Fix some uint->float conversion warning.
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@@ -75,12 +75,12 @@ scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFon
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for (unsigned int i = 0; i < m_chars.size(); i++)
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{
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core::vector3df char_pos(m_chars[i].m_destRect.UpperLeftCorner.X,
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m_chars[i].m_destRect.UpperLeftCorner.Y, 0);
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core::vector3df char_pos((float) m_chars[i].m_destRect.UpperLeftCorner.X,
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(float) m_chars[i].m_destRect.UpperLeftCorner.Y, 0);
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char_pos *= scale;
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core::vector3df char_pos2(m_chars[i].m_destRect.LowerRightCorner.X,
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m_chars[i].m_destRect.LowerRightCorner.Y, 0);
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core::vector3df char_pos2((float)m_chars[i].m_destRect.LowerRightCorner.X,
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(float) m_chars[i].m_destRect.LowerRightCorner.Y, 0);
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char_pos2 *= scale;
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core::dimension2di char_size_i = m_chars[i].m_destRect.getSize();
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@@ -100,8 +100,8 @@ scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFon
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buffer = map_itr->second;
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}
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float tex_width = m_chars[i].m_texture->getSize().Width;
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float tex_height = m_chars[i].m_texture->getSize().Height;
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float tex_width = (float) m_chars[i].m_texture->getSize().Width;
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float tex_height = (float)m_chars[i].m_texture->getSize().Height;
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video::S3DVertex vertices[] =
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