kart anymore, instead they are managed by static functions
in Camera. This allows us to have several cameras for one
kart now (can be useful for debugging; or for three-screen setup
where you have one monitor for left, right, and center; or potentially
for an back mirrir). Also 'rain' is moved into camera now (where it
belongs more naturally then in kart), and several loops over all
karts searching for a camera are now replaced by simpler loops over
all cameras (though a few loops were added to handle code for all
cameras now, while before there as no loop).
Main advantage: handling post-processing will be easier to do now.
Also this fixes a bug: in split screen mode, when a kart is eliminated
(ftl) the camera for this kart was supposed to show the
leader facing backwards, which didn't work (it just showed the previous
location of the elimintaed kart) - now it works.
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instead of each mode maintaining an array of data for each kart
which is used by the race GUI, use one array in race_gui_base,
which is then filled by the game mode.
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plunger-in-face time somewhat.
Atm you can test by pressing F1 in a race (which I'll remove soonish).
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(instead of "const int MAX_NITRO = 16" in moveable.hpp).
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de-couple kart implementation and its interface. This
significantly reduces compile time when changing kart.hpp,
but is at this stage still work in progress.
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reduce compile time on controller changes).
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in the race gui if the kart is squashed. Thanks!
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Details are in the wiki (http://supertuxkart.sourceforge.net/Items).
Note that the model is _obviously_ a placeholder, and I used
the icon for the bomb (which isn't used in game atm) for the
swatter. I hope someone can provide a better model and icon.
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temporary materials are made permanent (while this is not
a memory leak, the code should use the right functions to
indicate which materials will stay around). Fixed some
materials that became permanently even though the code
called 'pushTempMaterial' (but the materials stayed
permanent). Moved icons_frame into commong race gui
base class, and made race gui textures permanent (so
that they don't cause any false texture-leaked messasges,
and also to avoid loading them again at each race).
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Some kind of flexible tinting system would be nice to have.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7961 178a84e3-b1eb-0310-8ba1-8eac791a3b58
yet. stk_file_system.?pp atm is just unix_file_system.?pp.
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web page (unfortunately the web server isn't up to that
standard yet, so expect error messages, addons that don't
work etc.).
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Note that the ordering in FTL GP is still broken and can still result in crashes.
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decreased when a kart was removed (bug 3133631).
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lap and rank display are now on top of the energy bar (and
just under the time). Removed 'finished' display if the
race is finished.
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(see bug 3072740): the countdown timer caused incorrect
values to be used for the 'music credit' display.
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disappearing", which is triggered when AI karts have
finished the race. Thanks a lot!
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when stk is started (i.e. kart with world id 8 is on position 10 instead of 9)
then the race gui would crash. While this situation should not happen (the
incorrect position happens if a kart has an invalid start position and is
therefore rescued when the 'go' happens), this patch avoids a crash, helping
tpo diagnose other problems.
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work anymore (battle modes don't have distance along track).
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and explosion in the player icon list, and 'animates' if a kart
is overtaken another kart. Thanks a lot for this patch!
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references to CGUIFont (so that the new mono-space-digits functions
can be used everywhere); some code cleanup.
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weights for powerups started, but nothing more than some
declarations).
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dots in the minimap.
2) Added documentation to KartProperties.
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now use a 'controller' object which is responsible for its steering, e.g.
a default_ai_controller, player_controller etc. This makes it easier to
switch a player kart to use a end-of-race computer controller to drive
the kart once the race is finished (though that's not implemented yet).
I expect some bugs with restarting race, and perhaps end of race
behaviour at this stage.
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1) Removed getKart from RaceManager.
2) Renamged RaceManager::getNumKarts() to getNumberOfKarts.
This function should only be called when the world
does not exist (or is not yet initialised). In all
other cases world::getNumKarts() should be called.
3) Improved several 'const' functions.
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there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
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2) The name of an AI kart will now only get the AI name added if it's profile mode (to prevent
the name with AI name to be displayed in game)
3) Some code cleanup.
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(note that the speedometer display is also ported, but does
not work atm due to limitations of irr 1.6 ... or incorrect
usage ;) ).
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To auria: something's weired with the rtt - you are calling setRenderTarget
twice - but it looks like it's not working for the kart screen otherwise.
I've worked around so that at least the 2d rendering works as expected (with
a single call).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4014 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- cleanly split into constructor and init()
phase
- added new isRaceFinished() function
Some minor code cleanup.
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in world).
2) Moved camera management into race gui, so that the number of split screens
used can be adjusted (and not only indirect via number of player) - this
allows e.g. debug modes where you can see 4 AI karts at the same time,
for profile mode, ...
3) Code cleanup.
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when the game was started using the menu (instead of -N command
line option).
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(prevents us printing the id instead of the name somewhere).
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are in #ifdef IRR_SVN - and at this stage linking fails for atm unknown
reasons. No changes to irrlicht 1.5 compilation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3811 178a84e3-b1eb-0310-8ba1-8eac791a3b58
NOTE: to use the speedometer, a patched version of irrlicht is needed. The replacement
files are included here, we hope that the necessary functions will be included in the
next irrlicht release (STK will still compile without a patched irrlicht version,
but not display the speedometer).
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transparent one for the kart selection screen and mini map).
2) Added very first version of minimap (scale is wrong, no kart display yet).
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