hiker
d6a62a85b7
Removed unnecessary #include.
2016-07-22 09:58:10 +10:00
hiker
2cfe99827f
Merge branch 'master' into dijkstra-test
2016-07-21 09:18:07 +10:00
Benau
a72f67015c
Remove 36MB CJK fonts, use the previous font instead
2016-07-20 09:49:10 +08:00
Benau
7f1e776bf6
Fix digit font drawing
2016-07-19 16:47:39 +08:00
Benau
03b92efba5
Fix wrong text alignment
2016-07-19 15:21:14 +08:00
Benau
89976def57
Remove not-used-anymore setReferenceCount
2016-07-19 13:58:38 +08:00
Benau
1079800376
Merge remote-tracking branch 'origin/master' into new_font_engine
2016-07-19 13:15:47 +08:00
Benau
e02a25f8f5
Use bold font for billboard text
2016-07-19 13:13:31 +08:00
Benau
b2ee606e7b
Try to use float for dest_ret
2016-07-19 12:25:16 +08:00
Benau
89f06ed8d3
Fix crash with fixed pipeline
2016-07-18 23:56:14 +08:00
Benau
6a319cbed2
Clean up old font code
2016-07-18 23:00:40 +08:00
Benau
05419cd555
Initial work on new font rendering engine
2016-07-18 16:03:11 +08:00
David CARLIER
c890483931
small mem leak in this unit test ( #2575 )
2016-07-16 18:28:45 -04:00
Benau
9fd6fd2673
Fix crashes when using the uninitialized layer 8 texture
2016-07-15 15:23:17 +08:00
Benau
1d6c7fa60f
Remove vector int in RenderInfo
2016-07-15 12:31:00 +08:00
Benau
8408a7c158
Merge remote-tracking branch 'origin/master' into colorful_track_object
2016-07-15 09:27:59 +08:00
Deve
93fc20e275
Merge OpenGL ES renderer branch
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It adds support for OpenGL ES renderer, which is needed for Android port and for running STK on other embedded devices such as Raspberry Pi.
Currently it works in two ways:
- Shader-based pipeline, which requires OpenGL ES 3.0 (Android >= 4.3)
- Fallback to irrlicht-based fixed pipeline that needs OpenGL ES 2.0. The fixed pipeline generally works, but it is affected by the same issues as our OpenGL 2.1 fixed pipeline renderer.
I tried to modify our OpenGL renderer as little as possible to avoid regressions. The only one major change is that we are now using the "#stk_include" directive in shaders instead of linking multiple shaders into one program.
Currently it works only on linux. The Android port needs some refactoring. In theory it should be possible to make it working on Windows, but we would need some OpenGL ES SDK, or maybe modified libglew.
At this stage it is playable with current mesa drivers. I tested it on intel graphics card and I didn't notice any issues.
On Android only the OpenGL ES 2.0 renderer with fixed pipeline has been tested for now.
2016-07-14 20:54:30 +02:00
Deve
eea30b3197
Handle glDebugMessageCallback extension in better way for OpenGL ES
2016-07-14 20:34:43 +02:00
Deve
8f8acdcef3
Remove android related code part2.
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Again, it will be handled in different branch and hopefully with curl and sounds support.
2016-07-14 19:50:34 +02:00
Benau
53374176ad
First try to support colorization texture mask
2016-07-15 00:53:22 +08:00
auria.mg
1463cf9344
Fix uninitialized variables, fixes #2567
2016-07-12 19:39:44 -04:00
Deve
81b471be1f
More proper solution for glDrawElementsBaseVertex function
2016-07-12 23:34:31 +02:00
Deve
32cd942760
Revert "Use function compatible with GLES 3.0 for drawing elements with offset."
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This reverts commit 86a1d3a07a
.
2016-07-12 22:50:59 +02:00
Deve
131dfb2fc0
Fixed compiler warning
2016-07-12 00:04:46 +02:00
Deve
5601309ae8
Fixed windows compilation
2016-07-12 00:04:37 +02:00
Deve
886382bb54
Merge remote-tracking branch 'origin/master' into gles
2016-07-11 23:43:10 +02:00
Deve
0f7976e5f8
Merge branch 'master' into gles
2016-07-11 23:23:02 +02:00
Deve
01dfd7bc05
More #ifdef's simplifications
2016-07-11 22:55:32 +02:00
Deve
b25a4e874f
Remove android related code. It will be handled in different branch.
2016-07-11 22:54:59 +02:00
Benau
19acdad9b4
Replace Ubuntu font with a really free font
2016-07-11 15:52:16 +08:00
Benau
08f2437754
Merge branch 'support_loop_start_music'
2016-07-11 09:09:06 +08:00
Deve
3728adf1c5
The gles renderer is currently supported only on linux
2016-07-09 03:03:15 +02:00
Deve
f2d21d2353
Remove GLESv1 renderer because it's not used
2016-07-09 02:59:40 +02:00
Deve
17a0e4fbd8
Fixed an issue with grass shader.
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It looks that EMT_TRANSPARENT_ALPHA_CHANNEL_REF wasn't handled at all in irrlicht OpenGL renderer.
2016-07-09 02:50:40 +02:00
Deve
f1effe3208
Revert "Fixed a grass being too dark in some places."
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This reverts commit 2b734a9579
.
2016-07-09 02:20:06 +02:00
Deve
a67a378c41
Merge pull request #2563 from LoadingPleaseWait/wiimote-string
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Add missing space in string for wiimote manager
2016-07-08 22:43:23 +02:00
LoadingPleaseWait
bdd21142bb
Add missing space in string for wiimote manager
2016-07-08 15:33:10 -05:00
Benau
98b9aef121
Add support for loop start of music
2016-07-08 13:54:37 +08:00
Deve
fa03185370
Remove extensions that are not used anyway
2016-07-08 01:24:02 +02:00
Deve
44f8290d77
Added gles renderer to the warning about incompatible irrlicht version
2016-07-08 01:02:25 +02:00
Deve
902e6163dc
Disable heightmap simulation shader for now
2016-07-08 00:48:20 +02:00
Deve
86a1d3a07a
Use function compatible with GLES 3.0 for drawing elements with offset.
2016-07-08 00:20:08 +02:00
hiker
b2a62c222c
Merge branch 'camera-refactor'
2016-07-08 06:47:32 +10:00
hiker
c3e1a67f39
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2016-07-08 06:24:19 +10:00
hiker
c43930dc46
Bugfix: characteristics could not be overwritten in kart.xml files.
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First part of #2560 .
2016-07-08 06:22:28 +10:00
Deve
2b734a9579
Fixed a grass being too dark in some places.
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It seems to be an inconsistency in using sRGB rendering.
2016-07-07 01:52:22 +02:00
Deve
66e76be76d
Don't use hardcoded path for irrlicht shaders
2016-07-06 06:37:22 +02:00
qwertychouskie
fbcd0ef495
Update TODO.md ( #2531 )
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* Update TODO.md
* Update link
2016-07-05 19:09:22 -04:00
deve
20e72b2e9d
Show better text in old driver popup
2016-07-05 12:18:43 +02:00
deve
e42673c4ac
Read mesa version in better way.
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It solves the problem with OpenGL ES, because there is one more word in the version string:
OpenGL version string: OpenGL ES 3.0 Mesa 11.2.2
2016-07-05 12:17:40 +02:00