hiker
92aec928a1
Tweaked physics so that wheel raycasts happen from inside the collision shape
...
(fixes karts getting stuck at borders), use a longer less bevelled collision
shape better kart stability), and reduce angular factor to make it less
likely that karts can drive on walls.
2017-09-06 09:06:04 +10:00
Benau
3031fabcf9
Add spm loader
2017-08-16 13:48:27 +08:00
hiker
f55c39b3b1
Support setting of friction for karts, moveable and track in stk_config.xml
...
and kart_characteristics.xml (for now no changed settings, all are at
tbe default of 0.5).
2017-03-22 19:52:03 +11:00
Arthur-D
70511c5348
Lower terrain-impulse. It should keep its intended function of avoiding getting stuck when driving perpendicular to walls, but should be less forceful and look less artificial as a result.
2017-02-17 23:13:39 +01:00
Alayan-stk-2
0293dabfd3
New GP point system ( #2765 )
...
* Change grand-prix node for the new GP point system
* New GP point system
* Typo fix
2017-02-07 19:31:53 -05:00
Benau
a339975df6
Clean skidmark earlier if there are many karts
2016-12-23 10:08:12 +08:00
Benau
744a4705b6
Auto embolden glyph of bold face, without fallback font
2016-07-21 12:26:19 +08:00
Benau
a72f67015c
Remove 36MB CJK fonts, use the previous font instead
2016-07-20 09:49:10 +08:00
Benau
89f06ed8d3
Fix crash with fixed pipeline
2016-07-18 23:56:14 +08:00
Benau
05419cd555
Initial work on new font rendering engine
2016-07-18 16:03:11 +08:00
Benau
19acdad9b4
Replace Ubuntu font with a really free font
2016-07-11 15:52:16 +08:00
auria.mg
f90703beb6
Move hardcoded cutscene FOV to a config file
2016-06-23 19:10:56 -04:00
hiker
d90dc8ea37
Removed unused entry.
2016-04-27 17:58:28 +10:00
Flakebi
ffa85d2206
Merge remote-tracking branch 'upstream/master' into kart-properties
2015-11-21 23:03:58 +01:00
Benau
7cf4d662ee
Allow configurable fonts file names in stk-config
2015-11-13 02:25:52 +08:00
hiker
43c12c1a1e
Fixed slightly outdated documentation.
2015-08-05 20:57:27 +10:00
hiker
b44f0605dc
Try to bring karts quicker back on the ground when the kart is
...
on its side, without overcompensating (and therefore shaking)
when the kart is only slightly non-parallel to the ground
when flying.
2015-08-05 17:00:40 +10:00
Flakebi
5d36b95c95
Merge remote-tracking branch 'upstream/master' into kart-properties
...
Conflicts:
data/stk_config.xml
sources.cmake
src/karts/kart.cpp
src/karts/kart.hpp
src/karts/kart_properties.cpp
src/karts/kart_properties.hpp
src/tracks/track.cpp
2015-07-29 02:48:43 +02:00
samuncle
1ec0c18d5a
Change the fov (hiker you can still tweak or make an option
2015-07-26 01:49:29 +02:00
hiker
2f51406e3d
Made field-of-view configurable in the config file.
2015-07-22 08:12:44 +10:00
hiker
802d4897fe
Removed unused kart properties settings.
2015-07-18 12:24:56 +10:00
Flakebi
2620a77dc1
Adjust and remove properties
2015-07-13 00:23:05 +02:00
Flakebi
db13a1fae6
Remove data from stk_config.xml
2015-07-11 19:33:13 +02:00
hiker
93282f8abf
Completely removed the usage of a physical wheel radius in the physics, it was
...
never really necessary, the phsyics are basically the same). Wheel rotation is
was refactored to be completely done in KartModel now.
2015-07-09 23:59:53 +10:00
hiker
5d573832e1
Oops - forgot to change the actual value of 'travel' from cm to m.
