auria
f1aac9e317
Adjust logging to make STK less annoying to debug under visual studio : output the logging directly to VS's output pane, instead of having to reply on the small cmd.exe popup that closes as soon as the application exits
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14807 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 03:02:33 +00:00
vincentlj
053170fc27
Rain: Use transform feedback to decouple simulation from rendering
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It's the base for a future gpu based particle system
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14806 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:50:25 +00:00
deveee
27e397d2c7
Fixed #1086 - Popup message was displayed constantly when you were in garage in overworld.
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TODO: Compare distance between garage and kart with for example length
of the kart or distance of object defined in scene.xml.
Currently (m_garage_pos-m_kart_pos).length2_2d() gives much higher values than
getKart(0)->getKartModel()->getLength() and I must look at this closer.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14804 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 02:12:16 +00:00
vincentlj
0506b98540
Lights: Add a metric to measure light count pressure in a scene.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14802 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 01:00:20 +00:00
vincentlj
30a030bd4c
Light: Pseudo sort lights distance using bucket to evict them fast.
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Lower max light level to 16 as it proves sufficient.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14801 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-27 00:34:41 +00:00
vincentlj
4d0b9236b2
Lights: improve bandwidth usage
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It should improve performance a lot, but it handles at most 32 simultaneous lights on screen.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14800 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 22:55:15 +00:00
vincentlj
508d866a2b
Lights: Improve culling system
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14799 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 20:14:49 +00:00
vincentlj
5512a72d62
Lights: Remove hard edge and attenuate specular
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14796 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-26 18:00:54 +00:00
vincentlj
3a6e75b656
Light: Fix skybox bug with specmap and update grass/splatting shader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14788 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 20:40:14 +00:00
vincentlj
ec3fd4fa13
Light: Support for specularmap
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The specular map is embedded in the alpha component of texture.
Alpha value of 1. means no specular, alpha of 0. means 100% specular.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14786 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-25 20:19:18 +00:00
vincentlj
c9b8734717
Plug-in energy parameter into pointlight shader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14779 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 23:07:42 +00:00
vincentlj
65b32757f3
Separate Diffuse and Specular components
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This allows to bypass alpha test, and have colored specular lights.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14777 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 20:51:53 +00:00
vincentlj
dec4cd1453
Change light visualization.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14768 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 01:33:42 +00:00
vincentlj
49131c68af
Rain: Fade instead of intersecting geometry
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14765 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-24 00:33:57 +00:00
vincentlj
3fc63a9f27
SSAO:Ensure sampled point are inside the unit sphere.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14760 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 20:25:58 +00:00
vincentlj
a9db4c7c3f
Generate random value for SSAO sampling
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It should improve SSAO at least with grass.
However this make the algorithm even more sensitive to bad normals.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14758 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 18:14:02 +00:00
vincentlj
352009b2ce
RTT_COLOR uses float format.
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This allows for hdr, however there is no tone mapping at the moment.
color_level.frag can be currently used for such purpose, it gives a nice look
in harvest, although it is way too bright.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14757 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 17:00:42 +00:00
vincentlj
34d83859cd
Add support for specular light
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Note that specular light is applied unconditionnaly, thus every object will shine.
TODO : Specular map should be defined using texture or a material flag.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14756 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 17:00:34 +00:00
vincentlj
5db6705889
Move SSAO code into renderLight in order to use a lighter rtt (8 bits instead of 32)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14755 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 17:00:27 +00:00
vincentlj
45db87de8a
Merge normals and depth RTT into a single one
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 16:59:55 +00:00
deveee
bc2eefe1dc
Fixed displaying more than 2 karts in soccer setup screen
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14751 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-22 16:14:26 +00:00
samuncle
43d919ec6a
Reduced the LOD distance of the kart. The player won't notice since he is focused on the race
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14744 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-22 00:08:17 +00:00
deveee
1a2d26b894
- Fixed crash when goal is scored after time limit
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- Set time max value to 15 - playing one game 45 minutes doesn't have a sense
- Remember time value in user config
- Little beter look of soccer setup
- Set goal-limit mode as default
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14743 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-21 17:04:46 +00:00
samuncle
52ebb9a300
Little value for the distance of animated kart. You won't notice the difference (expect that the christmas hat isn't displayed with the non animated version
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14742 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-21 14:36:40 +00:00
deveee
49be95b966
Some code cleanup in soccer world
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14741 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-20 21:11:22 +00:00
deveee
ae2a41f2d0
Fixed problem with karts which were assigned to wrong team in soccer mode.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-20 00:29:37 +00:00
auria
c6fd5cde1c
Apply patch by vlj to improve rendering, thanks a lot!
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-20 00:11:57 +00:00
auria
118705f19a
Apply patch by Vlj to put normals in eyespace coordinates and reenable normal mapping, thanks!
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14737 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-19 00:13:17 +00:00
hikerstk
c450c97472
Allowed the music directory to be external. Renamed
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getMusicFile to searchMusic and getTextureFile to
searchTexture. Removed m_root_dir from file_manager.
