Deve
|
886382bb54
|
Merge remote-tracking branch 'origin/master' into gles
|
2016-07-11 23:43:10 +02:00 |
|
deve
|
964baad705
|
Some fixes
|
2016-06-27 13:39:20 +02:00 |
|
deve
|
d5e30ee41e
|
Port also other shaders to use #stk_include
|
2016-06-27 13:11:27 +02:00 |
|
Benau
|
892bc490f7
|
Make shaders run as efficient as possible
|
2016-06-27 13:49:27 +08:00 |
|
Benau
|
416050a923
|
Use a more simple way to render red/blue karts
|
2016-06-26 07:14:11 +08:00 |
|
Benau
|
2f217fd55b
|
Allow render red or blue karts in soccer mode using shader
|
2016-06-25 16:29:54 +08:00 |
|
Vincent Lejeune
|
70e8b4c854
|
When there are 8 lod level, 7 is the max
|
2015-01-15 19:52:48 +01:00 |
|
Vincent Lejeune
|
3bcdc04279
|
Fix precision issue in CIE/RGB conversions
|
2015-01-12 20:05:16 +01:00 |
|
Vincent Lejeune
|
d8b3cf9c8f
|
Factorise MRP
|
2014-12-27 03:22:06 +01:00 |
|
Vincent Lejeune
|
c4e5a720f7
|
Do not undefine builtin macros.
|
2014-12-18 22:09:14 +01:00 |
|
Vincent Lejeune
|
03694d9c7c
|
Factorise SH coefficient in an UBO
|
2014-12-15 00:18:03 +01:00 |
|
Vincent Lejeune
|
4b2abef56c
|
Remove redondant uniform in IBL
|
2014-12-14 21:55:15 +01:00 |
|
Vincent Lejeune
|
1732b1cfef
|
Clean up sunlight shader + factorize diffusebrdf
|
2014-12-14 21:39:18 +01:00 |
|
Vincent Lejeune
|
d50dde4c97
|
Revert "Try to fix ibl precision issue"
This reverts commit 1cf592394b .
|
2014-12-14 02:48:47 +01:00 |
|
Vincent Lejeune
|
1cf592394b
|
Try to fix ibl precision issue
|
2014-12-13 22:35:46 +01:00 |
|
samuncle
|
cb8017cae1
|
clamping values to avoid pink specularity
|
2014-12-10 03:02:36 +01:00 |
|
Vincent Lejeune
|
d97b9f2d0e
|
Clamp SpecularIBL value on positive range
|
2014-12-09 01:33:58 +01:00 |
|
Vincent Lejeune
|
6041c48fbe
|
Source DiffuseIBL algorithm
|
2014-12-07 21:37:16 +01:00 |
|
Vincent Lejeune
|
a094bbae19
|
Factorize DiffuseIBL and SpecularIBL
|
2014-12-07 19:10:22 +01:00 |
|
Vincent Lejeune
|
1e2656dc88
|
Use clamp instead of max(0, dot(normalized, normalized))
Should help GLSL compiler to optimize them.
|
2014-12-05 17:51:18 +01:00 |
|
Vincent Lejeune
|
fd2da4085b
|
Rename some shader to improve their meaning
|
2014-12-05 00:20:16 +01:00 |
|
Vincent Lejeune
|
23b781e7dd
|
Move glossmap formula to getspecular shader
|
2014-12-05 00:09:15 +01:00 |
|
samuncle
|
91736e1941
|
Add the support for emit map. For the moment it's only for solid objects
|
2014-11-22 15:59:22 +01:00 |
|
Vincent Lejeune
|
79e5e9f880
|
Revert "Use f0 in fresnel schlick"
This reverts commit acdafc5566 .
|
2014-11-21 02:09:02 +01:00 |
|
Vincent Lejeune
|
593f462ec5
|
Revert "Use color for specular"
This reverts commit fcba1dab86 .
|
2014-11-21 02:09:00 +01:00 |
|
Vincent Lejeune
|
fcba1dab86
|
Use color for specular
|
2014-11-20 22:57:32 +01:00 |
|
Vincent Lejeune
|
acdafc5566
|
Use f0 in fresnel schlick
|
2014-11-20 22:51:22 +01:00 |
|
Vincent Lejeune
|
0db951f374
|
Try to emulate enery conservation
|
2014-10-05 21:53:06 +02:00 |
|
Vincent Lejeune
|
88954a5d88
|
Prepare shader for specmap value
|
2014-10-05 02:12:04 +02:00 |
|
vlj
|
58e1b73752
|
Fix bloom computation
|
2014-09-24 01:19:37 +02:00 |
|
Vincent Lejeune
|
4c6df4821d
|
Revert "Do not allow specvalue to be below 0."
This reverts commit 6b4430caaa .
|
2014-09-16 00:37:49 +02:00 |
|
Vincent Lejeune
|
6b4430caaa
|
Do not allow specvalue to be below 0.
Just in case it shouldnt be possible anyway.
|
2014-09-15 01:06:15 +02:00 |
|
Vincent Lejeune
|
94cd8d5c51
|
Avoid some useless computation in some vert shaders
|
2014-09-05 23:41:12 +02:00 |
|
Vincent Lejeune
|
6ac3d69471
|
Play with bindless textures
|
2014-08-22 23:48:28 +02:00 |
|
Vincent Lejeune
|
09d0c2eef5
|
Forget a shader + remove shader output
|
2014-08-02 00:56:36 +02:00 |
|
Vincent Lejeune
|
f9c7c3db5e
|
Try a fix for intel and kart selection screen.
|
2014-07-30 01:25:27 +02:00 |
|
Vincent Lejeune
|
a35c33e4f6
|
Remove ambient
It's already added in the diffuse env pass
|
2014-07-29 23:56:48 +02:00 |
|
vlj
|
883b39591f
|
Width and height are passed by UBO
|
2014-05-17 02:39:55 +02:00 |
|
vlj
|
2a1623d8ca
|
Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
|
2014-05-02 18:11:34 +02:00 |
|
Vincent Lejeune
|
b0e56ca2b0
|
Use some diffent value/equation for tonemap
|
2014-04-22 02:29:22 +02:00 |
|
vlj
|
2e1b0ac9f4
|
Avoid negative value when Yxy->RGB
|
2014-04-21 02:19:09 +02:00 |
|
vlj
|
e00ce85d7c
|
Support FresnelSchlick factor.
|
2014-04-07 21:35:10 +02:00 |
|
Vincent Lejeune
|
bb311618e3
|
Instancing: Add support for scale transformation.
|
2014-03-31 18:10:45 +02:00 |
|
vlj
|
af93a04987
|
Improve bright attenuation although not perfect
|
2014-03-31 17:25:03 +02:00 |
|
vlj
|
a2ab6fc80c
|
Write a shader to convert CIE to RGB.
|
2014-03-31 17:25:01 +02:00 |
|
Vincent Lejeune
|
881d0b9954
|
Factorize luminance computation.
|
2014-03-31 17:24:53 +02:00 |
|
vlj
|
8fc383206f
|
Improve ao and bloom.
|
2014-03-30 23:47:19 +02:00 |
|
vlj
|
91c4e9de94
|
Fix orientations.
|
2014-03-29 02:19:08 +01:00 |
|
vlj
|
1bac60c48a
|
Attempt to fix orientations.
|
2014-03-29 02:04:20 +01:00 |
|
vlj
|
ca1a1e37d9
|
Fix normals for normal object.
|
2014-03-29 01:22:08 +01:00 |
|