auria
bfeb8b6f31
Add thunder to lighthouse
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7906 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-15 22:48:59 +00:00
auria
6b3757e6d7
Improved error handling (don't crash when invalid particles are defined)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7901 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-15 18:25:27 +00:00
hikerstk
d5d37b26e4
Fixed compiler warning.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7867 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-10 02:45:31 +00:00
hikerstk
765905b514
Fixed compiler warning.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7861 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-08 23:59:39 +00:00
auria
3c3a5985cf
samuncle suggested to put a slight randomisation in LOD; I'm not convinced it's useful but he's the artist so I listen ;P
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7858 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-08 02:54:27 +00:00
auria
be60946f28
Added support for heightmaps in parallax and normal mapping, since that seems to be irrlicht's preferred way to go
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7824 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-06 01:13:02 +00:00
auria
9af2cc36eb
Add support for parallax mapping
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7823 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-05 23:04:26 +00:00
auria
f00af38fc7
Make LOD objects visible to the physics
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7818 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-05 20:50:36 +00:00
auria
e869757d7c
removed uneeded code
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7807 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-04 02:51:07 +00:00
auria
c08b9b3a7f
Add the basic infrastructure to support level-of-detail. Note that at this time the implementation is not the most efficient one can think of so let's not use this widely just yet
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7805 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-04 02:11:39 +00:00
hikerstk
4fac382508
Fixed compiler warnings.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7804 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-04 02:10:26 +00:00
auria
362514998b
Removed uneeded TODO in normal map code
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7803 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-04 01:17:17 +00:00
auria
970fb985d3
Fooling around : added simple support for normal maps
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7802 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-04 00:58:00 +00:00
auria
a92e888fbb
Make slipstream fade in smoothly
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7797 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-03 03:15:27 +00:00
auria
ffd690a546
Fix harmless warnings
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7788 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-02 02:13:41 +00:00
auria
3a3619750a
Artist debug features are now enabled even in release builds, but disabled in config by default
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7780 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-02 00:04:13 +00:00
hikerstk
16f32c4471
Fixed compiler warnings.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7775 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-28 22:56:51 +00:00
hikerstk
b36597ba1b
Simplified camera settings, fixed jump in camera when rescue is triggered.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7773 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-28 22:35:30 +00:00
auria
04adf0bf63
spread particles a bit on start so that snow is there right when you start playing
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7770 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-28 02:15:01 +00:00
auria
2293fdbe80
Make snow follow kart, this should reduce the needed CPU and GPU demand to render snow. Note that the current effect is not perfect, you can 'outrun' snow
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7768 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-28 01:49:35 +00:00
auria
f7f01c144a
Stop snowing inside tunnels
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7767 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-28 00:59:02 +00:00
auria
42626329b3
Improve wather splash : 1) remove old unused class 2) the splash should only occur when touching the surface, and not keep on splashing when you're underwater
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7755 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-27 19:49:32 +00:00
hikerstk
6df020f13b
Fixed camera in case of an explosion (or rescue).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7749 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-22 21:38:49 +00:00
hikerstk
78cd11f881
Simplified computations in camera, which fixes also looking backwards
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when going downhill.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7748 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-22 21:37:27 +00:00
hikerstk
ac5190c671
Removed compiler warning.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-20 14:58:11 +00:00
mbjornstk
b8a0ab32b4
Apply camera changes provided by Jesse Smith to have v0.6 camera option.
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Feel free to fix any C++ style issues, this saves you fighting with patch or
can be undone quickly by reverting this single commit.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-20 05:11:26 +00:00
auria
f531b9fa29
Enhance UnNamed's rotation effect, instead of rotating all cylinders toghether all the time make them receive an initial independent rotation each, IMHO this looks better
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-18 16:08:02 +00:00
auria
64cc990f7d
For some reason, PerCameraNode is acting up in single-player mode, so only use it for rain in multiplayer mode. Fixes rain
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7734 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-18 16:03:07 +00:00
hikerstk
baec93e460
Fixed uninitialised variable in rain.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7729 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-18 12:29:05 +00:00
hikerstk
745bea6285
Applied and fixed MiniBjorn's support for pre-mul textures by setting adjust-image=premultiply or
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adjust-image=divide in material.xml
But big question: can't we just modify the textures externally and use them,
instead of doing this at runtime?
