stk-code_catmod/src/graphics
auria bfeb8b6f31 Add thunder to lighthouse
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7906 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-15 22:48:59 +00:00
..
camera.cpp Simplified camera settings, fixed jump in camera when rescue is triggered. 2011-02-28 22:35:30 +00:00
camera.hpp Simplified camera settings, fixed jump in camera when rescue is triggered. 2011-02-28 22:35:30 +00:00
CBatchingMesh.cpp Fixed line endings. 2010-12-15 22:52:59 +00:00
CBatchingMesh.hpp Fixed line endings. 2010-12-15 22:52:59 +00:00
explosion.cpp Fixed rare crash with explosions, when m_remaining_time is exactly equal to explosion_time 2010-12-09 01:22:22 +00:00
explosion.hpp Fixed rare crash with explosions, when m_remaining_time is exactly equal to explosion_time 2010-12-09 01:22:22 +00:00
irr_driver.cpp Artist debug features are now enabled even in release builds, but disabled in config by default 2011-03-02 00:04:13 +00:00
irr_driver.hpp Applied and fixed MiniBjorn's support for pre-mul textures by setting adjust-image=premultiply or 2011-02-16 06:07:38 +00:00
lod_node.cpp Fixed compiler warning. 2011-03-10 02:45:31 +00:00
lod_node.hpp Make LOD objects visible to the physics 2011-03-05 20:50:36 +00:00
material_manager.cpp Fix weird opaque particles 2011-01-07 02:25:34 +00:00
material_manager.hpp Fix weird opaque particles 2011-01-07 02:25:34 +00:00
material.cpp Improved error handling (don't crash when invalid particles are defined) 2011-03-15 18:25:27 +00:00
material.hpp Added support for heightmaps in parallax and normal mapping, since that seems to be irrlicht's preferred way to go 2011-03-06 01:13:02 +00:00
mesh_tools.cpp Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :) 2011-01-21 01:54:38 +00:00
mesh_tools.hpp Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :) 2011-01-21 01:54:38 +00:00
moving_texture.cpp Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :) 2011-01-21 01:54:38 +00:00
moving_texture.hpp Set props as per SVN-CONFIG for .[ch]pp, AKA SVN props clean up day. :) 2011-01-21 01:54:38 +00:00
particle_emitter.cpp Improved error handling (don't crash when invalid particles are defined) 2011-03-15 18:25:27 +00:00
particle_emitter.hpp Stop snowing inside tunnels 2011-02-28 00:59:02 +00:00
particle_kind_manager.cpp Fix crash with particles on resolution change 2011-02-06 15:30:43 +00:00
particle_kind_manager.hpp Fix crash with particles on resolution change 2011-02-06 15:30:43 +00:00
particle_kind.cpp Improved error handling (don't crash when invalid particles are defined) 2011-03-15 18:25:27 +00:00
particle_kind.hpp Improved error handling (don't crash when invalid particles are defined) 2011-03-15 18:25:27 +00:00
per_camera_node.cpp For some reason, PerCameraNode is acting up in single-player mode, so only use it for rain in multiplayer mode. Fixes rain 2011-02-18 16:03:07 +00:00
per_camera_node.hpp Make LOD objects visible to the physics 2011-03-05 20:50:36 +00:00
rain.cpp Add thunder to lighthouse 2011-03-15 22:48:59 +00:00
rain.hpp Add thunder to lighthouse 2011-03-15 22:48:59 +00:00
shadow.cpp Added names to scene nodes. 2010-08-08 22:54:04 +00:00
shadow.hpp More NoCopy - embarrassingly left out in previous commit :( 2010-09-09 00:30:58 +00:00
skid_marks.cpp Added names to scene nodes. 2010-08-08 22:54:04 +00:00
skid_marks.hpp More NoCopy - embarrassingly left out in previous commit :( 2010-09-09 00:30:58 +00:00
slip_stream.cpp Fixed compiler warnings. 2011-03-04 02:10:26 +00:00
slip_stream.hpp Make slipstream fade in smoothly 2011-03-03 03:15:27 +00:00
stars.cpp Properly center dizzy stars 2011-02-02 00:10:24 +00:00
stars.hpp Properly center dizzy stars 2011-02-02 00:10:24 +00:00