Vincent Lejeune
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ca30bf7d5a
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Add screen fallback in case no ubo are here.
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2014-08-02 01:02:06 +02:00 |
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Vincent Lejeune
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09d0c2eef5
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Forget a shader + remove shader output
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2014-08-02 00:56:36 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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Vincent Lejeune
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f9c7c3db5e
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Try a fix for intel and kart selection screen.
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2014-07-30 01:25:27 +02:00 |
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Vincent Lejeune
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a35c33e4f6
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Remove ambient
It's already added in the diffuse env pass
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2014-07-29 23:56:48 +02:00 |
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hiker
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c322c507da
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Fix shader error (vlj, please check).
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2014-07-22 13:28:12 +10:00 |
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vlj
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4e079b0e14
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Fixes shader errors reported by Auria
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2014-07-17 02:17:49 +02:00 |
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vlj
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23bc1f9344
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Remove use of texture2d in rh.frag
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2014-07-17 02:11:04 +02:00 |
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vlj
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40a7ab0780
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Raise one of ssao tolerance value.
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2014-07-17 00:12:54 +02:00 |
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vlj
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9230cab9dd
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Add shadow for instanced grass.
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2014-07-15 00:02:17 +02:00 |
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vlj
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ffe77e4aa4
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Port instanced pass2 shaders to singleton
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2014-07-14 23:41:47 +02:00 |
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Vincent Lejeune
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62bf54b8f3
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Simplify displace handling
Should be faster now
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2014-07-14 18:54:40 +02:00 |
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Vincent Lejeune
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f2acac7230
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Inadverly inverted shadow and shadow_grass.vert
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2014-07-13 21:37:12 +02:00 |
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Vincent Lejeune
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54b1ce39e4
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Add Grass shadows.
For non instancing object.
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2014-07-13 21:33:44 +02:00 |
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Vincent Lejeune
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7b9fc60f9c
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Factorise grass material
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2014-07-13 18:56:17 +02:00 |
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Vincent Lejeune
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55a5185796
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Avoid drawing negative color with splatting material.
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2014-07-12 21:25:11 +02:00 |
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Vincent Lejeune
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d7139920ed
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Fix position reconstruction formula in ssao
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2014-07-12 19:54:52 +02:00 |
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vlj
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822c8725dd
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Remove rimlight material
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2014-07-10 01:02:52 +02:00 |
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vlj
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481a5bd0d0
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Fix bubble shader with glsl < 330.
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2014-07-09 17:49:47 +02:00 |
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vlj
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4c3db6ca59
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Mix texture for displace.
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2014-07-09 03:41:08 +02:00 |
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Vincent Lejeune
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ac55a70c83
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Mimic previous motion blur behavior
Depending on zypper + mask on center.
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2014-07-09 02:29:49 +02:00 |
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Vincent Lejeune
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aec31b28dd
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Merge remote-tracking branch 'origin/VAOGatherer'
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2014-07-09 02:17:25 +02:00 |
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samuncle
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1ecaea18b2
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Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
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2014-07-09 01:21:31 +02:00 |
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vlj
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6276cafba2
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Use global VAO for rendering
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2014-07-08 18:31:46 +02:00 |
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Vincent Lejeune
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d961a9a8bc
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Fix vertex color for object_pass2
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2014-07-08 01:35:04 +02:00 |
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Vincent Lejeune
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746e910e46
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Remove some Motion Blur unused vars
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2014-07-07 19:25:41 +02:00 |
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Vincent Lejeune
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f23f7b05e5
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Turn motion blur into camera space motion blur
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2014-07-07 18:44:25 +02:00 |
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vlj
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fd5061057d
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Fix for instanced object with default material.
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2014-07-02 22:37:51 +02:00 |
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vlj
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d5c91dcfe4
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Remove Untextured material.
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2014-07-02 22:37:51 +02:00 |
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vlj
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475d738d4b
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Merge remote-tracking branch 'origin/NewRTTMinimap'
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2014-07-02 00:24:03 +02:00 |
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vlj
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b861c3fb73
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Use fixed attribute location for instanced objects.
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2014-06-29 22:19:10 +02:00 |
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vlj
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bc7e2cd517
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Some cleanups
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2014-06-29 16:26:12 +02:00 |
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Vincent Lejeune
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8f59d8cac0
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Add a weight for vignette.
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2014-06-28 00:20:44 +02:00 |
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vlj
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bde17a28d5
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Fix for GL 3.1 context
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2014-06-27 20:58:52 +02:00 |
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Marianne Gagnon
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394fb9be9b
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Merge branch 'master' into NewRTTMinimap
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2014-06-26 20:23:02 -04:00 |
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vlj
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79838bffe3
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Add 50% transparency to minimap.
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2014-06-26 00:46:55 +02:00 |
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vlj
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a93b96d0b1
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Use UBO matrixes in displace.
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2014-06-25 01:22:03 +02:00 |
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vlj
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8e6fba3185
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Some fixes
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2014-06-24 23:57:29 +02:00 |
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vlj
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948c5e8aa2
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Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
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2014-06-24 23:17:41 +02:00 |
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vlj
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edc38c9933
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Use object_pass.vert for transparent objects.
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2014-06-24 22:20:01 +02:00 |
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vlj
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d2fc258124
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Tweak ssao (again)
Random factor is less perdicable, no more spiral.
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2014-06-23 01:03:55 +02:00 |
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vlj
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f76cd6e7a9
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Implement bilateral with fragment codepath.
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2014-06-22 18:04:46 +02:00 |
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vlj
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8f5dd6edae
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Some tweak to ssao.
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2014-06-22 18:04:46 +02:00 |
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Vincent Lejeune
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3219e564d0
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Implemented bilateral for compute path.
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2014-06-22 18:04:45 +02:00 |
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vlj
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7e8486d670
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Merge remote-tracking branch 'origin/shadowdebug'
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2014-06-22 02:21:15 +02:00 |
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Vincent Lejeune
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71969acd22
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Use a precomputed invmatrix in gi.frag
(General) matrix inversion is costly, it's better if it's done a single
time on cpu. Improve performance.
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2014-06-20 23:10:31 +02:00 |
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Vincent Lejeune
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32e6942b55
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Merge branch 'master' into shadowdebug
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2014-06-18 01:02:51 +02:00 |
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Vincent Lejeune
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e2ef26e667
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Add wireframe frustrum view.
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2014-06-18 00:27:03 +02:00 |
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hiker
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f1c8fcc6d4
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Fix 1366.
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2014-06-15 22:14:50 +10:00 |
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samuncle
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08369d1fcb
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Added a new particle system for the torches and bring back the vignette
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2014-06-14 00:42:57 +02:00 |
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