Commit Graph

64 Commits

Author SHA1 Message Date
Benau
38bcb92d53 Fix #4533 2021-05-21 23:13:55 +08:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Deve
f7886a31bf Better fix for shadow acne 2017-10-29 20:26:46 +01:00
Deve
bc84559f1d Revert a hack for shadows.
It helps for horizontal surfaces, but makes vertical surfaces worse (for example rocks in cornfield crossing), so it's not really a solution.
2017-10-04 22:19:19 +02:00
Deve
5df2531a65 Added a hack that removes ugly lines when shadows are enabled.
Mathematically it's not 100% correct, but it looks much better.
2017-02-07 21:48:50 +01:00
Deve
3a9b2b9872 Fixed advanced lighting on android 2016-09-12 21:43:31 +02:00
deve
d5e30ee41e Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
Vincent Lejeune
019ec344fe Allow to reduce shadow resolution 2015-01-11 00:45:38 +01:00
Vincent Lejeune
3451d4e9a0 Add a ESM/PCF switch 2015-01-01 20:06:34 +01:00
Vincent Lejeune
d8b3cf9c8f Factorise MRP 2014-12-27 03:22:06 +01:00
Vincent Lejeune
7aa7e2d148 Factorise sun color/position 2014-12-15 23:09:19 +01:00
Vincent Lejeune
1732b1cfef Clean up sunlight shader + factorize diffusebrdf 2014-12-14 21:39:18 +01:00
Vincent Lejeune
a8ce996047 Revert "Simplify sunlight shadow shader."
This reverts commit cc7f95163c.
2014-12-09 21:20:55 +01:00
Vincent Lejeune
cc7f95163c Simplify sunlight shadow shader. 2014-12-09 19:00:21 +01:00
Vincent Lejeune
1e2656dc88 Use clamp instead of max(0, dot(normalized, normalized))
Should help GLSL compiler to optimize them.
2014-12-05 17:51:18 +01:00
Vincent Lejeune
fd2da4085b Rename some shader to improve their meaning 2014-12-05 00:20:16 +01:00
Vincent Lejeune
f3a637fb99 Fix sun area light 2014-11-21 02:44:27 +01:00
Vincent Lejeune
4a8afd2d40 Implement sun as an disk area light.
Solid angle is defaulted to sun's one.
2014-11-21 01:54:30 +01:00
Vincent Lejeune
c594295288 Tweak shadow blur 2014-11-18 03:44:45 +01:00
Vincent Lejeune
c2859d24ce Improved shadow stability 2014-11-15 21:27:15 +01:00
Vincent Lejeune
92ecd01e61 Make cascade split modifiable 2014-11-04 20:53:32 +01:00
Vincent Lejeune
ddecd23472 Tweak values 2014-11-02 19:07:02 +01:00
Vincent Lejeune
ebe11370a2 Reenable bluring 2014-11-02 16:30:44 +01:00
Vincent Lejeune
c5186e3ab3 Use depth in exp space 2014-11-02 16:26:46 +01:00
Vincent Lejeune
b975b63eea Use proper depth linear value 2014-11-02 16:00:41 +01:00
Vincent Lejeune
9113aa7a39 Implement Exponential Shadow map 2014-11-02 02:36:10 +01:00
Vincent Lejeune
6aed902ae0 Store depth in color buffer instead of depth
This allows for instance to blur it using already existing shaders
2014-11-01 22:38:38 +01:00
Vincent Lejeune
ee687440c7 Increase shadow filtering 2014-10-29 18:57:39 +01:00
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
hiker
f1c8fcc6d4 Fix 1366. 2014-06-15 22:14:50 +10:00
vlj
55ddffaf54 Another round of big triangle port. 2014-06-03 20:28:42 +02:00
vlj
5e62347d11 Fix attempt for #1308 2014-05-03 17:36:27 +02:00
vlj
2a1623d8ca Use a more efficient screen to view conversion
Also use the opportunity to use UBO where possible.
2014-05-02 18:11:34 +02:00
Vincent Lejeune
84ddd7119e Use glPolygonOffset to remove shadow acne
It's a 2002 trick from M. Kilgard
2014-04-24 21:02:24 +02:00
vlj
85e720a58f Shadow: tweak bias to remove acnee 2014-04-24 18:33:05 +02:00
Vincent Lejeune
d4718df127 Revert "Use some realist order of magnitude of light"
This reverts commit 2aa6676050.
2014-04-22 00:44:08 +02:00
vlj
2aa6676050 Use some realist order of magnitude of light 2014-04-21 19:40:10 +02:00
vlj
e8b36f2490 Fix for shadow acne in chocolate. 2014-04-20 02:20:09 +02:00
vlj
87248b46f3 Tweak shadows CSM split. 2014-04-20 02:01:29 +02:00
vlj
1291d0cc93 Increase shadow fidelity. 2014-04-20 00:21:30 +02:00
vlj
a457b9f423 Shadows: Clean shaders. 2014-04-20 00:04:49 +02:00
vlj
e00ce85d7c Support FresnelSchlick factor. 2014-04-07 21:35:10 +02:00
vlj
79c6424703 Use specularmap as glossiness map. 2014-04-07 21:35:09 +02:00
vlj
cafc07680a Use Blinn Phong model. 2014-04-07 21:35:09 +02:00
Vincent Lejeune
29749d5dbd Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81'
* commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81':
  Do not build shadow shader without gs support.
  Add a function to query supported glsl ver
  Some drivers dont support const array
2014-03-22 18:54:51 +01:00
Vincent Lejeune
aa39246404 Some drivers dont support const array 2014-03-22 18:36:19 +01:00
Vincent Lejeune
01b88fde9d Factorize DecodeNormal from misc shaders. 2014-03-21 18:17:21 +01:00
Vincent Lejeune
af862cb6c5 #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
samuncle
073a049389 Correction of a syntax error 2014-02-17 22:36:00 +01:00
Vincent Lejeune
d5d57bbae0 Shadows: Softer edge and smoother cascade transitions 2014-02-15 20:45:47 +01:00