Added convenience function getTexture to irr_driver
which takes an asset type, so now less code is needed
to load textures (though that's proably not used
everywhere yet).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14736 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-18 22:29:08 +00:00
deveee
0337ae19e0
Some code cleanup in soccer setup screen
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-18 19:40:36 +00:00
deveee
b7a80dd686
Wait for animation before continue using mouse - soccer setup screen
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14734 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-18 12:15:53 +00:00
deveee
25d4bf488a
Fixed start game with disabled shaders
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14733 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-18 10:09:03 +00:00
hikerstk
73c498daf3
Start to support 'externa' data directories. Most directories
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from data can now be moved out (except music). STK prints
an overview of which directory is taken from where. More
cleanups and improvements will come.
Also moved skins into a separate directory under data (from
data/skins), since it's likely that skins will be part
of a binary package (i.e. changes to skins not really
related to code), while gui files will more likely stay
with the code.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14731 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-17 23:48:47 +00:00
deveee
248551bcb6
Minor modification in previous commit - play sound only once
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14730 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-17 21:13:27 +00:00
deveee
8947227175
Allow to confirm players using mouse in soccer setup screen
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14729 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-17 21:01:20 +00:00
deveee
79e01c5c56
Hopefully fixed problem with tutorial which sometimes was starting in a loop
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14728 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-17 21:00:56 +00:00
funto66
2c1853e54d
Remove some more useless autotools files
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14726 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 23:21:37 +00:00
deveee
0188e90a65
Fixed crash when you start tutorial
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14724 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 21:37:20 +00:00
samuncle
08f211129b
Now the sunlight doesn't kill point light. Thanks to Vlj for the correction
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14722 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 18:33:00 +00:00
deveee
5c58d07278
Avoid code duplication in debug.cpp file
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14721 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-13 10:34:58 +00:00
deveee
3ba8f1bd38
Add parachute to debug menu
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14720 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-13 09:06:54 +00:00
deveee
052b7eb07f
Add powerups for all local players in debug mode.
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Often I need to check something in multiplayer mode - for example bubblegum shield.
Why F1, F2, F3 etc. was removed? ;-(
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14719 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 17:51:14 +00:00
hikerstk
55cd9dd09a
Made 'min_speed' available for zipper only, re-exported spaceship track.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14716 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 05:37:15 +00:00
auria
c10ed78570
remove problematic code that crashes for some people only, will figure that out later
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14715 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 01:10:28 +00:00
auria
ae337751de
Remove cand's water-wave node for now and revert back to irrlicht's for the moment. The problem with cand's is that it ignores all our material flags, which is not acceptable
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14713 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 00:50:27 +00:00
auria
22d6dd56ea
Undo change that would limit STK to 35 FPS
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14712 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-12 00:39:19 +00:00
hikerstk
bce4a075ba
Added support for a texture specific minimum speed. This fixes issues with
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AI karts (esp. EndController) not being able to do long jumps. Added setting
for minimum speed to Enterprise track (EndController were not able to finish
the jump on the ramp).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14710 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 22:12:14 +00:00
samuncle
1a776381d5
Correction of the ssao vs fog bug (thanks to vlj). Minor tweaks for fps display and debug menu
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14709 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 22:11:32 +00:00
auria
d18068f2f4
Remove forgotten debug log
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14701 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 01:03:59 +00:00
auria
afe826a814
Fix disabling lights on additive materials; fix disabling fog
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14700 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 01:02:20 +00:00
auria
aa848f0afd
small fixes to material
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14698 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 00:40:51 +00:00
auria
b27a5363bd
Fix objects that are unaffected by lights
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14697 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-11 00:37:07 +00:00
samuncle
7e8159ccd6
Now the grass shader can be used with the new pipeline. Todo make a basic ubershader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14694 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-10 01:57:20 +00:00
auria
95ffca1bf0
Remove alpha to coverage
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14693 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 23:38:53 +00:00
hikerstk
0076bec269
Converted glow color back fro floating point to integers (upon artists requests).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14691 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 20:02:43 +00:00
samuncle
f2df11e5a0
Now there the FPS display has a background so it's more readable
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14688 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 14:07:42 +00:00
hikerstk
09dc33d07e
Moved the glowing data from stk_config.xml to items.xml.
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Unfortunately I can't test (since the shaders don't work for me).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14683 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 12:24:26 +00:00
deveee
375b1a1f06
Revert r14655. It is already fixed in r14660 and redeclaration breaks compilation.
