComputeLevel to make the LoD distance for on-track items (bananas, nitro, gifts, etc.) depend on the user settings
- Ensure that the distance is reasonably high even on the lowest settings
2024-05-19 21:34:06 +02:00
Alayan
61f6f59b12
Fix #5075
A basic restart of the screen does not reinitialize what's needed to properly update anisotropic filtering. Therefore, ensure a full restart is done, but avoid showing the user a resolution confirmation dialog afterwards.

Also use a new applySettings function to avoid having two places to update when changing the code that manages applying updated graphics settings.
2024-05-19 16:12:47 +02:00
Alayan
deff598b6d
Prepare the GUI to recommend video settings
- Add a new dialog that gives some information and asks for the user's preferences
- Ensure that one and only one of the 'Performance', 'Balanced' and 'Graphics quality' checkboxes is active
- Add a new button in video settings to access this dialog
2024-05-19 14:58:58 +02:00
Benau
fcd8cea5cd Remove hardcoded 1 pixel 2024-05-17 12:43:37 +00:00
Benau
02e540ba67 Rename variables to match the coding style 2024-05-17 07:32:42 +00:00
Benau
14c002c7ca Rewrite getSplitscreenWindow to fully occupy the remaining pixels
It fixed render inconsistency when drawing lap
2024-05-17 07:27:18 +00:00
Alayan
37e024f1e1
Make the minimum distance for a LoD transition depend on the object's size
Also:
- Since draw distance is used to account for the object's size, have parameters depending on geometry detail correct for it. The minimum switch distance increases slightly with each geometry detail level.
- Clarify what the formula spreading the distances for each LoD level does
- Adjust slightly the auto-LoD multipliers.
2024-05-14 00:36:47 +02:00
Alayan
91d3bceb03
Ensure the LOD multiplier is applied before the quality limiter 2024-05-13 22:31:05 +02:00
Alayan
10943ac0ff
New auto-LoD formula
Avoid the sudden transitions that characterize the old formula.
2024-05-13 22:05:03 +02:00
Nomagno
0f719d0cc5
Fix #5072 (#5082) 2024-05-12 20:12:56 +02:00
CodingJellyfish
e2c245c420
Fix #4574 (#5080)
* Improve normal accuracy & Fix wrong SSR

* One less sample count
2024-05-12 19:59:49 +02:00
CodingJellyfish
68d9fd2138
Fix #5067 (#5071)
* Blur shadows by distance

* Copy from Bevy
2024-05-12 19:53:47 +02:00
Alayan
ad10bda37e
Add a 7th graphical level preset
Compared to level 6, it increases shadow resolution to 2048 and auto-LoD distances to Ultra.
2024-05-12 18:12:19 +02:00
Alayan
53b6267d9d
Fix #5076 2024-05-12 12:45:26 +02:00
Alayan
3ec2b9a54d
Fix #4166
Based on the alerts for timed challenges:
- Change the timer color when an elimination is coming shortly
- Play a sound when an elimination is coming shortly
2024-05-11 20:39:36 +02:00
Alayan
1c58f0154f
Add graphics settings to the perf report 2024-05-11 20:33:03 +02:00
Benau
f2b61826c9 Allow changing splitscreen layout in race 2024-05-11 17:31:33 +00:00
Alayan
27ae455460
Update the changelog
Add all significant changes since the release of 1.4 that will be included for the 1.5 release.

The changelog for 1.4 remains incomplete and will be updated later.
2024-05-10 19:05:06 +02:00
Alayan
5883a27dfc
Update credits
- Change the order top contributors are presented in
- Credit several noticeable contributors that were missing
2024-05-10 17:35:08 +02:00
Alayan
185772ca4a
Fix a strict-aliasing violation
See #5035, based on a commit by @miller-alex
2024-05-10 15:48:37 +02:00
CodingJellyfish
0542e6b279
Fix #3671 and fix #4254 2024-05-10 12:35:30 +02:00
Alayan
8e49634e77
Move the new quality switch logic to autoComputeLevel
Doing additional checks every frame was wasteful, and this change will also allow to easily adapt this logic to account for an object's size.

Also fix and improve comments
2024-05-08 19:01:55 +02:00
Alayan
e9a75f6c52
Fix #3678
Don't play drive-on sound from materials when the game state is paused.
2024-05-08 17:40:48 +02:00
Alayan
99868d5897
Fix #5026
The SFX manager and SFXOpenAL would check if SFXs are enabled before pausing (looping) sound effects, so disabling SFXs in the options would fail to stop looping SFxs.

Furthermore, 'OnSoundEnabledBack' would pause all looping SFXs. This commit checks for the pause status of the World (if applicable) to decide if the looping SFXs should be immediately resumed (networking) or not (real pause).

Also clean some comments and move some code around.

This patch doesn't address sound resuming when going from the pause menu to the options in networked mode, whereas it doesn't in a normal race. This is what caused the bug to trigger in the first place, but it's very minor by itself and the design of the SFX code could have triggered other future issues too.
2024-05-08 17:21:39 +02:00
Alayan
8dbf0a9922
Add geometry detail to the graphics presets 2024-05-07 18:27:15 +02:00
Alayan
e83fdc9324
Display a basic summary of benchmark results 2024-05-07 17:11:16 +02:00
Alayan
e505d9c686
Show a lower LoD level instead of having a detailled level pop up when very close
- It is visually more pleasant to have a low quality model than to have a sudden popping from the high quality one appearing when already close
- This also boosts performance
2024-05-06 23:24:43 +02:00
Alayan
553595fa63
Prevent geometry level from removing objects
The latest version was bugged as it removed all standard objects, but removing only objects marked by track-makers removed almost nothing of note, and bugs would sometimes remove normal objects. Fix #5052. Fix #5066. This makes #5063 moot.
2024-05-06 22:59:58 +02:00