Commit Graph

1203 Commits

Author SHA1 Message Date
auria
8cfe69333f Port track info dialog to XML
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10829 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-09 03:08:32 +00:00
hikerstk
90e6a02193 Improved collision handling to better detect left/right side
collisions. Made collisions more bouncy than before (but I am
still tuning).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10827 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-08 20:22:00 +00:00
auria
9ba9aa5794 Add trophy models for cutscene
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10825 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-08 16:34:24 +00:00
auria
6cc19c39d0 Improve challenge selection screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10768 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-31 00:28:17 +00:00
magned
5ab305771c Added particles for 2.5 sec skidding and 3.5+ sec skidding. Feel free to improve.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10764 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-30 07:35:04 +00:00
auria
665ee15cdd Fix large font
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10760 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-30 02:25:38 +00:00
auria
973a7cd4bb Use higher-res font for the digits in the overworld
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10756 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-30 00:27:53 +00:00
hikerstk
35d02e2547 Added indication when the skid bonus 1 and 2 is reached. ATM this
still looks like nitro, and there the bonus of bonus 1 and 2
is actually still the same (wip).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 22:31:40 +00:00
auria
71118f24cf Add water shader for the overworld. Feedback ewlcome
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10743 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 16:39:30 +00:00
auria
1d12c3c9aa Improve water shaders a bit
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10741 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 03:11:48 +00:00
auria
f33cbb8dc0 Add WIP water shader. Not yet used because not satisfying
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 02:55:52 +00:00
auria
b57ea6a182 Slightly improve normal map shader. It's less physically realistic than before but IMO looks better
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 01:10:57 +00:00
auria
708d79b2f4 Add dialog asking to select challenge difficulty. Crashes for now so don't report bugs yet
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10736 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-28 02:06:44 +00:00
auria
0bab0045bf Update challenges in the overworld
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10728 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-26 19:23:57 +00:00
auria
57b727f68d Big overhaul of challenges. Bumped challenge XML file format to version 2.0. Now each challenge file speficies 3 difficulty levels. Started adapting unlock manager for these changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10727 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-26 19:12:48 +00:00
auria
a5e80dcdcd Revert accidentally committed stk_config.xml, attempt 2
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10699 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-20 02:40:58 +00:00
auria
7bee493c1f Revert accidentally committed stk_config.xml
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10698 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-20 02:40:31 +00:00
auria
5dda0e97a1 Add Japanese font, thanks to tkbd
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10692 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-18 22:12:26 +00:00
hikerstk
79e2b7d0ae More work on skidding (still disabled by default).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10686 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-16 21:52:47 +00:00
auria
d6221dae92 Use new normal map shader for overworld columns. Remove 2-UV-layer normal map feature, irrlicht just doesn't support it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 21:52:07 +00:00
auria
93a7099cf9 Minor tweaks to normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10672 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 20:33:18 +00:00
auria
df0232456d Add new fixed normal map shader, thanks to Fabien Sanglard\! (Only for single-UV-mapping atm, i.e. applies to minigolf balls but not overworld columns)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 16:37:15 +00:00
auria
c86a92efb1 REvert accidentally committed stk_config.xml
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10657 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-12 23:02:58 +00:00
auria
e700320a00 Add sound emitters and improve the mine force field to look nicer from inside
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10656 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-12 20:27:57 +00:00
hikerstk
18f86fff98 Removed unused post-skid-rotation property,
added post-skid-rotate-factor.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10654 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-12 02:20:05 +00:00
hikerstk
814ab822d0 New skidding now somewhat adjusts the position of the
chassis (work in progress, still disabled by default).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10649 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-11 05:38:30 +00:00
auria
72b409344e Start work to have trigger items, and for now use them to play a sound when crossing the force fields in overworld. This is WIP.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10646 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-11 02:47:06 +00:00
auria
c29c91da21 Make bubble force fields fade in softly insetad of just popping up
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-10 23:40:14 +00:00
hikerstk
e18ffedf44 Added support for a bonus zipper if a kart uses skidding. This
is disabled for now till work on the new skidding is finished.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10626 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-09 05:58:29 +00:00
auria
5559357b45 Add screenshot to Mansion and extend the credits of Samuncle in the credits screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10558 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-03 01:19:18 +00:00
auria
c45e9be77d Make level of anisotropic configurable, plus default to x8 (previously, was using maximum available which could use a lot more video memory with no need since above x8 the improvement is minor). Also remove some debug code that is no more used.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10499 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-27 19:49:03 +00:00
auria
f23f537620 Update overworld with 'force fields' to guard the entrance to challenges as discussed. I <3 my new shader\!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10491 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-26 16:46:29 +00:00
auria
9bb6dc84dd Minor overworld update, add switch to disable pixel shaders, fix custom settings to not be accessible in in-game menu
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10489 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-25 20:22:37 +00:00
auria
733bc63dff Add support for using a second UV layer for normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10486 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 23:05:13 +00:00
auria
948a4eb3a9 Add custom video settings dialog
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10484 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 22:07:10 +00:00
auria
febcc4411f Add dialog to customize graphics settings in addition to slider
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10482 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 21:14:57 +00:00
auria
2786dbe353 Allow uninstalling addons that have upgrades available
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10477 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 19:48:54 +00:00
auria
d0c303c064 Tweak bevel configuration. Especially, disable bevel on Y, this makes it easier for kart to topple over
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10476 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-22 02:47:52 +00:00
hikerstk
5a41379479 Fixed bug in bevel shape: the bevel shaped was larger than the bounding
box of the chassis, resulting in collisions caused by the invisible
bevelled part of the chassis.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10469 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-21 21:43:01 +00:00
hikerstk
13bca2e3d4 Added support for bevelled collision shapes using
a convex hull collision shape. Disabled by default,
set bevel-factor in stk-config (e.g. to 0.3 0.3 0.3).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10466 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-21 21:08:48 +00:00
auria
fd49ecb3d6 Add support for vertex colors in splattig shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10455 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-20 16:58:12 +00:00
auria
5c52a4e855 Attempt fix in splatting shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10454 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-20 01:47:40 +00:00
hikerstk
c3a057f206 Added options to apply an impulse for a certain amount of time. This
way pushing two karts away from each other is less abrupt. This is
now enabled, feedback (or tweaks) welcome.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10439 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-18 20:55:27 +00:00
auria
683b0e1903 Improve Lambert shading in splatting : actually use the sun direction
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10438 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-18 02:39:05 +00:00
auria
1ce4443ed8 Add lambert lighting to the splatting shader to make it look less flat
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10435 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-18 00:48:35 +00:00
hikerstk
d06acf1f7b 1) Added an (additional) impulse to push karts away from each other.
This impulse does not cause any rotation of the kart, it just pushes
the kart orthogonal to its velocity.
2) The rotational velocity is set to 0 in case of a collision, hopefully
avoiding the problem that karts will rotate as result of a collision.
3) A collision pair now stores the exact collision point for both bodies
(which is then used to determine the side in which the impulse to be
applied).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10422 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-14 21:02:15 +00:00
auria
938826f129 As was discussed, remove top bar, move icons to the bottom
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10415 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 23:58:04 +00:00
auria
1b57f7430f Move player selection to the options as was discussed
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10414 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 23:23:50 +00:00
hikerstk
a69e94767e Made the restitution settable for karts.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10409 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 10:40:09 +00:00
hikerstk
8ab469d4d8 1) Added an additional impulse to push karts away in case of a collision (unused atm)
2) Saved one collision point for each collision pair so that a frontal detection
   can be detected (atm unused).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10407 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-12 05:42:40 +00:00