Commit Graph

2410 Commits

Author SHA1 Message Date
samuncle
92801f2b74 Tweak the snow 2014-11-24 20:23:55 +01:00
Marianne Gagnon
5d5460d845 Add way to test intro cutscene easily; do not throttle sound effects on cutscenes 2014-11-22 18:21:31 -05:00
samuncle
91736e1941 Add the support for emit map. For the moment it's only for solid objects 2014-11-22 15:59:22 +01:00
Vincent Lejeune
d426a395bb Use old formula for glossmap 2014-11-22 02:03:20 +01:00
Vincent Lejeune
f3a637fb99 Fix sun area light 2014-11-21 02:44:27 +01:00
Vincent Lejeune
79e5e9f880 Revert "Use f0 in fresnel schlick"
This reverts commit acdafc5566.
2014-11-21 02:09:02 +01:00
Vincent Lejeune
593f462ec5 Revert "Use color for specular"
This reverts commit fcba1dab86.
2014-11-21 02:09:00 +01:00
Vincent Lejeune
4a8afd2d40 Implement sun as an disk area light.
Solid angle is defaulted to sun's one.
2014-11-21 01:54:30 +01:00
Vincent Lejeune
fcba1dab86 Use color for specular 2014-11-20 22:57:32 +01:00
Vincent Lejeune
acdafc5566 Use f0 in fresnel schlick 2014-11-20 22:51:22 +01:00
Vincent Lejeune
bcd3452b70 Remove bubble shaders 2014-11-20 22:05:19 +01:00
Vincent Lejeune
a78b889b05 Modelise Beer Lambert absorption for fog 2014-11-20 21:23:33 +01:00
Vincent Lejeune
c594295288 Tweak shadow blur 2014-11-18 03:44:45 +01:00
Flakebi
4ab84a6b83 Unify I18N attributes in screens 2014-11-17 00:08:47 +01:00
Marianne Gagnon
d8b0f79428 Tweak register script so that the "Online" checkbox is closer to the text 2014-11-15 18:38:51 -05:00
Vincent Lejeune
c2859d24ce Improved shadow stability 2014-11-15 21:27:15 +01:00
Vincent Lejeune
448f254a2b Fixes 2014-11-15 21:02:24 +01:00
Vincent Lejeune
a7b8ba13cd Add shader content 2014-11-15 20:43:44 +01:00
Vincent Lejeune
7e3c2c4897 Add a shader to blur shadow 2014-11-15 20:37:47 +01:00
Vincent Lejeune
687bb6e065 Spare a few lds inst 2014-11-15 19:18:07 +01:00
Vincent Lejeune
3c42223add Try graphical restrictions on nvidia old drivers 2014-11-15 03:10:23 +01:00
Vincent Lejeune
6cc721eaf9 Use CS for gaussian6 2014-11-15 01:11:26 +01:00
hiker
2ec5c3765a Added a config file which can be used to disable certain graphical
options dependeing on card, os, driver version.
2014-11-15 10:06:54 +11:00
Marianne Gagnon
c6651489c1 Tweak nitro for new engine 2014-11-13 19:24:15 -05:00
Deve
5c32aa8baa Minor modifications for skidding and nitro.
Still could be better, I'm not an artist ;p
2014-11-13 19:24:53 +01:00
samuncle
bd9823dbbe Merge branch 'master' of https://github.com/supertuxkart/stk-code 2014-11-13 18:02:49 +01:00
samuncle
ffb76788a9 Minor tweak with transluscent material 2014-11-13 18:02:25 +01:00
hiker
22b6aaea25 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-11-13 22:47:05 +11:00
hiker
753c3d7168 Fixed #1638 (text overflows behind buttons) - partially by removing
the confirmation field for the emal address.
2014-11-13 22:42:32 +11:00
Deve
c1fd2d3614 Fixed skidding and nitro particles.
Not perfect but at least working.
2014-11-12 22:20:33 +01:00
Deve
91d26e92ef A bit better rain. 2014-11-12 16:31:41 +01:00
hiker
25b4d35a65 Merge branch 'perPlayerDifficulties' of https://github.com/Flakebi/stk-code 2014-11-12 15:45:03 +11:00
hiker
28db99b7c1 Merge branch 'master' of github.com:supertuxkart/stk-code 2014-11-12 12:26:00 +11:00
hiker
4b01d090c6 Fixed track name for GP. 2014-11-12 12:25:33 +11:00
samuncle
1bd3ee24c6 Add a description to the shader 2014-11-12 01:22:33 +01:00
samuncle
f39ae90b6e merge with trunk + try to adapt to the new blur system 2014-11-12 00:08:21 +01:00
Vincent Lejeune
192ed8a486 Fix classic fog 2014-11-11 22:43:25 +01:00
Vincent Lejeune
09fa1ee3cb Implement scattering for point light 2014-11-11 22:36:27 +01:00
Vincent Lejeune
bd4fe57524 Use fog start value to determine density 2014-11-11 21:52:54 +01:00
Vincent Lejeune
84affec451 Change fog equation 2014-11-10 22:08:12 +01:00
Vincent Lejeune
85bbc0f8b8 Use variable sigma for blur filter 2014-11-10 21:32:04 +01:00
samuncle
d0caeb3b63 Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare 2014-11-10 06:51:10 +01:00
hiker
8dff64644a Fixed #1687 (time too long when using many karts in ftl)> 2014-11-10 16:49:13 +11:00
samuncle
e20d8bdcdf Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
Keep lens flare updated with trunk
2014-11-08 01:51:40 +01:00
hiker
5401e7f3b7 First try to prevent #1566: kart chassis appears inside of terrain. 2014-11-08 11:43:06 +11:00
Vincent Lejeune
04d313671c Fix sqrt(int) in diffuseenvmap 2014-11-08 01:02:46 +01:00
Vincent Lejeune
5eefe0c0ad Make envmap reflexion less blurry 2014-11-08 00:57:49 +01:00
samuncle
2a440bb2cb minor modification to the blueish mood of lens flare 2014-11-07 16:20:39 +01:00
samuncle
1e547652f7 Merge branch 'master' of https://github.com/supertuxkart/stk-code into lensflare
Keep lens flare updated with master
2014-11-07 16:14:11 +01:00
Vincent Lejeune
d7f3198ac9 Merge branch 'sdsm' 2014-11-07 13:42:29 +01:00