This website requires JavaScript.
Explore
Help
Sign In
ilikecats
/
stk-code_catmod
Watch
1
Star
1
Fork
0
You've already forked stk-code_catmod
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
1e2656dc887c282f9673d5b2b0507139cd4dd759
stk-code_catmod
/
data
/
shaders
/
utils
History
Vincent Lejeune
1e2656dc88
Use clamp instead of max(0, dot(normalized, normalized))
...
Should help GLSL compiler to optimize them.
2014-12-05 17:51:18 +01:00
..
decodeNormal.frag
Factorize DecodeNormal from misc shaders.
2014-03-21 18:17:21 +01:00
encode_normal.frag
Factorize EncodeNormal from Pass1 shaders.
2014-03-21 18:10:54 +01:00
getCIEXYZ.frag
Fix bloom computation
2014-09-24 01:19:37 +02:00
getLightFactor.frag
Add the support for emit map. For the moment it's only for solid objects
2014-11-22 15:59:22 +01:00
getPosFromUVDepth.frag
Use a more efficient screen to view conversion
2014-05-02 18:11:34 +02:00
getRGBfromCIEXxy.frag
Fix bloom computation
2014-09-24 01:19:37 +02:00
getworldmatrix.vert
Avoid some useless computation in some vert shaders
2014-09-05 23:41:12 +02:00
SpecularBRDF.frag
Use clamp instead of max(0, dot(normalized, normalized))
2014-12-05 17:51:18 +01:00