Commit Graph

2180 Commits

Author SHA1 Message Date
Bart Cools
0fa6df587f Removed redundant kart configuration 2014-07-01 12:25:02 +02:00
Bart Cools
1bbd294750 Forgot to add documentation to a single node 2014-07-01 10:43:00 +02:00
Bart Cools
a73462759b Moved the default kart-type to <general-kart-defaults> to better catch missing values in the kart-type nodes. Also moved the documentation again to properly fit the fields. 2014-07-01 10:37:00 +02:00
vlj
b861c3fb73 Use fixed attribute location for instanced objects. 2014-06-29 22:19:10 +02:00
vlj
bc7e2cd517 Some cleanups 2014-06-29 16:26:12 +02:00
Vincent Lejeune
8f59d8cac0 Add a weight for vignette. 2014-06-28 00:20:44 +02:00
Bart Cools
109f783fa4 Finally implemented the correct way to parse the data 2014-06-27 23:26:02 +02:00
vlj
bde17a28d5 Fix for GL 3.1 context 2014-06-27 20:58:52 +02:00
Marianne Gagnon
394fb9be9b Merge branch 'master' into NewRTTMinimap 2014-06-26 20:23:02 -04:00
Bart Cools
000fa2cf73 Fixed skill bars to return correct values. Also minor fix in kart properties 2014-06-26 13:43:53 +02:00
Bart Cools
c3e862f40c fix for different kart properties, now based on kart type set in kart.xml 2014-06-26 12:53:17 +02:00
Bart Cools
0fa746c805 Changes to stk_config to make 3 groups of karts, which will default to the medium, and can be set in the kart.xml 2014-06-26 12:09:22 +02:00
vlj
79838bffe3 Add 50% transparency to minimap. 2014-06-26 00:46:55 +02:00
vlj
a93b96d0b1 Use UBO matrixes in displace. 2014-06-25 01:22:03 +02:00
vlj
8e6fba3185 Some fixes 2014-06-24 23:57:29 +02:00
vlj
948c5e8aa2 Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
2014-06-24 23:17:41 +02:00
vlj
edc38c9933 Use object_pass.vert for transparent objects. 2014-06-24 22:20:01 +02:00
Arthur-D
d4bbb50e0a Fixed accidental and embarrassing error. 2014-06-23 13:28:06 +02:00
Arthur-D
31d8234776 Added friend message icon. 2014-06-23 13:11:42 +02:00
Arthur-D
1a590e0fe1 Added new achievement background 2014-06-23 05:38:56 +02:00
hiker
6231e618d8 Added new message system to show achievements in race (and not as a
dialog later). Work in progress ... it doesn't look particulary nice yet ;)
2014-06-23 09:13:44 +10:00
vlj
d2fc258124 Tweak ssao (again)
Random factor is less perdicable, no more spiral.
2014-06-23 01:03:55 +02:00
vlj
f76cd6e7a9 Implement bilateral with fragment codepath. 2014-06-22 18:04:46 +02:00
vlj
8f5dd6edae Some tweak to ssao. 2014-06-22 18:04:46 +02:00
Vincent Lejeune
3219e564d0 Implemented bilateral for compute path. 2014-06-22 18:04:45 +02:00
vlj
7e8486d670 Merge remote-tracking branch 'origin/shadowdebug' 2014-06-22 02:21:15 +02:00
Vincent Lejeune
71969acd22 Use a precomputed invmatrix in gi.frag
(General) matrix inversion is costly, it's better if it's done a single
time on cpu. Improve performance.
2014-06-20 23:10:31 +02:00
Flakebi
e16a7de617 Change xml style of screens and fix some issues with screens 2014-06-19 09:49:36 +02:00
Vincent Lejeune
32e6942b55 Merge branch 'master' into shadowdebug 2014-06-18 01:02:51 +02:00
Vincent Lejeune
e2ef26e667 Add wireframe frustrum view. 2014-06-18 00:27:03 +02:00
hiker
f1c8fcc6d4 Fix 1366. 2014-06-15 22:14:50 +10:00
samuncle
08369d1fcb Added a new particle system for the torches and bring back the vignette 2014-06-14 00:42:57 +02:00
hiker
1dc63849c9 Use a sigmar as big digit font and display time and
lap using this font (temporarily till we agree on a font).
