hiker
373ec0f242
Made the history files use events for players (will break physics replay
...
for AIs for now). Useful for network debugging.
2018-01-03 16:29:35 +11:00
hiker
54b32ba6b1
Merge branch 'master' into game_protocol
2017-11-05 13:03:15 +11:00
hiker
1cc9f503a4
DT can actually be 0 :P (e.g. in server with no graphics, and I
...
guess on really fast computers). Bad things happen with dt=0, so
set dt to at least 1 ms.
2017-08-11 17:22:25 +10:00
hiker
3923da30bc
Use unique names for profiler events.
2017-08-11 09:41:22 +10:00
hiker
28890aad33
Merge branch 'master' into game_protocol
...
Some minor changes to make code easier to read.
2017-08-09 09:50:46 +10:00
hiker
a13856c6d1
Adjust DT on client (due to server requests) at time DT is computed
...
(to keep consistent DT across all further calls, esp. avoid
issues with rewinding getting different DT).
2017-06-05 09:46:34 +10:00
hiker
3747427c5f
ixed handling of adding states to time step info to minimise
...
rewindw by assigning new events to existing time step info events.
2017-06-05 08:54:52 +10:00
QwertyChouskie
0123228c20
Set menu FPS to 60 ( #2823 )
...
Smoother, see https://github.com/supertuxkart/stk-code/issues/2302 .
2017-03-27 21:56:20 -04:00
Benau
668b28f632
Allow to config whether to limit game framerate with recordings
2017-03-22 07:43:00 +08:00
Benau
b0adb92964
Make sure all textures are uploaded without using timeout in TTL
2017-03-11 13:35:33 +08:00
Benau
d864995c7d
First version of ThreadedTexLoader
2017-03-08 15:54:59 +08:00
hiker
9df07ac0c2
Rearranged code somewhat to make it easier to read - only cosmetic changes.
2017-01-31 18:25:30 +11:00
hiker
096d68c361
Merge remote-tracking branch 'origin/master' into game_protocol
2017-01-25 18:15:24 +11:00
auria.mg
68fe1e58c2
Fix a few divisions by zero, see #2727
2017-01-06 21:26:16 -05:00
hiker
5cde8f785f
Fix crash in normal race (RaceEventManager NULL).
2016-12-16 23:26:34 +11:00
hiker
b73d08d089
Removed unnecessary cast.
2016-12-09 16:39:59 +11:00
hiker
fd5f60a786
Merge branch 'master' of github.com:supertuxkart/stk-code
2016-11-11 15:27:45 +11:00
hiker
fda3afad93
Fix 2658 by separating networking code from main loop.
2016-10-27 21:33:42 +11:00
hiker
b1f6632e5b
Changed countdown from a mixture of ms and seconds to seconds only;
...
added documentation.
2016-10-27 08:40:45 +11:00
Benau
9aa92cfe30
Fix profiling mode framerate regression
2016-10-18 09:55:30 +08:00
hiker
91363f820b
Disable slow-down of game time in case of very low FPS when networking
...
is used (this would desynchronise client and server).
2016-10-10 09:54:44 +11:00
hiker
9cf88ef874
Merge remote-tracking branch 'origin/master' into rewind.
...
Fixed conflicts.
2016-10-04 08:15:40 +11:00
hiker
74f521980a
Fixed time handling to be in synch between history and rewind.
2016-09-23 07:56:21 +10:00
Suici Doga
1d75987fe6
Fix typo in main_loop.cpp
2016-09-19 13:54:42 +05:30
hiker
2a06036fb7
Changed order in which rendering and various updates are done, which
...
results in the physics reacting one frame earlier to user input.
2016-08-31 16:31:59 +10:00
hiker
a15c9529a5
Merge remote-tracking branch 'origin/master' into rewind
2016-08-01 08:18:38 +10:00
Benau
bbde4659c1
Allow arena ai profiling
2016-05-05 16:25:54 +08:00
hiker
2745e42935
Added a new 'testing ai', which can be started using a command line
...
option to either test it in play against computer, or in AI against
AI races. Atm the test_ai is nearly identical to the skidding
ai, except for one brake statement that needs to be investigated.
2016-05-03 21:28:11 +10:00
hiker
d092dcf96c
Avoid slowdown in profile mode in profile mode when fps is < 60.
2016-04-22 16:04:27 +10:00
hiker
7d0953ad83
Merge branch 'master' into rewind
2016-04-12 17:36:56 +10:00
hiker
d25f3cee25
Added time step size as parameter to each protocol's synchromous update
...
function (which is needed for interpolation later).
2016-03-19 10:24:44 +11:00
hiker
7e6711e163
Renamged NetworkWorld to RaceEventManager (since this class is
...
not a 'world' in the sense our game modes are).
2016-02-11 09:03:51 +11:00
hiker
73e94e9824
Avoid race condition when a client exits in the lobby.
2015-11-28 12:33:01 +11:00
hiker
5fc830825f
Refactoring: Created a separate NetworkConfiguration class which stores
...
all information to create the STKHost.
2015-11-12 09:53:12 +11:00
hiker
1334a467e3
Don't start a STKHost if neither client nor server is requested.
2015-11-01 19:45:28 +11:00
hiker
449e754849
Fixed #2327 .
2015-09-29 07:58:24 +10:00
Flakebi
fbf26df23d
Merge branch 'master' into fixes
...
Conflicts:
src/graphics/2dutils.cpp
src/graphics/graphics_restrictions.cpp
src/graphics/render_skybox.cpp
src/graphics/rtts.hpp
2015-07-03 15:29:53 +02:00
hiker
8d07d26c25
Updated (c) year to include 2015.
2015-03-30 11:42:50 +11:00
Marianne Gagnon
80de98f40a
Fix build
2015-03-26 21:26:51 -04:00
Flakebi
e5abf4cec3
Merge branch 'origin/master' into fixes
2015-03-08 01:16:51 +01:00
Vincent Lejeune
af265f8345
Use 30 fps in menu
2015-02-23 22:43:11 +01:00
Flakebi
32a044e292
Fix some clang warnings and bugs
2015-02-04 18:30:27 +01:00
hiker
4bb1091f3e
Moved sfx thread update to happen after graphics code is finished.
...
This improves performance since threads in graphics code do not
compete with threads in sfx handling anymore.
2014-10-16 17:11:15 +11:00
hiker
aae834ba4b
Run the music manager from the sfx thread.
2014-10-16 08:13:55 +11:00
hiker
99fd49bdc0
Run SFX in a separate thread (for #1511 ).
2014-09-22 17:04:14 +10:00
hiker
c147dacbc2
Queue up sfx instead of starting them immediately. Preparation for
...
threading the sfx manager.
2014-09-18 11:43:26 +10:00
Vincent Lejeune
d480c52f8c
Revert "Try to put IA in its own thread"
...
This reverts commit 2a60a84155
.
2014-09-12 23:22:54 +02:00
Vincent Lejeune
2a60a84155
Try to put IA in its own thread
2014-09-12 23:04:40 +02:00
Marianne Gagnon
0848087b1d
Fix profiler, do not sync twice per frame
2014-09-04 19:45:16 -04:00
Deve
d0091d9977
Fixed accidentaly noticed typo in comment
2014-06-25 22:22:54 +02:00