auria.mg
c59af9136c
Merge branch 'KartPerGamemode'
...
# Conflicts:
# src/states_screens/gp_info_screen.cpp
2017-11-21 19:20:49 -05:00
Ben Krajancic
a94d22cce7
No option to abort grand prix on last track ( #3003 )
...
* Small clarification to prevent build errors
Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
* Initial Commit
* Code cleanup
* Fix compile error
* Fix incorrect comparison
2017-10-31 19:15:57 -04:00
Fantasmos
367eeb8c20
fix innapropriate name changes
2017-10-31 17:57:19 +11:00
Fantasmos
cb1a2b1e25
Rename m_num_karts to be more appropriate, removed redundant variables I've made
2017-10-28 12:51:49 +11:00
hiker
5af4ea35a7
Fixed 64-bit related compiler warnings.
2017-04-07 23:43:01 +10:00
hiker
668fdd3b49
Fixed some 64-bit related compiler warnings.
2017-04-07 23:25:52 +10:00
hiker
cd149ab5d7
Moved m_track out of World into a static m_track in Track. Makes
...
world smaller and removes a few dependencies on World.
2016-12-13 07:53:33 +11:00
hiker
62da83317e
Fixedc compilation, renamed LobbyRoomProtocol to LobbyProtocol.
2016-11-23 18:39:59 +11:00
hiker
09eae7e25f
Removed StartGameProtocol, and added the necessary states to the
...
Lobby rooms. Added documentation of the FSM for the ServerLobby.
2016-11-22 17:57:15 +11:00
Benau
6b8156c254
Pre-spawn spare tire karts on random nodes in graph
...
Don't use the item location, as it can be remembered by players
2016-10-09 11:17:36 +08:00
Benau
357567ae8d
Move spare tire num info to race_manager
...
It allows this info to be get more easily
2016-10-09 09:50:26 +08:00
Benau
71359a087d
Add heart billboard with red kart for spare tire karts
2016-10-08 14:29:28 +08:00
Benau
91af45337f
Pre-add spare tire karts probably
2016-10-07 14:39:39 +08:00
Benau
a0b02659f7
Don't use num of karts from world, as it includes spare tire karts
2016-10-05 16:42:37 +08:00
hiker
74f521980a
Fixed time handling to be in synch between history and rewind.
2016-09-23 07:56:21 +10:00
hiker
457cb700d2
Make rewind work with history replay (when replaying kart controls),
...
which allows to have reproducible test cases.
2016-09-13 09:58:42 +10:00
hiker
7c899c943c
Refactored KartControl to use setters/getters instead of
...
just public variables.
2016-08-15 17:26:07 +10:00
Benau
a94fc6c1c3
Fix goal target not updated when going back
...
Also fix some unitialized value issue
2016-05-18 00:50:29 +08:00
hiker
c92f369cdd
Allow 0 laps GP in artist debug mode.
2016-05-06 16:47:05 +10:00
Benau
dff5f8d459
Allow auto recreation of ghost replay file lists after recording.
2016-03-25 16:11:32 +08:00
Benau
4d42010f2a
Add missed number of laps setting
2016-03-20 08:54:12 +08:00
Benau
b92210d4a0
No watching replay when split-screen
...
And some bugs fixes
2016-03-20 08:40:55 +08:00
Benau
da70d305a9
Allow watch replay only
2016-03-20 01:33:26 +08:00
Marianne Gagnon
90f0c12393
More work on networking UI
2016-03-10 18:48:40 -05:00
Benau
71c1fadcd3
Merge remote-tracking branch 'origin/master' into fix_replay
2016-02-16 09:57:41 +08:00
Benau
a6412d7a07
Add ghost icon, use it in race setup screen
2016-02-15 09:28:36 +08:00
Benau
8a121ed32b
Add Ghost replay GUI
2016-02-13 01:34:00 +08:00
Benau
3f89512b34
Remove most isGhostKart() hack when avoidable
2016-02-11 09:01:09 +08:00
hiker
7e6711e163
Renamged NetworkWorld to RaceEventManager (since this class is
...
not a 'world' in the sense our game modes are).
2016-02-11 09:03:51 +11:00
Benau
bb88a0f0ec
Allow auto-save replay when specified in time trial mode.
...
It will disable AI when recording, also it will only save if the
race is completed, ie no one gave up or all events fit in max frame recorded.
2016-02-11 00:42:33 +08:00
Benau
5a9fdd7a8d
Allow replay reverse track
2016-02-10 12:43:45 +08:00
Benau
c3f589561c
Initial work on supporting real race with ghost karts
...
To test, you need to pass --ghost to supertuxkart with choosing a
track that has replay recorded, you can record one with artist
debug mode.
TODO: correct position handling
2016-02-06 14:52:50 +08:00
Benau
e8adf7f051
Remove bubblegum in soccer mode as suggested by auria
2016-01-25 12:50:20 +08:00
Benau
d14a39e0f7
Initial work on soccer AI, plus lots of code re-factor/clean up.
...
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.
Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.
The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)
TODO: Friendly-team firing, polish the soccer field.
2016-01-15 18:25:52 +08:00
hiker
e7dd7f4d1a
Replaced setLocalKartInfo with setPlayerKart. Updated some docs.
2016-01-12 13:00:45 +11:00
hiker
f0c5f43fe2
Removed setNumLocalPlayers (which is now part of setNumPlauers)<
...
fixed coding style in race manager.
2016-01-11 07:58:30 +11:00
hiker
e46c47d5c9
Removed m_local_player_karts data structure in RaceManager.
2016-01-08 17:03:50 +11:00
hiker
68e37c902f
Merge remote-tracking branch 'origin/master' into refactor_networking
2015-12-15 22:52:55 +11:00
hiker
e0b3de17f6
Added new isLocalPlayerKart() function to controller, which is used
...
to detect when sfx and graphical effects should be shown. The isPlayerKart
funtion is used to detect a (local or remote) player, e.g. for rubber-banding
the AI, or finding the Xth player kart.
2015-12-10 17:35:31 +11:00
Benau
2644b0458b
Merge remote-tracking branch 'origin/master' into battleAI
2015-12-08 10:09:35 +08:00
Marianne Gagnon
2252495fdc
Scripting refactor : add new property animator helper, transfer light animations to this new animator class. Can be used in the future to animate more properties
2015-12-05 19:42:06 -05:00
hiker
35d1059a39
Cosmetic changes only (coding style, comments).
2015-12-04 17:52:21 +11:00
hiker
ee7097af35
Added some default settings for race mode and send them to the server.
...
Changed major and minor mode in protocols from 1-byte to int, since 1-byte
is too small to store the actual values.
2015-12-03 07:53:56 +11:00
hiker
2f126ab226
Moved NetworkPlayerProfile into its own file, added getter and
...
setters for it.
2015-11-26 07:41:37 +11:00
Benau
aa9220772f
Merge remote-tracking branch 'origin/master' into battleAI
2015-11-22 15:01:41 +08:00
Benau
e1f1461488
Fix some bugs and copyright year
2015-11-22 15:01:22 +08:00
Nado
97de0cbc34
Fixing clang only warnings
2015-11-17 11:42:28 +01:00
hiker
5fc830825f
Refactoring: Created a separate NetworkConfiguration class which stores
...
all information to create the STKHost.
2015-11-12 09:53:12 +11:00
hiker
15e3ac021f
Fix ending STK when no STKHost exists.
2015-11-01 21:28:39 +11:00
Deve
8bfe048f0f
Remember race type in saved GP.
...
Continue standard race as follow the leader and vice versa doesn't have a sense.
2015-10-21 22:42:59 +02:00