2014-06-12 09:27:45 +10:00
hiker
89d8a19dab Fixed shader compilation errors. 2014-06-11 09:11:07 +10:00
vlj
8cbeca44fd Add a way to display shadow map. 2014-06-08 22:18:32 +02:00
vlj
e959d6c857 MLAA: Use srgb for auxiliary buffer. 2014-06-08 03:28:24 +02:00
vlj
9bc89e0f40 Lower MLAA threshold. 2014-06-08 03:06:20 +02:00
vlj
588ec08bc1 Merge branch 'CS' 2014-06-05 03:33:02 +02:00
vlj
eb45954684 Implement Gaussian blur using Compute Shader
The filters are ~3.5 time faster with CS.
2014-06-05 03:19:18 +02:00
Vincent Lejeune
cead5081be Fix MLAA 2014-06-05 02:56:25 +02:00
Marianne Gagnon
02c68d5b02 Merge branch 'NewRTTWidget' 2014-06-04 20:46:24 -04:00
Vincent Lejeune
5f1413e140 Merge branch 'master' into NewRTTWidget 2014-06-05 01:30:45 +02:00
hiker
e3513b10c6 Merge branch 'master' of https://github.com/Flakebi/stk-code into Flakebi-master 2014-06-05 08:23:47 +10:00
Arthur-D
cad6d5b3ae Set player icons as 128x128 instead of 160x120 so the image ratio is correct. 2014-06-04 14:55:13 +02:00
Flakebi
39e5b57233 Add visual effect for disabled textfields 2014-06-04 12:49:41 +02:00
vlj
f0b3cbfcd0 Gather bloom effect to avoid extra texture read.
I have a .5ms win here...
2014-06-03 20:46:01 +02:00
vlj
55ddffaf54 Another round of big triangle port. 2014-06-03 20:28:42 +02:00
vlj
e5a5c78045 Use a big triangle instead of 2 to cover full screen.
This allows to rasterize a single primitive instead of two, and avoid
trashing the cache between the 2 triangles drawing.
2014-06-03 19:56:59 +02:00
vlj
d4fe539385 Do not write specular value in gi/diffuseenvmap 2014-06-03 17:40:21 +02:00
vlj
e571afc43b Speed up SSAO again
Use log2(xy) = log2(x) + log2(y), and approximate log2(alpha) =
log2(previous alpha) + .5.
Log2 is indeed a costly instruction.
2014-06-03 03:41:05 +02:00
vlj
164ffa2b4f Spped up SSAO
Avoid using cos/sin too much, use sum of cos/sin formula instead.
2014-06-03 03:14:39 +02:00
hiker
0358e55e2e Added 'back' button to user screen. 2014-06-02 08:21:36 +10:00
Marianne Gagnon
588b4189ac Merge branch 'master' into NewRTTWidget 2014-05-30 20:44:38 -04:00
Marianne Gagnon
5e132f7410 Add GI to video options 2014-05-30 19:49:21 -04:00
Vincent Lejeune
44f70454ad Fix dof overwriting alpha value. 2014-05-30 02:32:01 +02:00
Marianne Gagnon
7e9252e5b3 Merge branch 'master' into NewRTTWidget 2014-05-29 20:00:58 -04:00
vlj
40df4afc74 Support some debug option for GI 2014-05-28 07:47:06 +02:00
vlj
af16682a9e Add GI support 2014-05-28 07:47:06 +02:00
Vincent Lejeune
5caf028a71 Add RH support 2014-05-28 07:47:06 +02:00
Vincent Lejeune
180bd939e0 Add RSM support 2014-05-28 07:47:06 +02:00
Flakebi
d5de7d49d9 Add graphics for deactivated buttons 2014-05-27 16:07:53 +02:00
hiker
36d705f021 Added 'always-show-login-screen' option, moved 'remember-password'
option from UI-options to UserScreen.