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7712 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-16 06:07:38 +00:00
hikerstk
66ff37eb80
Use normal particle terrain to make water splash; proper location
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for water splashes is now being detected. Note: existing tracks
need to be updated.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7706 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-15 21:12:24 +00:00
mbjornstk
bca98f68ae
Displace rain texture also in X to make repetition hard/impossible to see.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7703 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-14 03:55:26 +00:00
auria
1fd4554ebc
Silence a few silly warnings
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7702 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-14 02:50:38 +00:00
mbjornstk
42cd443a54
Add --rendering-debug to allow testing material settings or anisotrophy speed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7700 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-14 02:07:04 +00:00
auria
329a66437d
PerCameraNode now works fine (wanring: evil dark magic in use)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-10 02:48:25 +00:00
auria
2f2b18df33
Add PercCameraNode, use it for rain. Sadly the results atm are weird, I need to investigate...
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7668 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-10 01:56:52 +00:00
hikerstk
240d39636c
Added support for 'graphical' meshes - atm mostly for water surfaces
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(and below water meshes), so that water splashes can be displayed at
the proper position (not used atm).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7665 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-09 21:56:44 +00:00
mbjornstk
166512282d
Add premultiply (tested) and de-premultiply (untested) code in texture loader.
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All disabled and requiring integration with a setting in materials.xml
(rgba-transform, eg).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7661 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-09 01:38:27 +00:00
auria
c55a3e181c
fixed rain not being cleaned up properly
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7660 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-09 00:51:17 +00:00
hikerstk
e879ef5cc3
Fixed Windows compilation (M_PI not defined in VS), some
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minor cosmetic changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7649 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 11:14:52 +00:00
mbjornstk
95dfe3ed66
Raise rain cylinder from 3 to 5, so the kart and camera are under rain too.
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Things to do would be adding constant wheel splotches and maybe a fixed plane
in front of the camera to darken/reduce contrast everywhere and give it a wet
look (or change the materials to be darker & shinnier, but karts' textures...).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7647 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 03:29:55 +00:00
auria
0e38088d84
disable Z buffer write for rain, will avoid some potential issues
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7646 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 02:55:46 +00:00
auria
42f279aa53
Fix another embarrassing compilation issue, arrrg -.-
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7645 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 02:52:19 +00:00
auria
238f572c36
Say hello to the new rain, one that is much, much less CPU and GPU intensive. Joerg: sorry, you will need to modify the exporter again, since now we need support for some built-in weather types, which use a different XML syntax than particles
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7642 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-07 02:45:32 +00:00
auria
752006e1bb
Fix crash with particles on resolution change
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7639 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-06 15:30:43 +00:00
hikerstk
f392d5f6fe
Support for weather effects stored in a separate xml node (track format 5).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7617 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-05 02:51:56 +00:00
auria
380d7d3ed2
Fixed emitters not being removed
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-03 22:55:46 +00:00
hikerstk
5b6101980e
Used const & to avoid copying of vectors, minor cosmetic changes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7603 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-03 22:39:30 +00:00
hikerstk
4d8b8e5dea
Renamed ptr_vector to PtrVector so that is follows
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our naming convention, also changed contentsVector
to m_contents_vector, and removed unused add method
(which is using an iterator, which would not work
when using aligned_arrays on windows anyway).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-03 22:20:53 +00:00
auria
f015f532c2
removed debug code I should not have comitted
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7594 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-03 02:31:14 +00:00