Fix skybox shader sampler type.
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@@ -712,7 +712,7 @@ public:
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DisplaceShader();
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};
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class SkyboxShader : public ShaderHelperSingleton<SkyboxShader, core::matrix4>, public TextureRead<Trilinear_Anisotropic_Filtered>
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class SkyboxShader : public ShaderHelperSingleton<SkyboxShader, core::matrix4>, public TextureRead<Trilinear_cubemap>
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{
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public:
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SkyboxShader();
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