2015-07-09 09:15:34 +10:00
hiker
3b9e85af0b
Converted bullet's TravelCM (i.e. in cm) into Travel (i.e. in m).
2015-07-09 00:06:19 +10:00
Marianne Gagnon
7e63566087
Upgrade minimum track version requirement
2015-03-12 19:50:09 -04:00
hiker
198d6470d7
Let medium kart accelerate a bit less.
2015-02-17 08:33:32 +11:00
hiker
f9bb17384c
Try to balande the different kart physics better.
2015-02-17 08:14:31 +11:00
hiker
020c129691
Specify the replay buffer size as time value (i.e. how many seconds),
...
not how many frames.
2014-11-27 16:15:53 +11:00
hiker
8dff64644a
Fixed #1687 (time too long when using many karts in ftl)>
2014-11-10 16:49:13 +11:00
hiker
5401e7f3b7
First try to prevent #1566 : kart chassis appears inside of terrain.
2014-11-08 11:43:06 +11:00
Flakebi
690e632e1b
Move handicap to ui options and to the player name spinner
2014-10-26 16:56:50 +01:00
Flakebi
dc78c35b50
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
...
Conflicts:
data/gui/user_screen.stkgui
data/gui/user_screen_tab.stkgui
src/karts/kart.cpp
2014-10-05 12:10:39 +02:00
samuncle
97772ba1ae
set the downard impulse to 5 + a more easy to use backward camera
2014-10-02 13:53:59 +02:00
Flakebi
e2089fcea6
Switch per player difficulty to player config
2014-09-02 01:18:58 +02:00
Flakebi
8c40f279cd
Add break_time_increase to perPlayerDifficulty
2014-09-01 11:31:39 +02:00
Flakebi
dc4a30202f
Merge remote-tracking branch 'upstream/master' into perPlayerDifficulties
2014-09-01 11:31:26 +02:00
hiker
c6f7448911
Use sqrt(speed) to scale the collision impulse, which results in
...
weaker impulses when hitting the terrain.
2014-08-21 22:34:51 +10:00
hiker
15cccf9301
Make the graphical y offset configurable (and basically disable
...
it for now by setting it to 0).
2014-08-21 17:28:06 +10:00
hiker
8c525ab2d4
Make the physics settings configurable, but default to use the old
...
settings for now.
2014-08-16 10:20:24 +10:00
hiker
42453325c4
Increased impule to keep kart parallel a bit more, changed the bevel shape
...
to be slighlty longer.
2014-08-11 09:02:45 +10:00
hiker
a8189eccfc
Increase impulse to keep the kart parallel (to avoid the kart being
...
90 degrees on its side and not being able to get straight again).
2014-08-11 08:10:04 +10:00
hiker
4d1d4492b1
Removed support for non-bevelled shapes (has not been used in years).
...
Fixed position of physical (raycast) wheels to be in (or on the edge)
of the collision body, not outside. Removed support for defining
kart-specific physical kart position (was never used).
2014-08-10 21:54:18 +10:00
Marianne Gagnon
30c11ad6d4
tweak braking config value
2014-08-05 20:10:46 -04:00
hiker
03160e3b7b
Increase the brake force the longer the brake key is pressed (before it
...
took ~1.6 seconds for a kart to stop, now 0.5; while hardly any change to
short brakes to slow down the kart a bit only). Also made the impulse to
keep karts parallel to the ground configurable.
2014-08-06 07:52:02 +10:00
hiker
c4928ceb7f
Modify suspension parameters and visual positioning of the kart to
...
test less bumpiness.
2014-08-04 13:54:43 +10:00
Flakebi
a84094e55e
Add difficulty to karts
2014-07-29 22:54:42 +02:00
Flakebi
71f8766cb1
Add per-player difficulty
2014-07-28 18:32:39 +02:00
Flakebi
0195d95bad
Adding basic gui for per-player difficulties
2014-07-23 15:18:40 +02:00