Logo
Explore Help
Sign In
ilikecats/stk-code_catmod
1
1
Fork 0
You've already forked stk-code_catmod
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1e2656dc887c282f9673d5b2b0507139cd4dd759
stk-code_catmod/data/shaders/utils
History
Vincent Lejeune 1e2656dc88 Use clamp instead of max(0, dot(normalized, normalized))
Should help GLSL compiler to optimize them.
2014-12-05 17:51:18 +01:00
..
decodeNormal.frag
Factorize DecodeNormal from misc shaders.
2014-03-21 18:17:21 +01:00
encode_normal.frag
Factorize EncodeNormal from Pass1 shaders.
2014-03-21 18:10:54 +01:00
getCIEXYZ.frag
Fix bloom computation
2014-09-24 01:19:37 +02:00
getLightFactor.frag
Add the support for emit map. For the moment it's only for solid objects
2014-11-22 15:59:22 +01:00
getPosFromUVDepth.frag
Use a more efficient screen to view conversion
2014-05-02 18:11:34 +02:00
getRGBfromCIEXxy.frag
Fix bloom computation
2014-09-24 01:19:37 +02:00
getworldmatrix.vert
Avoid some useless computation in some vert shaders
2014-09-05 23:41:12 +02:00
SpecularBRDF.frag
Use clamp instead of max(0, dot(normalized, normalized))
2014-12-05 17:51:18 +01:00
Powered by Gitea Version: 1.25.3 Page: 108ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API