kart anymore, instead they are managed by static functions
in Camera. This allows us to have several cameras for one
kart now (can be useful for debugging; or for three-screen setup
where you have one monitor for left, right, and center; or potentially
for an back mirrir). Also 'rain' is moved into camera now (where it
belongs more naturally then in kart), and several loops over all
karts searching for a camera are now replaced by simpler loops over
all cameras (though a few loops were added to handle code for all
cameras now, while before there as no loop).
Main advantage: handling post-processing will be easier to do now.
Also this fixes a bug: in split screen mode, when a kart is eliminated
(ftl) the camera for this kart was supposed to show the
leader facing backwards, which didn't work (it just showed the previous
location of the elimintaed kart) - now it works.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12541 178a84e3-b1eb-0310-8ba1-8eac791a3b58
instead of each mode maintaining an array of data for each kart
which is used by the race GUI, use one array in race_gui_base,
which is then filled by the game mode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12186 178a84e3-b1eb-0310-8ba1-8eac791a3b58
plunger-in-face time somewhat.
Atm you can test by pressing F1 in a race (which I'll remove soonish).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11761 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(instead of "const int MAX_NITRO = 16" in moveable.hpp).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11512 178a84e3-b1eb-0310-8ba1-8eac791a3b58
de-couple kart implementation and its interface. This
significantly reduces compile time when changing kart.hpp,
but is at this stage still work in progress.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
reduce compile time on controller changes).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10952 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in the race gui if the kart is squashed. Thanks!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9625 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Details are in the wiki (http://supertuxkart.sourceforge.net/Items).
Note that the model is _obviously_ a placeholder, and I used
the icon for the bomb (which isn't used in game atm) for the
swatter. I hope someone can provide a better model and icon.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9011 178a84e3-b1eb-0310-8ba1-8eac791a3b58
temporary materials are made permanent (while this is not
a memory leak, the code should use the right functions to
indicate which materials will stay around). Fixed some
materials that became permanently even though the code
called 'pushTempMaterial' (but the materials stayed
permanent). Moved icons_frame into commong race gui
base class, and made race gui textures permanent (so
that they don't cause any false texture-leaked messasges,
and also to avoid loading them again at each race).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8514 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Some kind of flexible tinting system would be nice to have.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7961 178a84e3-b1eb-0310-8ba1-8eac791a3b58
yet. stk_file_system.?pp atm is just unix_file_system.?pp.
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web page (unfortunately the web server isn't up to that
standard yet, so expect error messages, addons that don't
work etc.).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7367 178a84e3-b1eb-0310-8ba1-8eac791a3b58