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Tested on VC2010 - it compiles and runs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14682 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 09:50:37 +00:00
hikerstk
3af325d672
Fixed VS 2012 compilation.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14681 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 03:15:50 +00:00
samuncle
fe2c682ed1
Use the color violet for displaying FPS. Everything related to debug/etc should be in violet
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14680 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 02:59:29 +00:00
samuncle
4c1dd1ada4
Minor tweak to change the background of the debug menu
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14679 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 02:28:11 +00:00
auria
aebd8d2996
Minor tweaks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14678 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 02:15:54 +00:00
auria
0383a9ec55
more debug menu love
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14677 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 02:03:16 +00:00
auria
55018ee089
Extend funto's debug menu
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14676 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 01:51:03 +00:00
funto66
39046749d2
Add a debug menu + option to reload shaders (memory leak, yeah, but it's just for debugging)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14674 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-09 00:09:35 +00:00
auria
9a2b4cc3ab
Further modularisation of rendering
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14672 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 21:27:56 +00:00
hikerstk
5cf8c7bf77
Languages are now sorted alphabetically.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14670 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:47:49 +00:00
auria
db0a3d37a2
Undo samuncle's commit that added specular lights, but in a way that would only work on nvidia gpus
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14666 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:19:46 +00:00
auria
f96a647a9c
Modularize the rendering a little (I am aware this results in a very small loss of performance, but given the large amount of virtual method calls we make every frame, should be pretty insignificant, and will make the rendering much easier to follow). Fix VS 2013 support issues. Improve material to reject mutually exclusive settings that result in render bugs.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14665 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 20:06:44 +00:00
auria
7bb321a108
fix vs2013 compilation
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14664 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 17:19:04 +00:00
auria
668e8dc719
Apply supermat patch to remove a couple leftover hit messages, thanks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14663 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 17:10:20 +00:00
funto66
a6d4d423da
Fix compilation on VC2010
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14660 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 08:10:20 +00:00
auria
85191ef9b1
Fix compilation on VS < 2013, tested and confirmed to work by nixt
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14655 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-08 02:39:38 +00:00
auria
c6681f05bc
Fix crash when adding new device
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14652 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-07 17:02:22 +00:00
auria
b8e42e3fe2
Apply patch tested by SuperMat to fix clang compilation
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14649 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-07 16:23:40 +00:00
samuncle
627004a536
Add glow support for banana and bubblegum
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14648 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 23:19:43 +00:00
hikerstk
723c4683ce
Fixed STK hanging on exit (at least in one case ;) ).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14645 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 13:13:16 +00:00
hikerstk
f7cf407208
Deallocated http manager earlier (in case that it is using a command
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which needs any of the objects that have been deleted while cleaning up).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14644 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 13:12:45 +00:00
hikerstk
94abdc5b05
Improved work around for graphics cards that do not allow stencil for FBOs
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(like Intel hd3000). If a FBO with stencil can not be allocated, disable
stencil, and switch off pixel shaders.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14643 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 12:05:21 +00:00
hikerstk
ee2cea0aca
Removed abbreviated language names from language selection widget.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14642 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 11:57:14 +00:00
hikerstk
86b1b67c61
Fixed windows compilation (missing lib), and some compiler warnings.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14641 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 03:54:31 +00:00
hikerstk
b074dc5f09
Moved all VS specific math code (i.e. for round(), isnan) into vs.hpp
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and used it everywhere (I hope).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14640 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-06 03:49:55 +00:00
deveee
33525285d7
Fixed compilation problem
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14639 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-05 17:30:44 +00:00
deveee
ec13bcf802
Merge branch 'hilnius'
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14638 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-05 17:28:55 +00:00
deveee
33e09e8f59
Solved conflicts before merge hilnius branch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@14637 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-05 17:28:04 +00:00
deveee
bc46c305f3
Solved conflicts before merge hilnius branch
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14636 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-05 17:27:23 +00:00
samuncle
5b5fd87a8b
Add two per track parameter for color correction
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14633 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 16:33:14 +00:00
samuncle
6b0962f876
Add the callback for the color correction shader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14631 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 14:21:27 +00:00
auria
85bfec00a0
Correct VS compilation (VS 2013 is 18, not 17)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14629 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 01:54:54 +00:00
hikerstk
8032fdb3b0
Converted line endings consistently to unix.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14628 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 01:46:55 +00:00
auria
a358c4d8ee
Change risky cast into dynamic_cast, fixing crash
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14627 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 01:38:29 +00:00
hikerstk
46bb243955
Added constant 'stencil' to make it easier to disable stencils for people
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with cards that don't support it (like apparently hd3000).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14626 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 00:46:34 +00:00
auria
68820bb325
VS 2013 fixes
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14625 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-04 00:36:44 +00:00
hikerstk
7c2e48e2c6
Fixed VS compilation (MAX_PRIORITY is a #define somewhere), and while
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it can probably be disabled, it's just annoying to search the reason for
a rather incomprehensible error message all over again.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14622 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-03 23:54:11 +00:00
hikerstk
697a7cf111
Oops - forgot files in previous commit.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14621 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-03 23:11:29 +00:00
hikerstk
d41bbbaa2f
Merged uni's branch with trunk. No guarantee that everything works ;)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14620 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-03 23:02:06 +00:00
funto66
3b6aab44b5
Fix compilation with Visual Studio 2010
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14619 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-03 22:38:49 +00:00
auria
faa7fd7ca5
fix typo that broke SSAO
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14611 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-02 23:22:03 +00:00
hikerstk
bced8cdb9f
Merged with trunk, part 1 (due to previous failures I am splitting this
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patch).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/uni@14605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-02 04:27:55 +00:00
hikerstk
ad0fd41d52
Fixed compiler warnings on VS.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-01 22:16:43 +00:00