vlj
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0a6735a6ec
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Simplify culling.
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2014-09-04 03:07:00 +02:00 |
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vlj
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4482ed6fc8
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Remove aggressive culling
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2014-09-04 02:41:13 +02:00 |
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vlj
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0cf6345bc2
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Revert "Remove unnecessary memory barrier"
This reverts commit b3ad817999 .
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2014-09-04 02:09:11 +02:00 |
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Vincent Lejeune
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b28df0f4d0
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Fix skybox shader sampler type.
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2014-09-04 01:41:10 +02:00 |
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hiker
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7c3164a9c1
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Added 'reload' random GP support, fixed 'back' icon on screen.
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2014-09-04 09:38:25 +10:00 |
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Vincent Lejeune
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05f01c70ea
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Make m_sync part of irr_driver.
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2014-09-04 01:35:08 +02:00 |
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Vincent Lejeune
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b3ad817999
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Remove unnecessary memory barrier
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2014-09-04 01:32:40 +02:00 |
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vlj
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059a707196
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Fix some uint->float conversion warning.
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2014-09-03 23:15:35 +02:00 |
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vlj
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25926caef5
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Fix GLuint instead of GLuint64 for some handles.
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2014-09-03 23:15:26 +02:00 |
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Vincent Lejeune
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b3b6b05765
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Add profiler counter for rsm
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2014-09-03 22:52:16 +02:00 |
|
Vincent Lejeune
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6f9820b82b
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Fix skybox filtering
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2014-09-03 22:42:18 +02:00 |
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Vincent Lejeune
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df1e87b934
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Factorise Skybox shader
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2014-09-03 22:38:50 +02:00 |
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vlj
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9866ecea29
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Enable openMP flags in cmake
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2014-09-03 17:18:49 +02:00 |
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vlj
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61c350ba96
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Merge branch 'scenemanager-optimisation'
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2014-09-03 17:12:51 +02:00 |
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deve
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e57b927c96
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Allow to compile STK on Windows using MinGW compiler.
It needs vorbis dll's as additional dependencies.
TODO: add an alternative to inet_ntop function.
TODO: link wiimote library
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2014-09-03 14:08:23 +02:00 |
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hiker
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12e403b909
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Fixed setting of number of AI karts.
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2014-09-03 17:19:30 +10:00 |
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hiker
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a591ba6778
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Fixed setting of reverse in random GPs.
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2014-09-03 17:13:20 +10:00 |
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hiker
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709583ead5
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Removed Random GP dialog.
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2014-09-03 17:01:36 +10:00 |
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vlj
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2b1c5be315
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Use more aggressive culling.
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2014-09-03 03:07:45 +02:00 |
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vlj
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d51754c237
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Fix culling of solid node for good
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2014-09-03 02:54:33 +02:00 |
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vlj
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55b5194673
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Fix culling
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2014-09-03 02:41:32 +02:00 |
|
vlj
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d617e36f22
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Fix poly counter with OpenMP
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2014-09-03 02:27:47 +02:00 |
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vlj
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0bc8befc57
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Use Irrlicht culling function
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2014-09-03 01:50:23 +02:00 |
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vlj
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13e1a40b7b
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Remove stkinstancedscenenode.h/cpp
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2014-09-03 01:33:52 +02:00 |
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vlj
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cf85f97315
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Fix crash with RSM
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2014-09-03 01:29:24 +02:00 |
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Marianne Gagnon
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102e517497
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Remove manual LOD code, it's now automatic
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2014-09-02 18:54:38 -04:00 |
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hiker
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0a0609d91f
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Added GrandPrixData::isRandomGP.
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2014-09-03 08:24:11 +10:00 |
|
hiker
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ae01eaf595
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Use track->isRaceTrack().
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2014-09-03 08:16:52 +10:00 |
|
hiker
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ccdc90f029
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Removed while loop with a 'random' abort condition - while it works
it could result in STK hanging if a broken random generator should be
used.
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2014-09-03 08:08:41 +10:00 |
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vlj
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3083df450f
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Gather object in instanced calls
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2014-09-02 23:23:23 +02:00 |
|
Vincent Lejeune
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0fa13334ea
|
Increase instance buffer size
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2014-09-02 20:18:23 +02:00 |
|
Vincent Lejeune
|
dfbae2ea07
|
Remove instancing
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2014-09-02 20:18:22 +02:00 |
|
Vincent Lejeune
|
3cea173ee2
|
Check for draw indirect support
|
2014-09-02 20:18:22 +02:00 |
|
Vincent Lejeune
|
96c2c8c6b7
|
Add glDrawElementsIndirect support
|
2014-09-02 20:18:21 +02:00 |
|
Stephen Just
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050d83540c
|
Use four-channel storage for diffuse/specular RTTs
Mesa doesn't seem to support three-channel texture storage, so
increase to four channels. This supposedly will not negatively
impact performance, and may actually improve it depending on the
driver implementation.
See http://www.gamedev.net/topic/560908-is-float-point-fb-possible-with-opengl/
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2014-09-02 08:36:06 -06:00 |
|
hiker
|
c8724632e8
|
Bugfix: only allow races (i.e. no arenas, or cut scenes) in an
'all tracks' random GP.
|
2014-09-02 16:40:26 +10:00 |
|
hiker
|
c8500b65cb
|
Fixed compiler warning.
|
2014-09-02 16:40:00 +10:00 |
|
hiker
|
6982e3d0ae
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Merge branch 'master' of github.com:supertuxkart/stk-code
|
2014-09-02 09:52:15 +10:00 |
|
hiker
|
06915cc354
|
Fix compilation on very old mesa versions. vlj, please check.
|
2014-09-02 09:51:30 +10:00 |
|
hiker
|
7dbfc151bf
|
Added random GP functionality into gp_info screen. Changed GPData
in GPInfoScreen from a pointer to be an object, while this adds
some coping of this object, it removes potential memory leaks.
|
2014-09-02 09:32:12 +10:00 |
|
Vincent Lejeune
|
480d281f52
|
Fix crash reported when using plunger.
|
2014-09-02 01:19:34 +02:00 |
|
Vincent Lejeune
|
0b0cf09dd6
|
Try to fix build
|
2014-09-02 01:08:08 +02:00 |
|
Deve
|
57240124ba
|
Rename rain class to weather
|
2014-09-01 20:18:06 +02:00 |
|
Deve
|
7d0dec5c49
|
Handle lightning and sound in weather property
|
2014-09-01 20:18:06 +02:00 |
|
auriamg
|
27fb1f6254
|
Merge pull request #1493 from marcoll/master
Reset the scroll offset when clearing a dynamic ribbon widget
|
2014-08-31 19:05:06 -04:00 |
|
Marc Coll Carrillo
|
76b4f929df
|
Reset the scroll offset when clearing a dynamic ribbon widget
|
2014-08-31 17:54:40 +02:00 |
|
Marianne Gagnon
|
fd1f2537d4
|
Modify LOD node to use cleaner technique
|
2014-08-30 21:24:16 -04:00 |
|
vlj
|
5c1b24b4e4
|
Factorise a common interface to stkmeshscenenode/animatedmesh
|
2014-08-31 01:18:54 +02:00 |
|
Deve
|
47b46558f2
|
A bit better formatting in world status
|
2014-08-30 18:37:57 +02:00 |
|
Deve
|
507d9566a0
|
Don't start rain sound too early
|
2014-08-30 18:37:57 +02:00 |
|