.. |
camera.cpp
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Simplified camera settings, fixed jump in camera when rescue is triggered.
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2011-02-28 22:35:30 +00:00 |
camera.hpp
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Simplified camera settings, fixed jump in camera when rescue is triggered.
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2011-02-28 22:35:30 +00:00 |
CBatchingMesh.cpp
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Fixed line endings.
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2010-12-15 22:52:59 +00:00 |
CBatchingMesh.hpp
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Fixed line endings.
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2010-12-15 22:52:59 +00:00 |
explosion.cpp
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Fixed rare crash with explosions, when m_remaining_time is exactly equal to explosion_time
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2010-12-09 01:22:22 +00:00 |
explosion.hpp
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Fixed rare crash with explosions, when m_remaining_time is exactly equal to explosion_time
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2010-12-09 01:22:22 +00:00 |
irr_driver.cpp
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Artist debug features are now enabled even in release builds, but disabled in config by default
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2011-03-02 00:04:13 +00:00 |
irr_driver.hpp
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Applied and fixed MiniBjorn's support for pre-mul textures by setting adjust-image=premultiply or
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2011-02-16 06:07:38 +00:00 |
lod_node.cpp
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Fixed compiler warning.
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2011-03-10 02:45:31 +00:00 |
lod_node.hpp
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Make LOD objects visible to the physics
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2011-03-05 20:50:36 +00:00 |
material_manager.cpp
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Fix weird opaque particles
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2011-01-07 02:25:34 +00:00 |
material_manager.hpp
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Fix weird opaque particles
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2011-01-07 02:25:34 +00:00 |
material.cpp
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Improved error handling (don't crash when invalid particles are defined)
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2011-03-15 18:25:27 +00:00 |
material.hpp
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Added support for heightmaps in parallax and normal mapping, since that seems to be irrlicht's preferred way to go
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2011-03-06 01:13:02 +00:00 |
mesh_tools.cpp
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Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
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2011-01-21 01:54:38 +00:00 |
mesh_tools.hpp
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Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
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2011-01-21 01:54:38 +00:00 |
moving_texture.cpp
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Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
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2011-01-21 01:54:38 +00:00 |
moving_texture.hpp
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Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :)
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2011-01-21 01:54:38 +00:00 |
particle_emitter.cpp
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Improved error handling (don't crash when invalid particles are defined)
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2011-03-15 18:25:27 +00:00 |
particle_emitter.hpp
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Stop snowing inside tunnels
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2011-02-28 00:59:02 +00:00 |
particle_kind_manager.cpp
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Fix crash with particles on resolution change
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2011-02-06 15:30:43 +00:00 |
particle_kind_manager.hpp
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Fix crash with particles on resolution change
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2011-02-06 15:30:43 +00:00 |
particle_kind.cpp
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Improved error handling (don't crash when invalid particles are defined)
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2011-03-15 18:25:27 +00:00 |
particle_kind.hpp
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Improved error handling (don't crash when invalid particles are defined)
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2011-03-15 18:25:27 +00:00 |
per_camera_node.cpp
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For some reason, PerCameraNode is acting up in single-player mode, so only use it for rain in multiplayer mode. Fixes rain
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2011-02-18 16:03:07 +00:00 |
per_camera_node.hpp
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Make LOD objects visible to the physics
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2011-03-05 20:50:36 +00:00 |
rain.cpp
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Add thunder to lighthouse
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2011-03-15 22:48:59 +00:00 |
rain.hpp
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Add thunder to lighthouse
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2011-03-15 22:48:59 +00:00 |
shadow.cpp
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Added names to scene nodes.
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2010-08-08 22:54:04 +00:00 |
shadow.hpp
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More NoCopy - embarrassingly left out in previous commit :(
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2010-09-09 00:30:58 +00:00 |
skid_marks.cpp
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Added names to scene nodes.
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2010-08-08 22:54:04 +00:00 |
skid_marks.hpp
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More NoCopy - embarrassingly left out in previous commit :(
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2010-09-09 00:30:58 +00:00 |
slip_stream.cpp
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Fixed compiler warnings.
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2011-03-04 02:10:26 +00:00 |
slip_stream.hpp
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Make slipstream fade in smoothly
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2011-03-03 03:15:27 +00:00 |
stars.cpp
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Properly center dizzy stars
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2011-02-02 00:10:24 +00:00 |
stars.hpp
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Properly center dizzy stars
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2011-02-02 00:10:24 +00:00 |