1)Use a new helper function for the drawing as the code was nearly identical at three different places
2)Fixes the coloring of transparent points : full color as intended, rather than black
3)Additional drawing points to properly manage the gauge_goal going outside of the gauge_full space
* New speedometer and nitrometer gui
* Update Speedometer and Nitrometer
* Improve nitro background
* Improve nitro bar drawing
* Improved meters
* Improve meter and rank drawing
* Agressive smoothing and higher visibility
* Helper function for meter drawing
* Helper function for meter drawing
* Improved meters
* New nitro bar, slight 3D effects and hopefully fix compilation
* Update license
* Initial SplitScreen
All are upside down and player 1, 5 player does 6 even...
* Working version of splitscreen
* black screen fix
* te fix
* Update race_gui.cpp
* Change item
* wrong way fix and refactorings
* Fix icon scale, cleaning code for lap count
* Remove tabs
* Add settings option
* Fix FOV
Right now the FOV gradually decreases when going from 1,2,3,4 players. Then after 4 players it wont drop any lower. This behaviour can easily be replaced in the future
* Prevent overflow
* Unlimited splitscreen
* Space out duplicate skins across additional players
* Update stk_config.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update irr_driver.cpp
* Update options_screen_ui.cpp
* Update race_gui.cpp
* Update irr_driver.cpp
* Fix for empty pixels at edges
* Fix referring to template not int
* Fix compile errors
* Progress towards fixing selection screen
* Begin process for selections
* Fix selection screen for >4 people
Important GUI changes included
* Disable changing rows/cols ingame
* fix sp related crash
* Styling fixes
- Don't force using rtts when advanced lighting is disabled because it actually makes the game slower
- Keep the minimap and kart selection screen in high quality
It may be useful if someone wants to play with external keyboard.
The multitouch_mode parameter will be also used to choose between steering with buttons and using accelerometer.
- move it to separate class, so that it can be displayed in Overworld too
- add a possibility to scale the interface (atm. only in config.xml)
- touch steering buttons are created only for single player races
I removed unused drawEnergyMeter function from Overworld GUI. The reason was that I use this function from race_gui.cpp for nitro button and this function in overworld breaks it. And still the proper drawEnergyMeter function is available in race_gui.cpp and can be moved to RaceGuiBase if it will be needed in Overworld in future.
I moved the font size computation to the top of constructor because I use it to check available space for minimap.
It will be used for steering on Android.
There are some limitations:
- currently it works only in single player mode (but I don't see any reason to make it working for multiplayer)
- speedometer is not available in race GUI because there is no place for it
TODO:
- add DPI support (race GUI should have probably different proportions on smaller devices for comfortable playing)
- make nice button images
- make nitro button that changes its look depending on collected nitro (a kind of nitro bar)
Touch input events must be handled in android device to make use of it. It can be simulated for debugging on non-android devices using standard mouse.
mode in an arena: in debug mode computing the distance matrix
takes a LONG time (approximately 12 minutes on my machine). In
release mode it's fast enough for now.
To test, you need to pass --ghost to supertuxkart with choosing a
track that has replay recorded, you can record one with artist
debug mode.
TODO: correct position handling
To test, you need to update stk-assets with the dummy soccer field.
In single player, you are limited to be in red team for now, so just
shoot the ball into the blue goal. Also max-goal is limited to 4.
Regarding AIs, the steering with ball logic is handled in
SoccerAI::correctBallPosition, max AI supported in single player
is limited to 5 by now.
The AI is not as good as Zidane or Ronaldo, but steering with ball
for human is not as easy as not normal driving anyway, so don't
laugh at the AIs. :)
TODO: Friendly-team firing, polish the soccer field.