Fantasmos
d366dd84cd
Updated to naming conventions
2017-10-28 12:59:04 +11:00
Fantasmos
cb1a2b1e25
Rename m_num_karts to be more appropriate, removed redundant variables I've made
2017-10-28 12:51:49 +11:00
Fantasmos
4a0db1926d
Highlighted issue that needs resolving
2017-10-28 12:09:23 +11:00
Fantasmos
4fbc39572b
Removed Tab, first working version!
2017-10-28 11:56:52 +11:00
Fantasmos
ca330b1ac0
Map compiles now and can be set
2017-10-28 11:35:11 +11:00
Fantasmos
f10feb77fd
Can now load a map type
2017-10-28 09:16:28 +11:00
Fantasmos
823d3112ad
Begun making template for dictionary
2017-10-27 22:31:54 +11:00
Fantasmos
af7fefee1e
note errors
2017-10-26 11:32:43 +11:00
Fantasmos
df69a684a3
Identified cause of compile error
2017-10-26 09:39:48 +11:00
Fantasmos
74cdd07ba7
Added string array for karts per gamemode, and references to it to replace num_karts
2017-10-26 09:11:57 +11:00
Ben Krajancic
6dcee109b5
Merge branch 'master' of https://github.com/Fantasmos/stk-code
2017-10-16 11:05:40 +11:00
Benau
9f10676dd3
Remove unused billboard shader
2017-10-16 07:43:00 +08:00
Benau
30e78fb1c0
Merge branch 'fix_2427'
2017-10-16 07:25:38 +08:00
hiker
9166e704e9
Take ball squashing into account when computing the ball height (so now
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the basketball properly touches the ground if its height is 0).
2017-10-16 10:10:33 +11:00
Benau
c7dbe715fc
Remove duplicated and unused code
2017-10-16 00:48:08 +08:00
Benau
4573e51e98
Fix #2427
2017-10-15 19:14:07 +08:00
Benau
a7debc286a
Check flips using unordered_set
2017-10-15 15:05:49 +08:00
Benau
058f9163db
Some work to make particle shader able to render billboard
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The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
f646a26fbe
Clean up particle .xml
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Remove unsupported entries, notice that particles now are auto-
faded out by lifetime
Also remove flips that are not visible at all
2017-10-15 12:47:21 +08:00
Benau
998b11ed51
Add an option to disable pre-generation for explosion particles
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Also remove some unused code
2017-10-15 11:32:58 +08:00
Benau
b1f4ced6f0
Fix bounding boxes in legacy pipeline
2017-10-15 00:18:11 +08:00
Benau
85adab6e1e
Allow to use new STKParticle with legacy pipeline
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Due to cull face issue the kart exhaust is still not visible
2017-10-14 15:42:10 +08:00
Benau
088d09cb64
Don't hardcode first vbo size
2017-10-14 14:42:54 +08:00
Benau
c3a22ddcf7
Pre-generate some particles if max count is small
2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c
Pack mixed color into instanced array
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With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
e49a7139d7
Split MiniGLM for more usage (instancing, cpu particle, network...)
2017-10-14 11:00:51 +08:00
Benau
0b9a3e1c69
Fix some issues found in first-try
2017-10-14 09:47:13 +08:00
Benau
0066722dab
Features completed cpu particle
2017-10-14 00:19:59 +08:00
Deve
63ecbefbdd
I forgot about particles
2017-10-12 22:55:26 +02:00
Deve
928ae4e44d
Try to fix server-only compilation
2017-10-11 21:50:44 +02:00
Deve
b0cdbd94b4
Merge branch 'srgb_fb'
2017-10-11 21:46:58 +02:00
Deve
c1e17f0593
Add a fallback for intel on linux.
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When workaround with alpha_channel=true failed, then fallback to the path with disabled srgb framebuffer.
2017-10-11 21:39:13 +02:00
Deve
6794670510
Disable srgb framebuffer for intel hd 2000 too
2017-10-11 20:53:49 +02:00
Benau
9304f6fa3c
Disable the usage of all parts colorized
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Please use colorization mask for better effect
2017-10-11 13:05:15 +08:00
Benau
839142b752
Add up-to-date restriction for hd3000 in windows
2017-10-11 11:25:28 +08:00
Ben Krajancic
865426aad7
Small clarification to prevent build errors ( #2954 )
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Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
2017-10-09 21:10:50 -04:00
Ben Krajancic
8ce23fe078
Small clarification to prevent build errors
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Building outside of this directory prevents the executable from launching, this small addition can help prevent this issue from happening.
2017-10-10 09:53:15 +11:00
Deve
ae4e302741
Add a way to run STK without srgb framebuffer
2017-10-09 21:18:15 +02:00
auria.mg
0453809915
Update credits
2017-10-08 19:56:13 -04:00
Benau
10e3467f96
Merge remote-tracking branch 'origin/better_rescue_animation'
2017-10-09 07:44:50 +08:00
hiker
fba22def40
Merge branch 'master' of github.com:supertuxkart/stk-code
2017-10-09 10:29:24 +11:00
hiker
b97088c933
Fixed computation of new point. The previous approach was based on
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the newly computed point. If this point should be under the track,
and the new height is not enough to offset this, the ball will be
tunnelling, which results in the ball being reset to the previous
position, i.e. the ball will not move.
2017-10-09 10:25:36 +11:00
hiker
f94b3a9120
Added more debug info, removed unused code.
2017-10-09 10:25:11 +11:00
Benau
2217083421
Replace broken abyss replay with candela city
2017-10-08 11:16:25 +08:00
Deve
48d94e10a7
Use separate os name for android stats
2017-10-07 21:37:59 +02:00
Benau
4f1becb20d
Add a better rescue animation
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Also fix #2501
2017-10-06 23:42:23 +08:00
Benau
cf2a9f7089
Allow configurable exhuast particle, fixes #2878
2017-10-06 01:08:27 +08:00
auria.mg
3ad081104e
Re-extract strings for missing track, oops
2017-10-04 20:59:30 -04:00
auria.mg
7a63955a06
Minor challenge tweak
2017-10-04 18:56:43 -04:00
auria.mg
1c9e4bc04a
Tweak hacienda easy challenge, see #2951
2017-10-04 18:50:27 -04:00