It's possible that there are multiple file names in single parameter, for example:
<sky-box texture="0006.png 0001.png 0004.png 0002.png 0003.png 0005.png" ... />
now it should work.
Also use is_opaque rather than has_alpha that gives better results.
might not have valid start and end times (since they can record
several identical events during one frame). Bars for all other
threads can therefore not be nested.
frames. Only use thread 0's start and end time to compute the
duration (since other threads might have multiple identical
events during one frame, resulting in incorrect start times).
appear. This list allows the proper ordering of events when drawing
the bar chart to show nesting. Make sure that enabling the profiler
starts at the next synch point (to avoid incomplete event pairs).
Create a seprate output file for each thread.
In this case only diffuseMatColor really matters, other values are constant.
It improves performance on GLES renderer and it's also noticeably faster for GL on desktop.
For example:
- fps increased for me from 60 to 69 on Hacienda with intel HD 4000
- from 43 to 49 on lighthouse
There is much less difference on nvidia graphics card, but still it gives small performance improvement.
existing configs works as expected. Hard-coded 6 axis for xbox
controller to allow for triggers to be reported as two different
axis (instead of as one axis). Updated gamepad config to use
proper names for triggers.
* Save and use usernames in replay files
Fixes#2754.
* Store usernames of each racer in recorded replay files
* Display those usernames in a column of the replay selection UI
and in race result dialogs
* RaceResultGUI::getKartDisplayName functionality moved into
Controller::getName
* Move Controller::getName definition to avoid unnecessary #include
* Backwards compatibility: use kart name if username is not in replay
* Fix code style issues