Commit Graph

13877 Commits

Author SHA1 Message Date
Vincent Lejeune
70f53a0e51 Revert "Reenable again culling for shadows"
This reverts commit 61dd0fdc60.
2014-11-03 00:48:29 +01:00
Vincent Lejeune
61dd0fdc60 Reenable again culling for shadows 2014-11-03 00:29:44 +01:00
hiker
841ae8814e Merge branch 'master' of github.com:supertuxkart/stk-code 2014-11-03 08:56:19 +11:00
hiker
3f74ed3911 Fixed compiler warnings. 2014-11-03 08:56:01 +11:00
hiker
2462aef75a Fixed compiler warnings and coding style issues. 2014-11-03 08:55:20 +11:00
hiker
d20441d45e Modified to trigger automatic cmake run. 2014-11-03 08:34:47 +11:00
hiker
fa680e8903 Merge branch 'Flakebi-perPlayerDifficulties' 2014-11-03 08:33:51 +11:00
hiker
ed10b022d2 Use a group for handicap related config settings. 2014-11-03 08:32:35 +11:00
hiker
62b81b3e9a Shortened labels to fit on smaller screens. 2014-11-03 08:23:35 +11:00
hiker
0be0d7ee72 Merge branch 'perPlayerDifficulties' of https://github.com/Flakebi/stk-code into Flakebi-perPlayerDifficulties 2014-11-03 06:52:31 +11:00
Vincent Lejeune
ddecd23472 Tweak values 2014-11-02 19:07:02 +01:00
Vincent Lejeune
ebe11370a2 Reenable bluring 2014-11-02 16:30:44 +01:00
Vincent Lejeune
c5186e3ab3 Use depth in exp space 2014-11-02 16:26:46 +01:00
Vincent Lejeune
b975b63eea Use proper depth linear value 2014-11-02 16:00:41 +01:00
hiker
6f46f5a8b3 Support for gamepad-specific button/axis names. Added name for xbox
controller.
2014-11-02 23:13:49 +11:00
Vincent Lejeune
f5a44c0a19 Take more sample 2014-11-02 02:42:44 +01:00
Vincent Lejeune
1ecd8dcf4f Fix moiré pattern 2014-11-02 02:37:20 +01:00
Vincent Lejeune
f4e0437106 Fix textureview 2014-11-02 02:37:19 +01:00
Vincent Lejeune
6bf5c13bde Implement shadow blur 2014-11-02 02:37:19 +01:00
Vincent Lejeune
57b6d8e415 Revert "Use MSAA for shadowmap"
This reverts commit fce9fe4385aa488a6f02814790022828d5e8f8bf.

Conflicts:
	src/graphics/render_geometry.cpp
	src/graphics/rtts.cpp
2014-11-02 02:37:18 +01:00
Vincent Lejeune
cedbb32a17 Try to fix incomplete fbo attachement 2014-11-02 02:37:17 +01:00
Vincent Lejeune
4e6a7b5192 Use MSAA for shadowmap 2014-11-02 02:37:17 +01:00
Vincent Lejeune
937eb3baf8 Add trilinear + anisotropic on shadows 2014-11-02 02:37:16 +01:00
Vincent Lejeune
9113aa7a39 Implement Exponential Shadow map 2014-11-02 02:36:10 +01:00
Vincent Lejeune
7679213e26 Use exp algorithm for the gaussian blur 2014-11-02 02:35:02 +01:00
auriamg
042817a760 Merge pull request #1653 from tobbi/fix_mac_linking
Fix linking on OSX
2014-11-01 21:09:53 -04:00
Vincent Lejeune
8588720f6b Add a check for instance buffer overflow 2014-11-02 01:00:10 +01:00
Vincent Lejeune
5557a0165a Fix rtt crash 2014-11-02 00:21:54 +01:00
auriamg
7d06cfa2d0 Merge pull request #1652 from tobbi/fix_mac_compilation
Fix compilation on OSX 10.10
2014-11-01 18:53:23 -04:00
Tobias Markus
53339cf417 Fix linking on OSX 2014-11-01 22:55:19 +01:00
Vincent Lejeune
6aed902ae0 Store depth in color buffer instead of depth
This allows for instance to blur it using already existing shaders
2014-11-01 22:38:38 +01:00
Tobias Markus
4861a52c3f Fix compilation on OSX 10.10
Closes #1646
2014-11-01 22:22:58 +01:00
hiker
f2e33b1000 Fixed compilation (accidentally added some wip code). 2014-11-01 12:27:09 +11:00
hiker
9f0d1f00ea Inreased default deadzone to 4096. 2014-11-01 12:22:20 +11:00
hiker
6a296aab62 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-11-01 12:13:44 +11:00
hiker
15e712ba49 iFix #960: impossible to configure xbox controller. The xbox controller
can have a rather huge deadzone, which prevent detection when a axis
was released.
2014-11-01 11:58:04 +11:00
Vincent Lejeune
b80ecb48f4 Merge branch 'cullingdebug' 2014-11-01 00:21:26 +01:00
Vincent Lejeune
aba6c00fc6 Add profiler 2014-11-01 00:12:54 +01:00
hiker
8aac6ca6d0 For now comment out debug messages. 2014-11-01 09:54:21 +11:00
hiker
62ef836e7c Bugfixes: set number of buttons in the configuration (since it is
not saved in the config file), use floating point in desensitizing.
2014-11-01 09:53:13 +11:00
hiker
b992375c58 Added missing initialisation. 2014-11-01 09:51:42 +11:00
Vincent Lejeune
b95fb6d030 Do some kind of hierarchical culling 2014-10-31 23:39:06 +01:00
Vincent Lejeune
7489c7bceb Use classic scene manager parsing for cull algorithm 2014-10-31 23:38:59 +01:00
Vincent Lejeune
979d872fe0 Remove quick culling
Sometimes it returns wrong results
2014-10-31 23:29:42 +01:00
Vincent Lejeune
cf18a8ee20 Display bounding boxes 2014-10-31 23:29:41 +01:00
Marianne Gagnon
9c9c4d2fcf bugfix: auto-calculate tangents for static-mesh too 2014-10-31 23:29:40 +01:00
Flakebi
9ca1c03480 Applying merges correctly is difficult... 2014-10-31 18:54:52 +01:00
Flakebi
abf7bacfea Merge branch 'upstream/master' into perPlayerDifficulties
Conflicts:
	src/graphics/stkmesh.cpp
	src/states_screens/kart_selection.cpp
2014-10-31 16:47:34 +01:00
Sachith Hasaranga Seneviratne
ebb914d0ef Added basic caching for scripts 2014-10-31 16:23:56 +05:30
hiker
98c8985739 Removed unused constants. 2014-10-31 21:06:26 +11:00