2014-05-27 15:36:44 +10:00
vlj
2cf9bb6d2c Use UBO in MLAA 2014-05-25 03:21:08 +02:00
vlj
670c25dd26 Return alpha value in tonemap. 2014-05-25 03:13:19 +02:00
hiker
3b721d3803 New zipper icon by Connor. 2014-05-24 12:31:43 +10:00
hiker
6ca40916f7 Used proper icons for user screen. 2014-05-24 11:22:12 +10:00
hiker
e879dcf0a8 Merge remote-tracking branch 'origin/master' into new_login 2014-05-24 10:06:50 +10:00
samuncle
d5f781433d Adding a new particle system for falling leaves 2014-05-21 23:23:08 +02:00
samuncle
bffc615a49 Tweak the scattering value to reduce the effect 2014-05-21 02:36:48 +02:00
Marianne Gagnon
8b8a17de21 Improve material compat fallback + update one handwritten materials XML 2014-05-20 20:04:21 -04:00
hiker
1472e69c66 Merge remote-tracking branch 'origin/master' into new_login 2014-05-20 22:17:03 +10:00
Stephen Just
f4992b80fc Fix errors when compiling shaders with UBOs disabled 2014-05-19 09:57:31 -06:00
hiker
9ae67f5c7a Merge remote-tracking branch 'origin/master' into new_login 2014-05-19 12:36:17 +10:00
Vincent Lejeune
0ccac4c552 Forget to remove some unused shaders. 2014-05-18 19:59:03 +02:00
Vincent Lejeune
eca3999d52 Do some cleaning 2014-05-18 19:56:25 +02:00
Vincent Lejeune
838b44fc00 Remove Cautics effect
It's not used anywhere and I have no way to test it so it's useless.
2014-05-18 19:28:53 +02:00
vlj
32b2359f21 Spheremap: Flip y and add light. 2014-05-18 03:39:53 +02:00
vlj
a2e1724389 Use correct mapping for spheremap 2014-05-18 03:19:18 +02:00
vlj
dc7e6cb99f Revert to spheremapped reflection 2014-05-18 03:01:24 +02:00
hiker
cf297c67b4 Fixed heading. 2014-05-17 11:40:16 +10:00
vlj
9c98012e09 Fix dof and transparent fog. 2014-05-17 03:09:21 +02:00
vlj
883b39591f Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
hiker
71603816fa Merge remote-tracking branch 'origin/master' into new_login 2014-05-16 14:21:13 +10:00
hiker
0459c33f66 Added a tabbed version of the user screen, and integrated it into
the option menu of STK.
2014-05-15 22:59:21 +10:00
Marianne Gagnon
aae7d01e57 Try to make the custom GUI settings popup work on any resolution 2014-05-14 19:29:39 -04:00
hiker
71d4e380b3 Disabled guest account. 2014-05-15 08:56:46 +10:00
hiker
ce52bf90e4 Merge branch 'new_login' of github.com:supertuxkart/stk-code into new_login 2014-05-14 14:10:10 +10:00
hiker
d9daf928e5 Merge remote branch 'origin/master' into new_login 2014-05-14 14:06:06 +10:00
vlj
229b461a6c SSAO: Less abrupt transition 2014-05-14 03:26:43 +02:00
vlj
1d4bcd5ade SSAO: Increase beta constant to avoid error 2014-05-14 02:27:17 +02:00
vlj
86c8b9f83d Some tweaking to make ssao more apparent 2014-05-14 02:12:18 +02:00
vlj
0ccac5d316 Replace texture2D by texture in dof.frag 2014-05-14 00:59:51 +02:00
Vincent Lejeune
59484ea09a DS buffer is not linear and cant be mipmapped
Use the method provided by SAO paper (ie convert to linear and then
mipmap)
2014-05-13 19:40:30 +02:00
vlj
26d48cdad0 SSAO: Stronger blur + tweak param
Use another algorithm to have gaussian blur that lets us customise
radius more easily.
2014-05-12 23:59:17 +02:00
vlj
bba9e3ca2c Add a 17 tap blur filter
and use it for SSAO
2014-05-12 20:49:47 +02:00
vlj
8e17ae90b6 Resolution independent ssao 2014-05-12 20:13:12 +02:00
Vincent Lejeune
96babc81ad Reenable custom light radius 2014-05-12 19:37:00 +02:00
vlj
23ba597a1c SSAO: Use int rounding 2014-05-12 18:39:33 +02:00
vlj
229b72f84a Render SSAO at fullscreen resolution. 2014-05-12 01:06:33 +02:00
vlj
4fcec02123 Remove ssao depth guard. 2014-05-12 00:34:44 +02:00