Fixed problem with karts which were assigned to wrong team in soccer mode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -322,7 +322,7 @@ void RaceManager::startNew(bool from_overworld)
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// Then the players, which start behind the AI karts
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// -------------------------------------------------
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for(int i=m_player_karts.size()-1; i>=0; i--)
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for(unsigned int i=0; i<m_player_karts.size(); i++)
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{
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KartType kt= m_player_karts[i].isNetworkPlayer() ? KT_NETWORK_PLAYER : KT_PLAYER;
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m_kart_status.push_back(KartStatus(m_player_karts[i].getKartName(), i,
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